RE: Rangoon is abandoned!
Posted: Tue Sep 13, 2011 5:23 am
Milne Bay is vulnerable but also within range of a dozen Jap bases with air bases and support!
- I do hope Andy makes a lunge for it...would be a good opportunity to inflict damage.
Mobile reserves in Malaya and IndoChina is easy; same with Java. Sumatra is more rough terrained and roadnet isn't so good.
We therefore have to rely on 3 large size 9 air bases nearby Sumatra for protection until Combined Fleet and strat reserves can be moved in.
It's also a good thing if Andy spends time on capturing Port Blair; will take some effort!
The question with Moulmein is more challenging - I don't plan of fighting inside the city but north of it.
Supplies can't be destroyed in the field as easily as when the troops are camped down town....
Exactly how many troops we need around Moulmein is a difficult question. If we have too few we may be routed and that's a risk we can't take.
A minimum of 2000 AV with reserves in Moulmein is the minimum me thinks.
Think I posted the wrong combat summary, was for 11.03 instead of 12.03...
Fortunately not Pauk, it's all about hex side controll now. If Andy lands at Moulmein we will still be controlling all inland hex sides.
Andy has a dilemma, a major amph landing outside of his LBA zones will probably be too risky. He can't fight both Combined Fleet and our LBA with his navies alone.
So I think we can limit the major risk zones to areas within Allied LBA range. The only exceptions are probably Midway and Line Islands. A quick strike towards these bases after KB has been spotted somewhere far away could work...but that's also ok. Spend time and resources in the middle of nowhere [;)]
I'm planning to make Victoria Point into a choke point; very easy to move reinforcements there and it's within range of Medan, Singapore and Bangkok air bases.
Landings further to the south is way to risky, outside of Allied LBA in smack in the center of our Singapore region. Medan is well protected and a hub in its own.
I remember having lost many KB carriers in 1943-44 raids in previous games. While I'm still eager to use them for raids and counterstrikes it's even more important to keep the fleet intact for the next major encounter with the rebuilt Allied fleets. We get another 3 fleet carriers by July 44, this will boost our CV airstrength to 1450.
We're planning to upgrade to a new beta patch, which one would you recommend using?
There will also be a break in the game soon, more RL events coming up.
PS! Forgot to add a comment about the industry production screen further up.
I have 10 factories in the Home Islands were I wish to expand industry but it requires 20k supplies to do so.
Since only main bases have 20k supplies there are many smaller bases with industry that can't be expanded unless I use the draw supply feature.
- Using draw supplies for more than one base efficiently makes sure that no other base in the Home Islands have 20k+ supplies anymore.
Tokyo actually goes in supply shortage then.
So Home Island industry is currently limited to expanding in more than a few bases at a time.
Not good so let me know if you know how to work around this....
- I do hope Andy makes a lunge for it...would be a good opportunity to inflict damage.
Mobile reserves in Malaya and IndoChina is easy; same with Java. Sumatra is more rough terrained and roadnet isn't so good.
We therefore have to rely on 3 large size 9 air bases nearby Sumatra for protection until Combined Fleet and strat reserves can be moved in.
It's also a good thing if Andy spends time on capturing Port Blair; will take some effort!
The question with Moulmein is more challenging - I don't plan of fighting inside the city but north of it.
Supplies can't be destroyed in the field as easily as when the troops are camped down town....
Exactly how many troops we need around Moulmein is a difficult question. If we have too few we may be routed and that's a risk we can't take.
A minimum of 2000 AV with reserves in Moulmein is the minimum me thinks.
Think I posted the wrong combat summary, was for 11.03 instead of 12.03...
Fortunately not Pauk, it's all about hex side controll now. If Andy lands at Moulmein we will still be controlling all inland hex sides.
Andy has a dilemma, a major amph landing outside of his LBA zones will probably be too risky. He can't fight both Combined Fleet and our LBA with his navies alone.
So I think we can limit the major risk zones to areas within Allied LBA range. The only exceptions are probably Midway and Line Islands. A quick strike towards these bases after KB has been spotted somewhere far away could work...but that's also ok. Spend time and resources in the middle of nowhere [;)]
I'm planning to make Victoria Point into a choke point; very easy to move reinforcements there and it's within range of Medan, Singapore and Bangkok air bases.
Landings further to the south is way to risky, outside of Allied LBA in smack in the center of our Singapore region. Medan is well protected and a hub in its own.
I remember having lost many KB carriers in 1943-44 raids in previous games. While I'm still eager to use them for raids and counterstrikes it's even more important to keep the fleet intact for the next major encounter with the rebuilt Allied fleets. We get another 3 fleet carriers by July 44, this will boost our CV airstrength to 1450.
We're planning to upgrade to a new beta patch, which one would you recommend using?
There will also be a break in the game soon, more RL events coming up.
PS! Forgot to add a comment about the industry production screen further up.
I have 10 factories in the Home Islands were I wish to expand industry but it requires 20k supplies to do so.
Since only main bases have 20k supplies there are many smaller bases with industry that can't be expanded unless I use the draw supply feature.
- Using draw supplies for more than one base efficiently makes sure that no other base in the Home Islands have 20k+ supplies anymore.
Tokyo actually goes in supply shortage then.
So Home Island industry is currently limited to expanding in more than a few bases at a time.
Not good so let me know if you know how to work around this....





