Page 16 of 17

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 2:36 pm
by eske
#102-N8 NAVAL PHASE
Problem: A major power is unable to lift blockade and rescue blockaded fleets after the enemy captured the city.
File: Unable to lift blockade before evac.sav
Status: Confirmed bug - Pending
 
Bug here is, that evaciation battle is not resolved immidiatly, when the harbor is captured.

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 3:31 pm
by eske
NAVAL PHASE
Problem: A fleet still tries to intercept after it has lost a naval interception battle.
File: frenchblockaderun.sav
Status: new ?
As France attack GB blockade at Brest. GB retreat to Portsmouth. Move french fleet to area11, off of Portsmouth.
Now GB fleet tries to intercept again - after having lost a battle and retreated.

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 3:37 pm
by eske
LAND PHASE
Problem: It is possible to invade from a fleet in a blockade box to other ares than blockaded port.
File: Invade from blockade box
Status: new?
From fleet blocking Portsmouth France can invade other area than Portsmouth

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 3:44 pm
by eske
GENERAL 
Problem: Corrupted .sav file? Neutral minor forces are present on tha map: Denmark fleet with invasion corps, Tunesian corps. Russian transport area699 show invasion corps still on board. That corps is now in Stockholm.
File: Invade from blockade box
Status: new?

ImageAttachment (1)

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 3:47 pm
by Jimmer
ORIGINAL: Mardonius

Monadman:

There is another minor rule from the AH game that was omitted from the PC game.

“8.2.1.2.1.3:“Ports on the Black Sea can only trade if given permission by the major power controlling Constantinople” See page 24 AH Rule book.

Should not be too hard to fix by allowing a check box in the Turkish trade options.

best
Mardonius
Actually, they need to be careful on this one. The Turks are not always the power controlling Constantinople. However, the rule could be supplemented by simply saying that either Turkey controls the Dardenelles, or nobody does (if Turkey has lost the capital). It wouldn't be exactly the same, but close enough for 99% of the game.

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 3:48 pm
by eske
NAVAL PHASE 
Problem: Gamestopper! French empty fleet in area10 still on the board. It was wiped out in french naval after GB interception and combat in area8.
File: Invade from blockade box
Status: new?

Cannot 'End current phase' after done land move. Gets 'Add forces or remove unit' None of that is possible to do with a fleet in a land phase.

ImageAttachment (1) on the map

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 4:29 pm
by eske
NAVAL PHASE 
Problem: It is possible to move one fleet first, then selcet a second fleet. Move second fleet to same area as first fleet. Activate Stack mode and move combined fleet as one.
File: None
Status: new?

According to the rules/manual whenever you stop moving one fleet and start moving another, you can't start moving the first again. So if you want to combine fleets you must move the first fleet to where the second starts, activate stack mode, and move on, until movements points are spent. A much more limited movement procedure than is implemented.

RE: Black Sea Trade Rule Omission

Posted: Thu Mar 06, 2008 5:04 pm
by bresh
ORIGINAL: Jimmer

ORIGINAL: Mardonius

Monadman:

There is another minor rule from the AH game that was omitted from the PC game.

“8.2.1.2.1.3:“Ports on the Black Sea can only trade if given permission by the major power controlling Constantinople” See page 24 AH Rule book.

Should not be too hard to fix by allowing a check box in the Turkish trade options.

best
Mardonius
Actually, they need to be careful on this one. The Turks are not always the power controlling Constantinople. However, the rule could be supplemented by simply saying that either Turkey controls the Dardenelles, or nobody does (if Turkey has lost the capital). It wouldn't be exactly the same, but close enough for 99% of the game.

It will need alot of coding, since EIA-rules say they do not control the Dardenelles if Constantinople is lost or besieged.

Regards
Bresh

Major Backup Combat Bug

Posted: Thu Mar 06, 2008 6:48 pm
by ecn1
OKay, this is has happened twice so far in games I am in.

A backup is required on someone's land phase where combat between major powers is about to happen and battle files will be exchanged. After the backup, the phasing major power cannot get a battle file generated. They click on the territory and nothing happens, even though both stacks are in the area.

For example, in the attached game, we had to do a backup after French land phase and before his combat phase, but now he cant seem to generate battle file for the area that has his and the prussian stack.

Suggestions? this would seem to screw up games, if you do a backup but then cant fight battles?

RE: Major Backup Combat Bug

Posted: Thu Mar 06, 2008 8:16 pm
by bresh
ORIGINAL: ecn1

OKay, this is has happened twice so far in games I am in.

A backup is required on someone's land phase where combat between major powers is about to happen and battle files will be exchanged. After the backup, the phasing major power cannot get a battle file generated. They click on the territory and nothing happens, even though both stacks are in the area.

For example, in the attached game, we had to do a backup after French land phase and before his combat phase, but now he cant seem to generate battle file for the area that has his and the prussian stack.

Suggestions? this would seem to screw up games, if you do a backup but then cant fight battles?

Dont think you are supposed to split up move-phase+combat-phase.
Normally France would only send his landmove after combats.
I dont know much about hosting, but think you would have to use backup from before French landmove.
If you are lucky one of the fixes comming in 1.02 patch could solve it, but dont know.

Regards
Bresh

Disappearing Corps

Posted: Fri Mar 07, 2008 8:50 pm
by j_gerwe
I'm hosting a PBEM game. When I took my Feb '05 land phase as France, any coprs that I tried to move was removed from the map and is now available for reinforcement. We proceeded, and the others are not seeing any issues in their games, but my game shows that their coprs were removed as well. I installed the patch but am not sure if the others have done so yet.

