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RE: Artifical Intelligence for World in Flames
Posted: Wed Jun 06, 2007 12:41 am
by Shannon V. OKeets
ORIGINAL: ptey
Here's another idea (that you probably already thought about). If fx. Germany have 1 great SS armor and 2 bad minor country armors in its forcepool, it should be considered if any of those 2 minor country armors will arrive when the minors are at the brink of being conquered by the allies. 4 turns build time can be long. The same consideration should ofcourse also be done for some majors (Italy and France mostly).
A good point. I have a system in place about this for France and Itlay. I'll extend it to minor countries as well.
Another thing I have noticed I need to do in more detail is how to set up each minor country. And the set up may be different depending on the come in for the Axis or Allies.
RE: Artifical Intelligence for World in Flames
Posted: Wed Jun 06, 2007 6:31 am
by Zorachus99
ORIGINAL: Shannon V. OKeets
ORIGINAL: ptey
Here's another idea (that you probably already thought about). If fx. Germany have 1 great SS armor and 2 bad minor country armors in its forcepool, it should be considered if any of those 2 minor country armors will arrive when the minors are at the brink of being conquered by the allies. 4 turns build time can be long. The same consideration should ofcourse also be done for some majors (Italy and France mostly).
A good point. I have a system in place about this for France and Itlay. I'll extend it to minor countries as well.
Another thing I have noticed I need to do in more detail is how to set up each minor country. And the set up may be different depending on the come in for the Axis or Allies.
A rule of thumb I often use is to not allow a minor into my forcepool as Germany unless I have plans to builds its (almost always) inferior units. Finland excepted due to the winterized value.
Also I tend to wait for Jan/Feb of a year to decare them as aligned if possible to get that free unit that comes up for most years. But that doesn't change my mind about allowing them into my forcepool and cluttering it with poor units.
RE: Artifical Intelligence for World in Flames
Posted: Wed Jun 06, 2007 9:12 am
by npilgaard
ORIGINAL: Shannon V. OKeets
Yes. Pilots are optional, but SiF and PiF are always in effect.
Ah, ok - thanks - that removes two of the (many, many...) variables to be taken into consideration.
(Any particular reason for this? - I can easily see that it helps regarding designing the AI, but otherwise it doesn't appear (at least on the surface [:)]) to be much of a problem to include/exclude the PiF units, since all the non-PiF ac are in the game already.
This is not to re-open the discussion - I assume that it has been discussed at an earlier point. The reason I ask is that in the games I have played we have usually (like most others I guess) used PiF as standard, but in the latest game we are playing without PiF (we grew somewhat tired of the great fighter race, the large amount of BP spent on ac (meaning that some unit types were rarily seen in play), the large number of ac slowing things down in '44/'45, and the 'over-importance' of lba compared to CVs combined with the Air-to-Air combat systems bad design when doing large air battles with lots of ac (eg tons of Axis FTRs/NAVs in the 1/2-box in the Med during invasion of Italy, or huge stacks of CV and lba in 1-2 important sea areas near Japan in '44/'45) ), and it actually works very well with the somewhat fewer ac - matches the action limits, and each ac tend to mean more).
RE: Artifical Intelligence for World in Flames
Posted: Wed Jun 06, 2007 5:18 pm
by Shannon V. OKeets
ORIGINAL: npilgaard
ORIGINAL: Shannon V. OKeets
Yes. Pilots are optional, but SiF and PiF are always in effect.
Ah, ok - thanks - that removes two of the (many, many...) variables to be taken into consideration.
(Any particular reason for this? - I can easily see that it helps regarding designing the AI, but otherwise it doesn't appear (at least on the surface [:)]) to be much of a problem to include/exclude the PiF units, since all the non-PiF ac are in the game already.
This is not to re-open the discussion - I assume that it has been discussed at an earlier point. The reason I ask is that in the games I have played we have usually (like most others I guess) used PiF as standard, but in the latest game we are playing without PiF (we grew somewhat tired of the great fighter race, the large amount of BP spent on ac (meaning that some unit types were rarily seen in play), the large number of ac slowing things down in '44/'45, and the 'over-importance' of lba compared to CVs combined with the Air-to-Air combat systems bad design when doing large air battles with lots of ac (eg tons of Axis FTRs/NAVs in the 1/2-box in the Med during invasion of Italy, or huge stacks of CV and lba in 1-2 important sea areas near Japan in '44/'45) ), and it actually works very well with the somewhat fewer ac - matches the action limits, and each ac tend to mean more).
No particular reason. It is how CWIF was set up and I just inherited it when I started MWIF. Putting in PiF and SiF would make processing the sceanrio data more complex, and if you look at the thread on Scenario Data, you will see that it is quite complex enough already.
RE: Artifical Intelligence for World in Flames
Posted: Tue Jun 19, 2007 6:13 pm
by composer99
ORIGINAL: Zorachus99
A rule of thumb I often use is to not allow a minor into my forcepool as Germany unless I have plans to builds its (almost always) inferior units. Finland excepted due to the winterized value.
Also I tend to wait for Jan/Feb of a year to decare them as aligned if possible to get that free unit that comes up for most years. But that doesn't change my mind about allowing them into my forcepool and cluttering it with poor units.
Germany can easily find uses for those inferior land units - anti-partisan garrison in France, Yugoslavia, Poland, USSR, and coastal defence in France, Yugoslavia, the Low Countries, maybe even Spain. Better to use these during 41-43 instead of good German units that need to be used in the USSR or whatever the primary theatre is.
Edit: And to boot, the Axis have a substantial disadvantage in land unit numbers compared to the Allies - they need to make that up any way they can.
RE: Artifical Intelligence for World in Flames
Posted: Sat Apr 04, 2020 11:41 pm
by Shannon V. OKeets
Bump.
RE: Artifical Intelligence for World in Flames
Posted: Sat Apr 04, 2020 11:54 pm
by Lothos
Why the bump to such an old thread in regards to AI?
RE: Artifical Intelligence for World in Flames
Posted: Sun Apr 05, 2020 12:02 am
by Shannon V. OKeets
ORIGINAL: Lothos
Why the bump to such an old thread in regards to AI?
I want them to appear near or at the top in the AI Opponent Discussion forum.