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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 8:57 am
by Orm
Mar/Apr '40
Impulse #7 (Axis)

No surprise points available (Allies 7, Axis 5), so the net result is one CP destroyed.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 9:01 am
by Orm
Mar/Apr '40
Impulse #7 (Axis)

No Naval Air.

Strategic Bombing:

Japan:
LND2 -> Sian

Italy:
LND3 -> Birmingham
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 9:15 am
by Orm
Mar/Apr '40
Impulse #7 (Axis)

Ground Strike:
Germany:
2 LND2 -> Antwerp
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 9:26 am
by Orm
Both the Antwerp defenders were hit.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 9:37 am
by Orm
There will now be a break for at least a couple of hours.

Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 3:50 pm
by Orm
Mar/Apr '40
Impulse #7 (Axis)

Rail Movement:
Japan:
INF + MIL Korea -> Taiyuan

Land Movement:

Germany:
The 3rd Infantry division liberate Ajaccio.
German forces push into Belgium.
Minor adjustments in Czechoslovakia.

Japan:
The 29th Army (Dai-nijyu-kyuu gun) liberates Checgshow. No US reaction (5).
Minor advancement in north China.
AG Yamamoto push through the gap in the Chinese lines, towards Kweiyang.

Disembark:
Japan:
MIL -> Canton
INF -> Tientsin

Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 3:51 pm
by Orm
German paratroopers land in the Antwerp area, and advance towards the city.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:05 pm
by Orm
Mar/Apr '40
Impulse #7 (Axis)

Including the notional for you. Should give a minor benefit if Germany adds lots of air support.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:12 pm
by Orm
4 bombers double the attack strength.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:15 pm
by Orm
Mar/Apr '40
Impulse #7 (Axis)

Final odds.

Edit: I assume that assault is the only option for Antwerp.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:35 pm
by Orm
Antwerp falls, to the cost of the German PARA.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:37 pm
by Orm
The other attack.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:46 pm
by Orm
Mar/Apr '40
Impulse #7 (Axis)

Air Rebase:

Japan:
NAV2 75,140 -> 74,139

Germany:
FTR2 -> SE Brussels

Italy:
FTR2 -> Antwerp
LND3 -> Dusseldorf
FTR2 -> La Spezia

Italy fly a reorganization mission to Amsterdam. CW can intercept that with 3 CVP. Axis had 3 FTR2, and 1 FTR3, available. I continue without intercept as that is my guess.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:50 pm
by Orm
Italy reorganize one LND3, while Germany reorg one LND2 and one LND3.
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 4:53 pm
by Orm
Turn continues on a 6 (1 to end).

Over to Allies.
2ndMAJORvsSWE 037 MA40 Allied 8.zip
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Re: Empires in Flames (4-player game)

Posted: Thu May 14, 2026 11:19 pm
by Majorball68
Orm wrote: Thu May 14, 2026 4:35 pm Antwerp falls, to the cost of the German PARA.
Some consolation however it may have been better to leave Antwerp vacant but you still could have captured it with the para anyway and a counterattack would have been risky for the French and may not have got the para anyway.

Re: Empires in Flames (4-player game)

Posted: Fri May 15, 2026 12:03 pm
by rkr1958
Majorball68 wrote: Thu May 14, 2026 11:19 pm
Orm wrote: Thu May 14, 2026 4:35 pm Antwerp falls, to the cost of the German PARA.
Some consolation however it may have been better to leave Antwerp vacant but you still could have captured it with the para anyway and a counterattack would have been risky for the French and may not have got the para anyway.
For Orm, not critizing; but genuinely interested in your logic for taking the para as the loss vs inf?

For me; the threat/capabilities of the para in taking out France would out weigh the loss of the elite 9-4 inf corps.

For you it didn't; just curious on your logic?

But only if you aren't giving away military secrets to the other side. :D

Re: Empires in Flames (4-player game)

Posted: Fri May 15, 2026 5:01 pm
by Orm
rkr1958 wrote: Fri May 15, 2026 12:03 pm
Majorball68 wrote: Thu May 14, 2026 11:19 pm
Orm wrote: Thu May 14, 2026 4:35 pm Antwerp falls, to the cost of the German PARA.
Some consolation however it may have been better to leave Antwerp vacant but you still could have captured it with the para anyway and a counterattack would have been risky for the French and may not have got the para anyway.
For Orm, not critizing; but genuinely interested in your logic for taking the para as the loss vs inf?

