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RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 10:05 am
by Bliztk
You should have installed the pwhex.dat file that match the art. If not you are playing with the older map, even if you see the new art
RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 10:23 am
by davidjruss
I thought I had the correct versions and all the necessary downloads.
I am using RHS v6 hexside map dated 7.10.06 and have added the hex data v6 release dated 13.10.06.
My map has the pathways in outline but there appears to be no barrier to prevent TF's from straying from the path.
Am I missing a different dated file? - all downloads obtained from akdreemer site.
RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 10:32 am
by Bliztk
you need to copy the pwhex.dat into the main directory of witp, if not you are playing with the original or AB map`s pwhex
RE: RHS 5.15/6.15 update - UPLOADED
Posted: Wed Oct 25, 2006 10:46 am
by el cid again
Andrew reports problems with map edge hexes - specifically row 1 and column 1. Cobra ran tests to see if ships would run, fuel, etc. But we didn't test resources and oil. I will run some tests. Thanks.
RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 10:47 am
by el cid again
ORIGINAL: DavidR
Just a quick Question - Using RHS V6 map how do you get the TF's to follow the long paths from say Panama or TDC to the main Pacific area?
My map is all blue without the grey barriers as shown in Andrew Brown's CHS extended map and in consequence the TF's ignore the pathways and take the shortest route.
Am I missing a map update?
Many thanks
Probably you are missing the Level 6 pwhex file. Also - even if you have it - it must be in the top level WITP folder - not just in the SCEN folder. [I don't think it has to be in the SCEN folder - but it always is there as well. But the top level folder version is the one used when you load the game. If it is Level 5 - it won't have the ship channels for Level 6]
RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 10:53 am
by davidjruss
Thanks BLiztk.
I have just copied the latest pwhex.dat to the RHS main folder ( I have 3 versions of WITP on my HD with RHS as a separate folder ).
Just looked at my save game for Scenario 65 RHSEOS and connot see any change - sorry to be a pain but with an up to date map should the pathways look any different from the rest of the ocean squares? - I just have the outline of the pathways but will TF's follow this?
many thanks
RE: RHS 6.15 Problem
Posted: Wed Oct 25, 2006 12:22 pm
by el cid again
If you have any doubt what pwhex files you have - PM me or Mifune or Cobra with an address and we will send it directly to you.
RE: RHS 5.15/6.15 update - UPLOADED
Posted: Wed Oct 25, 2006 10:57 pm
by witpqs
ORIGINAL: el cid again
Andrew reports problems with map edge hexes - specifically row 1 and column 1. Cobra ran tests to see if ships would run, fuel, etc. But we didn't test resources and oil. I will run some tests. Thanks.
Well, if that turns out to be the case, maybe just move Tristan-dC and Cape-GH UP one hex, then change the hexsides around them. Since movement appears okay on the edge, making the two bases in a little bump should be enough to do the trick.
RE: RHS 5.15/6.15 update - UPLOADED
Posted: Wed Oct 25, 2006 11:02 pm
by Mifune
LOL, I just e-mailed the same suggestion. Though my terminology was a bit different, it did imply the same result.
RE: RHS 5.15/6.15 update - UPLOADED
Posted: Wed Oct 25, 2006 11:34 pm
by witpqs
Hah! You are obviously a genius! [:D]
RE: RHS 5.15/6.15 update - UPLOADED
Posted: Thu Oct 26, 2006 1:45 am
by Mifune
They say that great minds do think alike. [:D]
RE: RHS Level 6.2 pwhex - and revised EOS ship files uploaded
Posted: Thu Oct 26, 2006 9:43 am
by el cid again
There was a problem in all RHS Level 6 scenarios loading fuel, oil or resources at Tristan da Cunha or Capetown.
This was a pwhex file issue and - because it was - you may fix the problem without restarting a game. The new pwhex file set (pwhex.dat, RHSPW62.dat, and PANPW62.dat) are uploaded.
There was a problem in EOS only - both Level 5 and Level 6 - that Hiyo lost its date of appearance. This made the ship appear at the start of the game instead of in July 1942. New ship files are uploaded for EOS only.
RE: LCU ERRORS?
Posted: Sat Oct 28, 2006 9:48 am
by Jo van der Pluym
El Cid Again
1. The Corregedor/Bataan Fort has is the scenario's 12x 388 Soviet Mech SMG Squads. I think that this is a error or are they volunteers. [:D]
2. The AA Para Bn has USA 44 Airborne Squads. Must that not be ANZAC?
3. You have a BA 77th Chindit Bde (2827) and a IA 77th Chindit Bde. (2943)in the oob. PS thid brigade is in January 1945 reformed as Parachute Brigade.
4. I miss the BA 5th Airborne Brigade Group. Who arrive in July 1945. And take part in operation Zipper?
RE: LCU ERRORS?
Posted: Sat Oct 28, 2006 9:54 am
by JeffroK
ORIGINAL: Jo van der Pluym
El Cid Again
1. The Corregedor/Bataan Fort has is the scenario's 12x 388 Soviet Mech SMG Squads. I think that this is a error or are they volunteers. [:D]
2. The AA Para Bn has USA 44 Airborne Squads. Must that not be ANZAC?
3. You have a BA 77th Chindit Bde (2827) and a IA 77th Chindit Bde. (2943)in the oob. PS thid brigade is in January 1945 reformed as Parachute Brigade.
