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RE: Soviet turn 62
Posted: Thu May 17, 2007 6:34 pm
by larryfulkerson
Here's a shot of the Leningrad area in turn 62:

RE: Soviet turn 62
Posted: Thu May 17, 2007 6:41 pm
by larryfulkerson
Here's a shot of the southwest of Leningrad:

RE: Soviet turn 62
Posted: Thu May 17, 2007 7:59 pm
by Karri
Leningrad area has become a similar battleground of attirtion as Bryansk was and Orel still is. I doubt there are many, if any, full strenght units in the area. Well, apart from those that are not seein any combat. That's why the age old tactic of 'ant attacks' is not producing much results...you expect to be bombarding stack of 500-600 rifle suads only to face 100-200.
A normal turn goes in the way that I counter-attack and take whatever hexes Larry has taken last turn. Then try and take some ground from Larry. Larry then takes those back and tries to take some ground from me...2 turns back I moved I think about 5 or 6 infantry regiments there, all of those evaporated during Larry's Winter Offensive.
RE: Soviet turn 62
Posted: Thu May 17, 2007 8:22 pm
by freeboy
Larry, remember thet German Main forces, throughout the war, not the second rate stuff use Heavy infantry SQ, and the Finns as I recall do not, so wastingthe finns puts less pressure on them than you would like. Just a thought, You must remember that you get a shock bonus in 43 and 44 and 45, regardless of how far the Germans have gone!
RE: Soviet turn 62
Posted: Thu May 17, 2007 10:01 pm
by Veers
The obvious fix here would be to BioEd in different squads (possibly with the same properties) for the Finns and Germans (or German second line stuff, as Freeboy mentions). That way, attacking the Finns would not have any un-realistic effects.
RE: Soviet turn 62
Posted: Thu May 17, 2007 10:55 pm
by SMK-at-work
That's what Buzz has done for all of the minor axis allies.
RE: Soviet turn 62
Posted: Thu May 17, 2007 11:49 pm
by larryfulkerson
Here's the minimap moves movie for turns 58 thru 62: [ most of the Soviet progress is in the far north ]

RE: Soviet turn 62
Posted: Fri May 18, 2007 12:50 am
by SMK-at-work
Looks like the Sov's might take Helsinki from the north!!
RE: Soviet turn 62
Posted: Fri May 18, 2007 1:03 am
by Zort
The Finnish issue. Like SMK said the Germans have to maintain pressure on the sovs so they don't take out the Finns. In this game it seems that Karri has run roughshod over the sovs but they still have the strength to go after the weak Finns.
So the quesiton is how to possibly make the Finnish front not an option to the Sovs until they are on the offensive like they were late in the war. This comes back to the bean counting issue I think. We make the Finns equal to what they really were in the war with the equipment layout but the soviets are the 1944 version not the 41 version I think. So without house rules I think there needs to be something to cause a delay in the soviet attack on Finland.
One possibility might be if the Finns are forced back (soviets capture) to a certain position before 1943, let's say, then the Germans release several inf divisions from the home defense that appear in Finland to support their ally in danger.
RE: Soviet turn 62
Posted: Fri May 18, 2007 4:35 am
by sPzAbt653
ORIGINAL: SMK-at-work
That's what Buzz has done for all of the minor axis allies.
Can that be obtained from anybody as a separate 'patch'? I'd like to add that to my Fite, do I have to do it all manually?
RE: Soviet turn 62
Posted: Fri May 18, 2007 4:37 am
by Karri
Well, the Hitler would definetly concentrate more divisions in Norway if Lapland would have been taken.
RE: Soviet turn 62
Posted: Fri May 18, 2007 5:59 am
by larryfulkerson
ORIGINAL: sPzAbt653
ORIGINAL: SMK-at-work
That's what Buzz has done for all of the minor axis allies.
Can that be obtained from anybody as a separate 'patch'? I'd like to add that to my Fite, do I have to do it all manually?
Are you talking about the new additions to the equipment file that Buzz added? Just use the equipment.eqp file that he's using for FITE 5.0 and rename it to match your scenario and presto you have a new equipment file for your scenario using the new minor country units.
I've attached the equipment file we're talking about here below....just take the "*.txt" off the end of the file name and unzip it.
RE: Soviet turn 62
Posted: Fri May 18, 2007 6:00 am
by larryfulkerson
Oh, and here's a view of BioEd with the new units in question:

RE: Soviet turn 62
Posted: Fri May 18, 2007 6:53 am
by Veers
ORIGINAL: Zort
The Finnish issue. Like SMK said the Germans have to maintain pressure on the sovs so they don't take out the Finns. In this game it seems that Karri has run roughshod over the sovs but they still have the strength to go after the weak Finns.
So the quesiton is how to possibly make the Finnish front not an option to the Sovs until they are on the offensive like they were late in the war. This comes back to the bean counting issue I think. We make the Finns equal to what they really were in the war with the equipment layout but the soviets are the 1944 version not the 41 version I think. So without house rules I think there needs to be something to cause a delay in the soviet attack on Finland.
One possibility might be if the Finns are forced back (soviets capture) to a certain position before 1943, let's say, then the Germans release several inf divisions from the home defense that appear in Finland to support their ally in danger.
Isn't this a simulation of what
might have been, not what was? Realism is one thing, and it's a good thing, but trying to tailor everything to make the historical way the only way isn't really what you want, is it?
RE: Soviet turn 62
Posted: Fri May 18, 2007 6:54 am
by sPzAbt653
ORIGINAL: larryfulkerson
Oh, and here's a view of BioEd with the new units in question:
Oh dear, I haven't done this before, but I'll give it a whack and see what happens. Thank you very much !
RE: Soviet turn 62
Posted: Fri May 18, 2007 7:32 am
by sPzAbt653
ORIGINAL: larryfulkerson
Are you talking about the new additions to the equipment file that Buzz added? Just use the equipment.eqp file that he's using for FITE 5.0 and rename it to match your scenario and presto you have a new equipment file for your scenario using the new minor country units.
I've attached the equipment file we're talking about here below....just take the "*.txt" off the end of the file name and unzip it.
[/quote]
No luck, I looked at the past posts on this issue but couldn't figure it out, none of my 'windows' look the same. I'm on WindowsXP and ToawIII, does that make a difference?
RE: Soviet turn 62
Posted: Fri May 18, 2007 11:10 am
by SMK-at-work
You have to redo the units to use the new equipment too don't you?
RE: Soviet turn 62
Posted: Fri May 18, 2007 3:45 pm
by larryfulkerson
ORIGINAL: SMK-at-work
You have to redo the units to use the new equipment too don't you?
So um.......what in the world are we talking about here? I thought we were on the subject of new equipment for the minor axis allies. And Buzz has done a new equipment file that took care of that for the Finns, Romanians, Itallians, etc. and encompassed it in the FITE 5.0 mod equipment.eqp file he built using BioEd. So all's anybody needs to do is rename Buzz's equipment.eqp file to match the scenario name is my guess.
For instance if somebody had a scenario file named "WW II Eastern Front.sce" then the FITE 5.0 modded 5.eqp file only has to be renamed "WW II Eastern Front.eqp:" and put in a folder named "WW II Eastern Front" in the graphics folder to make everything ready to be used. That's my understanding. Maybe I'm wrong. Somebody clue me in if it's not what we're talking about.
RE: Soviet turn 62
Posted: Fri May 18, 2007 6:31 pm
by larryfulkerson
Here's the equipment in one of the Finnish regiments:

RE: Soviet turn 62
Posted: Sat May 19, 2007 12:32 am
by sPzAbt653
ORIGINAL: larryfulkerson
ORIGINAL: SMK-at-work
You have to redo the units to use the new equipment too don't you?
So um.......what in the world are we talking about here? I thought we were on the subject of new equipment for the minor axis allies. And Buzz has done a new equipment file that took care of that for the Finns, Romanians, Itallians, etc. and encompassed it in the FITE 5.0 mod equipment.eqp file he built using BioEd. So all's anybody needs to do is rename Buzz's equipment.eqp file to match the scenario name is my guess.
For instance if somebody had a scenario file named "WW II Eastern Front.sce" then the FITE 5.0 modded 5.eqp file only has to be renamed "WW II Eastern Front.eqp:" and put in a folder named "WW II Eastern Front" in the graphics folder to make everything ready to be used. That's my understanding. Maybe I'm wrong. Somebody clue me in if it's not what we're talking about.
It appears it may be an XP issue where all files are 'read only' and cannot be modified. I am trying to find out how to fix this.