Page 149 of 152

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:03 pm
by rkr1958
Turn 36. Jul/Aug 1945. The Home Front. Allied #2. USA, CW & France Super Combines (O-Chit x 3).

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:04 pm
by rkr1958
Turn 36. Jul/Aug 1945. The Home Front. Allied #4. USA Super Combine (O-Chit).

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:06 pm
by rkr1958
Turn 36. Jul/Aug 1945. The Battle of the Atlantic (BOA). End Game. 1/2.

NOTE: CP losses & aborts are from all theaters, not just the Atlantic.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:06 pm
by rkr1958
Turn 36. Jul/Aug 1945. The Battle of the Atlantic (BOA). End Game. 2/2.

Though CP losses and aborts are from all theaters and not just the Atlantic, I'm impressed how closely overall game loss in Gross Metric Tons lost matches that actual tonnage sunk during WWII. That is 19.6 Million GMT game vs 20.5 Million GMT actual sunk. Not sure how to properly factor in the 10.0 Million GMT aborted in the game.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:10 pm
by rkr1958
Turn 36. Jul/Aug 1945. The (Final) Butcher's Bill.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:11 pm
by rkr1958
Turn 36. Jul/Aug 1945. The (Final) List of Axis Warships Sunk or Scuttled Over the Entire War/Game.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:11 pm
by rkr1958
Turn 36. Jul/Aug 1945. The (Final) List of Allied Warships Sunk or Scuttled Over the Entire War/Game.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:16 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Economics.

Like all "good" military (government & private) contractors world wide, with the end of the war just officially announced; but military contracts not yet cancelled, these contractors scramble to spend what money that can before the government can cancel the contracts, pull back the money and began demobilization. Note that all countries were possible built additional military forces; most significant, Japan replacing their 4 HQ units lost this turn!

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:16 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Sep/Oct 1945.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:17 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Nov/Dec 1945.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:17 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Jan/Feb 1946.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:19 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Mar/Apr 1946.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:19 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. May/June 1946.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:19 pm
by rkr1958
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Jul/Aug 1946.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:20 pm
by rkr1958
Turn 36. Jul/Aug 1945. End of Game. Global Map. Control.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:20 pm
by rkr1958
Turn 36. Jul/Aug 1945. End of Game. Global Map. Units.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:20 pm
by rkr1958
Turn 36. Jul/Aug 1945. End of Game. Global Map. Active Axis.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:20 pm
by rkr1958
Turn 36. Jul/Aug 1945. End of Game. Global Map. Active Allied.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:23 pm
by rkr1958
Turn 36. Jul/Aug 1945. End of Game. Victory Totals.

Well the final tale of the tape wrt/victory totals is:

(1) Japan (Jerry), 7.
(2) CW (Bill) & USSR/France (Joe), 1.
(4) USA/China (Ronnie), 0.
(5) Italy (Mike), completely conquered turn 36, JA45.
(6) Germany (Frank), completely conquered turn 32, ND44.

Re: 6-Player Friendly PBEM Global War

Posted: Tue Aug 23, 2022 8:30 pm
by rkr1958
While this game is over this AAR isn't quite yet.

I've logged a TON of data which I plan to go through and summarize wrt/game & historical counterfactual.

Just some quick metrics on the data logged:
(1) 36 turns and 244 impulses played.
(2) 2927 detailed war log entries made.
(3) 36 turns of detailed economic & build data kept.

Our team wishes to thank all that have followed this game and AAR. Also, we all encourage and and all comments on the game, AAR or anything remotely related to either. To include negative comments and criticisms and well as the positive, of course.

By the way, I did finish 4 out of 6. I find it interesting that what prevent me from a 3-way tie for second with Bill (CW) & Joe (USSR/France) was the 1 victory point that MWIF took away from me because I aligned Brazil & Mexico. Also, Bill & I (CW & USA) "cooperated" really at the hip and didn't worry who got credit for what objective. Another point is that Joe (USSR/France) gave us full control of France after it was resurrected on turn 25 SO 1943; but "kept" credit for France's objectives, which were 4 at game's end. So rules are rules. Though after looking at France's historical objectives which were factored into Joe's combine USSR/France bid, this ACTUALLY hurt Joe (USSR). France's historical number is 5 but in the game they controlled 4, which is a net of -1 included in Joe's total. So, including France in Joe's (i.e., USSR) total actually hurt him. Otherwise; he could have finished alone in 2nd place instead of tied with Bill (CW).

Fun stuff and there's more to come as I dig through all the data logged.