Thanks for any ideas,
Jim

Potential synch issue w/ prisoner release

Posted: Fri Mar 07, 2008 10:25 pm
by Grognot
Haven't tested to see whether this can cause freaky things, but it's possible to order the release of prisoners when it's not your turn.  Event gets logged as if the phasing player were the one releasing them.

UI issue -- inaccessible fleet info

Posted: Sat Mar 08, 2008 6:49 am
by Grognot
In this situation, as Prussia, there appears to be no way to view the second (lower in the stack) Turkish fleet. It cannot be found in either the AS or ES tabs, regardless of scrolling.

Image

RE: Reporting Bugs (as of v.1.01b)

Posted: Sat Mar 08, 2008 7:09 am
by mariom1au
ORIGINAL: Jimmer

ORIGINAL: Jimmer

ORIGINAL: exp101

"No, port supply source...depot on fleet lost" bug

This has happened twice in the same PBEM game. A GB one-factor HF had a depot onboard for invasion supply. The depot was suddenly removed and the event recorded (see language above) even though there are at least 2 unblockaded British supply-source ports with fleet counters and depots. The fleet with the depot was not moved in any way. In the files attached, this occurred immediately following the June British naval phase. Earlier it happened in the April Land/Land combat between the Prussian and French phases.

Annoying in that it requires GB to spend an additional $$ to place a new invasion supply depot.

Thanks,
Ron
I've seen this bug many times, too. As GB, it's not so bad, because it just costs $1 to rebuild it. But, it's money that shouldn't need to be spent.
I tried some playtesting with this, and I found that it ALWAYS deletes the depot on a fleet at sea. Furthermore, it does not do so until after naval movement is complete. I did not have any naval battles, so I couldn't tell if it was between naval move and naval combat. But, they were gone at the beginning of the land movement phase, yet present at the beginning of the naval move phase.

NOTE: The depot which was the supply source for these depots was never removed, no was at least one fleet that was in that port (which isn't even required, but I just wanted to rule that out).


I have got the same with the Turks.
I am invading Egypt and thought to use sea supply to save money. I was able to supply my troops cheaply off the coast but after I ended the land phase it has been deleted.
At least I got to it for the one turn I need it.

Mario

RE: Disappearing Corps

Posted: Sun Mar 09, 2008 9:24 pm
by Monadman
ORIGINAL: j_gerwe

I'm hosting a PBEM game. When I took my Feb '05 land phase as France, any coprs that I tried to move was removed from the map and is now available for reinforcement. We proceeded, and the others are not seeing any issues in their games, but my game shows that their coprs were removed as well. I installed the patch but am not sure if the others have done so yet.

Thanks for any ideas,
Jim

This one looks like a version conflict with compounding problems from it. When 1.02 comes out, have everyone upgrade to it and restart your game. We have added an auto backup function in 1.02 that saves the host’s saved game files to the “Save” folder at the start of each month’s Diplomacy Phase, however, it is also recommended that the host does a manual backup at various times throughout the game (e.g. when large land battles are imminent).

Richard

RE: Black Sea Trade Rule Omission

Posted: Sun Mar 09, 2008 9:27 pm
by Monadman
ORIGINAL: eske

NAVAL PHASE 
Problem: Gamestopper! French empty fleet in area10 still on the board. It was wiped out in french naval after GB interception and combat in area8.
File: Invade from blockade box
Status: new?

Cannot 'End current phase' after done land move. Gets 'Add forces or remove unit' None of that is possible to do with a fleet in a land phase.

ImageAttachment (1) on the map


No file was not attached. Could you try uploading it again? Thanks

Richard

RE: Black Sea Trade Rule Omission

Posted: Sun Mar 09, 2008 9:30 pm
by Monadman
ORIGINAL: eske

GENERAL 
Problem: Corrupted .sav file? Neutral minor forces are present on tha map: Denmark fleet with invasion corps, Tunesian corps. Russian transport area699 show invasion corps still on board. That corps is now in Stockholm.
File: Invade from blockade box
Status: new?

ImageAttachment (1)

This one too . . . no file was not attached. Could you upload it again? Thanks

Richard

RE: UI issue -- inaccessible fleet info

Posted: Sun Mar 09, 2008 9:38 pm
by Monadman
ORIGINAL: Grognot

In this situation, as Prussia, there appears to be no way to view the second (lower in the stack) Turkish fleet. It cannot be found in either the AS or ES tabs, regardless of scrolling.

Image


You will have to click on it in order for the program to display it in the Selected Area Info box when there are more than two different major power’s fleets stacked in the same area.

Richard

Strange scuttle?

Posted: Mon Mar 10, 2008 4:48 am
by Grognot
1- Turkish fleets (2) blockade Prussian-controlled Danish fleet in
Corfu

2- Danish fleet attempts to break out, and wins (1 Danish hvy loss vs. 2 Turkish light)

3- Turkish fleets... scuttled? They weren't blockaded, they weren't at war with GB (the other power with a fleet nearby, and they have unblockaded ports available).

Image

Lost a minor to myself...

Posted: Mon Mar 10, 2008 6:15 am
by Grognot
Prussian-controlled Algerian free state falls to... Prussia. Net gain is 0 PP, but it allows +1 more (for turning it into a FS again) and might have been bad if I were actually using the Algerian corps at the time.