4. I miss the BA 5th Airborne Brigade Group. Who arrive in July 1945. And take part in operation Zipper?
1. This was probably inherited from CHS
2. If AA means Australian Army, at the least they should be Commonwealth.
3. Its that CHS again.
RE: LCU ERRORS?
Posted: Sat Oct 28, 2006 8:44 pm
by el cid again
388 is a typo for 399 - they should be .30 cal AAMG
Since there are no ANZAC para squads they are US
If it isn't in CHS it isn't in RHS - unless someone mentions it.
RE: LCU ERRORS?
Posted: Sat Oct 28, 2006 8:50 pm
by el cid again
We have learned that 200 Squadron RAF is a duplicate - it is a reformed 8 Squadron - and notified Matrix and Andrew - because both units appear in all scenarios.
RE: 6.15 ERRORS
Posted: Mon Oct 30, 2006 4:10 am
by witpqs
In 6.15 EOS
- Swordfish I is still equipped with rockets and bombs (el cid noted it should be torpedoes until a later variant).
- Bad news about the carrier squadron re-sizing work-around: CVL Hermes' two squadrons, each 6 a/c, both resized to 2 a/c when disbanded in Trincomalee. Previously we thought only disbanding where a theater HQ was present would result in re-sizing.
- USN Kennebec class AO is listed as 15,000 capacity. This was due to a bug in code where values over a certain amount were counted as negative. Bug was fixed in 1.802, so Kennebec class can be reconfigured with true (very large) capacity again.
RE: 6.15 ERRORS
Posted: Mon Oct 30, 2006 6:47 am
by el cid again
ORIGINAL: witpqs
In 6.15 EOS
- Swordfish I is still equipped with rockets and bombs (el cid noted it should be torpedoes until a later variant).
REPLY: This is confusion: there is no later variant. RHS now is flying the Swordfish I - as stated - and it has a tropedo - in all scenarios. It has an earlier radar and rockets. If you don't pick the right mission, it will drop bombs.
- Bad news about the carrier squadron re-sizing work-around: CVL Hermes' two squadrons, each 6 a/c, both resized to 2 a/c when disbanded in Trincomalee. Previously we thought only disbanding where a theater HQ was present would result in re-sizing.
REPLY: More confusion I think. You should NEVER disband ANY carrier squadron EVER. Period. The results will generally be bad. Joe says don't - so I don't - and so I never see the problem.
- USN Kennebec class AO is listed as 15,000 capacity. This was due to a bug in code where values over a certain amount were counted as negative. Bug was fixed in 1.802, so Kennebec class can be reconfigured with true (very large) capacity again.
REPLY: We have not been satisfied the "fix" works. The technical description of why the fix is certainly based on false data. When we are sure it is safe we have a number of classes to resize.
RE: 6.15 ERRORS
Posted: Mon Oct 30, 2006 10:35 am
by witpqs
ORIGINAL: el cid again
In 6.15 EOS
- Swordfish I is still equipped with rockets and bombs (el cid noted it should be torpedoes until a later variant).
REPLY: This is confusion: there is no later variant. RHS now is flying the Swordfish I - as stated - and it has a torpedo - in all scenarios. It has an earlier radar and rockets. If you don't pick the right mission, it will drop bombs.
No, the one in 6.15 EOS does not have a torpedo listed. It has rockets and 3 x 500lb bombs, just like it did in prior versions. If you made the change (to add back the torpedo) then maybe squadrons didn't get updated or something? When I mentioned 'variant' I was referring to an exchange of posts you had with someone one the board where there were 3 variants mentioned. It was stated that the first variant had torpedos, while later ones were introduced after the start of the game (if true I'm sure they were modifications rather than new manufacture).
- Bad news about the carrier squadron re-sizing work-around: CVL Hermes' two squadrons, each 6 a/c, both resized to 2 a/c when disbanded in Trincomalee. Previously we thought only disbanding where a theater HQ was present would result in re-sizing.
REPLY: More confusion I think. You should NEVER disband ANY carrier squadron EVER. Period. The results will generally be bad. Joe says don't - so I don't - and so I never see the problem.
So you never upgrade the AA on your carriers? You have to disband them in a port with a shipyard to upgrade. I suspect there is some misunderstanding. I'll pose the question to Joe.
HEY! Joe Wilkerson - are you reading this? [:D]
- USN Kennebec class AO is listed as 15,000 capacity. This was due to a bug in code where values over a certain amount were counted as negative. Bug was fixed in 1.802, so Kennebec class can be reconfigured with true (very large) capacity again.
REPLY: We have not been satisfied the "fix" works. The technical description of why the fix is certainly based on false data. When we are sure it is safe we have a number of classes to resize.
Okay - didn't know this.
RE: 6.15 ERRORS
Posted: Mon Oct 30, 2006 10:21 pm
by el cid again
I see the problem: the plane is defined right - you probably can see it under aircraft data reports -
but the squadrons are not updated. Ugh. See x.17 update.