For me; the threat/capabilities of the para in taking out France would out weigh the loss of the elite 9-4 inf corps.

For you it didn't; just curious on your logic?

But only if you aren't giving away military secrets to the other side. :D
Didn't like the odds for a possible counter attack on Antwerp.

My reasoning if I took the INF as loss:
- Antwerp with PARA + ART is 8 in defence strength.
- Leaving the ART E of Antwerp by itself is an invitation for CW to attack it from Rotterdam. And that puts Antwerp OOS almost regardless of attack roll.
- Advancing in with the ARM + ART into Antwerp is not possible due to...
- One of the units in Antwerp is disorganized and that unit may not be reorganized then
- Antwerp is OOS then.
- CW (+France) has air superiority over Antwerp and CW has plenty of bombers (4). Likely to disorganize more units.
- Thus, one unit must be east of Antwerp (only ARM available).
- France has close to 3,5:1 in an attack on Antwerp with 8 in defence (before support), CW can ground strike it for possible additional pluses, and winning the air combat versus France is not a sure thing. A +11 attack was not impossible. Maybe not that high in the end, but good enough odds to try.
- Losing Antwerp is a minor disaster and must be avoided.
- Also. After Allied impulse it is 20% risk of the turn ending, and the initiative is currently at 0, so Allies might gain a double impulse. Then the Allies will be in Brussels as well.
- Lastly. the INF is a pretty good attack unit that may be put to good use if an offensive is played.

Re: Empires in Flames (4-player game)

Posted: Sat May 16, 2026 6:44 am
by rkr1958
Orm wrote: Fri May 15, 2026 5:01 pm
rkr1958 wrote: Fri May 15, 2026 12:03 pm
Majorball68 wrote: Thu May 14, 2026 11:19 pm
Some consolation however it may have been better to leave Antwerp vacant but you still could have captured it with the para anyway and a counterattack would have been risky for the French and may not have got the para anyway.
For Orm, not critizing; but genuinely interested in your logic for taking the para as the loss vs inf?

For me; the threat/capabilities of the para in taking out France would out weigh the loss of the elite 9-4 inf corps.

For you it didn't; just curious on your logic?

But only if you aren't giving away military secrets to the other side. :D
Didn't like the odds for a possible counter attack on Antwerp.

My reasoning if I took the INF as loss:
- Antwerp with PARA + ART is 8 in defence strength.
- Leaving the ART E of Antwerp by itself is an invitation for CW to attack it from Rotterdam. And that puts Antwerp OOS almost regardless of attack roll.
- Advancing in with the ARM + ART into Antwerp is not possible due to...
- One of the units in Antwerp is disorganized and that unit may not be reorganized then
- Antwerp is OOS then.
- CW (+France) has air superiority over Antwerp and CW has plenty of bombers (4). Likely to disorganize more units.
- Thus, one unit must be east of Antwerp (only ARM available).
- France has close to 3,5:1 in an attack on Antwerp with 8 in defence (before support), CW can ground strike it for possible additional pluses, and winning the air combat versus France is not a sure thing. A +11 attack was not impossible. Maybe not that high in the end, but good enough odds to try.
- Losing Antwerp is a minor disaster and must be avoided.
- Also. After Allied impulse it is 20% risk of the turn ending, and the initiative is currently at 0, so Allies might gain a double impulse. Then the Allies will be in Brussels as well.
- Lastly. the INF is a pretty good attack unit that may be put to good use if an offensive is played.
Wow, thanks for the in depth explanation!

Re: Empires in Flames (4-player game)

Posted: Sun May 17, 2026 11:42 am
by Majorball68
Mar/Apr '40
Impulse #8 (Allies)

Land: CW, France, China
Combined: USSR, US

Turn summary:
Gort and MOT rail close to the Belgium border. CW DIV captures Mogadishu and advance towards Libya. Sudan TER advances towards Red Sea. French advance into Belgium. Chinese fighters rebase North. Chinese don't know what they are doing!

Naval Reorg:
TRS in North Sea reorgs the London Militia in Antwerp.

Turn contiunes on a 3 with winter weather 3 as well.

Over to Axis.

I don't remember the Chinese being this difficult to defend. Combination of turn length with snow and clear turns certainly makes it difficult. I'm use to getting stuck in China and not being able to move!
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