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RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 4:55 pm
by Orm
Include submarines in the Eastern Mediterranean?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:07 pm
by Mayhemizer_slith
No thank you.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:13 pm
by Orm
Both sides find. (die rolls 2 and 1)

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:20 pm
by Mayhemizer_slith
Looks like naval air combat to me [;)]
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:25 pm
by Orm
Nothing really happened this round. Axis will stay? And submarines continue to stay safe?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:25 pm
by Mayhemizer_slith
Yes and yes.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:41 pm
by Orm
Only Axis side finds. Which boxes to include?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:48 pm
by Mayhemizer_slith
Both boxes included.
Using 2 points should bring AA to NE.
Then remaining points to increase damage.
I think D is highest damage and Axis place that on CP. Any remaining A's French ships, starting from highest AA value.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:56 pm
by Orm
The British convoy is destroyed. Same procedure for next round?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 5:57 pm
by Mayhemizer_slith
Yes please.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:01 pm
by Orm
Axis 1, Allies 7.
How will you allocate the surprise points?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:02 pm
by Orm
It would have been nice if Axis had been rolling as low in land combats as they do in naval searches. [:@]
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:03 pm
by Mayhemizer_slith
2 points to take AA for NE.
Remaining points to increase damage.
First D on CA Dorsetshire.
A on CA Algerie.
Axis continue as before.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:04 pm
by Mayhemizer_slith
ORIGINAL: Orm
It would have been nice if Axis had been rolling as low in land combats as they do in naval searches. [:@]
Sure [;)]
I consider myself lucky, but Allies have too many ships in CSV so that we can never empty it...
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:28 pm
by Orm
The British cruiser aborts.

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:41 pm
by Orm
Italy rolls 1 while France rolls 7.
Two surprise points have been used to remove the AA.
How will the remaining 5 points be spent?
And how will the combat results be allocated?

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:43 pm
by Mayhemizer_slith
All to damage looks like a good option. D on the weakest ship.
I place 2nd A to strongest ship with no 1/2 A when time comes.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:52 pm
by Orm
One last abort for Italy to allocate.

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 6:59 pm
by Mayhemizer_slith
Place it on BB, thanks.
RE: 4 player E-mail: A
Posted: Wed Nov 02, 2016 7:01 pm
by Orm
The French manage to remain on station. So far, at least.

Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat