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RE: Admiral's Edition Map Thread

Posted: Thu Feb 21, 2008 10:29 am
by Andrew Brown
ORIGINAL: rockmedic109

Looking at screenshots page I saw a base screen that had what I believe was a max fortifications in parenthesis. I know that there is a max limit on fortifications but my question is if we can Overbuild fortifications like we do for ports and airbases?

I believe that the max fort size value is a hard limit, with no overbuilding. This feature is mainly intended to limit the amount of fort building on small atolls.

Andrew

RE: Admiral's Edition Map Thread

Posted: Fri Feb 22, 2008 1:36 am
by wgs_explorer
Hi,
I was wondering if it would be possible--and I know this is nit-picking--to change the font in the Admiral's Edition to a different (for me, more readable) font. Some sort of sans serif font hopefully.

Bill

RE: Admiral's Edition Map Thread

Posted: Tue Feb 26, 2008 4:11 pm
by mussey
I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India[:D]

RE: Admiral's Edition Map Thread

Posted: Tue Feb 26, 2008 11:07 pm
by m10bob
ORIGINAL: mussey

I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India[:D]

As soon as you bring back Euclid Beach Park...[;)]

RE: Admiral's Edition Map Thread

Posted: Tue Feb 26, 2008 11:14 pm
by m10bob
With this larger map, might we finally get to see the labelling of "The Bungo Straits" ala "Run Silent, Run Deep"?

RE: Admiral's Edition Map Thread

Posted: Tue Feb 26, 2008 11:59 pm
by mussey
Ah..the park is closed, but not forgotten. I can still see the laughing fat lady.



RE: Admiral's Edition Map Thread

Posted: Wed Feb 27, 2008 10:36 am
by Andrew Brown
ORIGINAL: mussey

I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India[:D]

Sorry but the map orientation is the same as stock. If another part of the map was realigned to true North then it would have just shifted the other parts around some more.

Andrew

RE: Admiral's Edition Map Thread

Posted: Wed Feb 27, 2008 3:03 pm
by mussey
Andrew, I know what you mean - one would have to decide what part of this map to orientate north. Some part has to be hanging (either India or West Coast USA). I love the map and I know how much work there is in coding it, there is nothing else like it in gaming and I hate to be a critic. Maybe for AE2 the places where there is the most battle (and where we would spend the most time fighting) ie Rabaul/Soloman's should be true north. Of course that would leave SF up in the air, but they can handle it![:'(] Kowabonga

RE: Admiral's Edition Map Thread

Posted: Wed Feb 27, 2008 5:06 pm
by bradfordkay
On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...

RE: Admiral's Edition Map Thread

Posted: Wed Feb 27, 2008 8:52 pm
by Andrew Brown
ORIGINAL: bradfordkay

On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...

Indeed, but have you ever tried to make a 2D hex based representation of a sphere? [:)]

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 12:22 am
by mussey
Hey Brad, my geology stuff I learned many moons ago is rusty. What is a spherical map? Also for AE2, is there a way for users to rotate the angle of the map while in play. Some other games already have that feature.

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 1:14 am
by m10bob
ORIGINAL: mussey

Hey Brad, my geology stuff I learned many moons ago is rusty. What is a spherical map? Also for AE2, is there a way for users to rotate the angle of the map while in play. Some other games already have that feature.

I believe they mean like a peeled orange..

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 1:53 am
by mussey
Andrew, for AE3 or 4 we need you to configure spherical hexes for a spherical map. We keep you hopping, yes? Never mind me.

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 6:11 am
by JeffroK
I'm happy with the expanded map as it is, I dont want teasers of the map.
 
I do want the guys to proceed with as few interruptions as possible so that we actually get the game.
 
PS, when is "Summer 08" Ours has just finished!!

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 6:17 am
by bradfordkay
ORIGINAL: Andrew Brown

ORIGINAL: bradfordkay

On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...

Indeed, but have you ever tried to make a 2D hex based representation of a sphere? [:)]


Like a soccer ball? Just a whole lot more hexes...

and no, I don't expect you to create one - but you've got to admit that all us WITP nutcases would love to have the whole world to play with...

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 12:29 pm
by Andrew Brown
ORIGINAL: JeffK
PS, when is "Summer 08" Ours has just finished!!

Don't worry, we have another one at the end of the year...

Andrew

(PS: It hasn't quite finished - we still have our leap day. Edit - speaking of leap years, is there a Feb 29th in 1944 in WitP? If not that is a bug [:)])


RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 1:44 pm
by EnricoR
ORIGINAL: Andrew Brown

ORIGINAL: JeffK
PS, when is "Summer 08" Ours has just finished!!

Don't worry, we have another one at the end of the year...

Andrew

(PS: It hasn't quite finished - we still have our leap day. Edit - speaking of leap years, is there a Feb 29th in 1944 in WitP? If not that is a bug [:)])


Hi

In my game against the AI was none Feb 29th 1944.

Greets
Enrico

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 2:42 pm
by Ron Saueracker
I'm a huge fan of AB's maps. Can't wait to see the AE version. I'm hoping there are alot more North American bases though.

RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 4:07 pm
by Don Bowen
ORIGINAL: Ron Saueracker

I'm a huge fan of AB's maps. Can't wait to see the AE version. I'm hoping there are alot more North American bases though.

T'will, T'will.

During my navy days, I was stationed at a West Coast Naval Weapons Station and on two ships out of different ports. One of the ports was large and in stock, the other small and wasn't. And Naval Weapons Stations are always located far from major ports so explosions won't damage the tax base. They're all in AE, and much, much more.



RE: Admiral's Edition Map Thread

Posted: Thu Feb 28, 2008 5:04 pm
by Ron Saueracker
ORIGINAL: Don Bowen

ORIGINAL: Ron Saueracker

I'm a huge fan of AB's maps. Can't wait to see the AE version. I'm hoping there are alot more North American bases though.

T'will, T'will.

During my navy days, I was stationed at a West Coast Naval Weapons Station and on two ships out of different ports. One of the ports was large and in stock, the other small and wasn't. And Naval Weapons Stations are always located far from major ports so explosions won't damage the tax base. They're all in AE, and much, much more.



This is just going to be too cool...can't wait guys.[&o]