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RE: Turn 97
Posted: Wed Apr 21, 2010 5:42 am
by larryfulkerson
Here's a moves-mini-movie from turns 70 through 97 showing the developement of some bulges, pockets, and pull-backs.
http://www.mediafire.com/file/djzzmugzi ... ugh 97.gif
RE: Turn 97
Posted: Wed Apr 21, 2010 10:32 am
by Ribak
Hm, after a glance at your tanks I'm kinda worried (by the way: cut the first four types of your tank-screenie and show us Panzer IV in the future, much more important ...) - you should start to preserve some tank-regiments in the autumn after case blue in order to survive his winter offensive and the following years ... i havent seen Panzer IV losses, but (if i remember correctly) your already way beyond the historical number of destroyed tanks (but on the other hand your position is stronger than the historical one, i guess^^).
the situation at leningrad looks good, will be interesting to see how the russian player reacts.
greets,
Ribak
RE: Turn 97
Posted: Thu Apr 22, 2010 2:00 am
by Jdub
ORIGINAL: Ribak
Hm, after a glance at your tanks I'm kinda worried (by the way: cut the first four types of your tank-screenie and show us Panzer IV in the future, much more important ...) - you should start to preserve some tank-regiments in the autumn after case blue in order to survive his winter offensive and the following years ... i havent seen Panzer IV losses, but (if i remember correctly) your already way beyond the historical number of destroyed tanks (but on the other hand your position is stronger than the historical one, i guess^^).
the situation at leningrad looks good, will be interesting to see how the russian player reacts.
greets,
Ribak
The German tank units are so outclassed and outnumbered by the Soviet armored forces that the amount of Panzer IV's is irrelevent IMHO. I think that the Germans need to be trying to maintain a good stock of HRS's to survive a massive soviet winter offensive.
RE: Turn 98
Posted: Thu Apr 22, 2010 3:29 am
by larryfulkerson
I finally finished Axis turn 98 and published the AAR here:
http://www.mediafire.com/file/tx0zdmem1 ... copy.html
I captured Voronezh ( worth 5% ) and gained a bunch of hexes and started some pockets etc. It's getting exciting.
RE: Turn 98
Posted: Thu Apr 22, 2010 5:30 am
by Ribak
Good generell advance, nice pockets - just watch out for that tank division south of leningrad

RE: Turn 98
Posted: Thu Apr 22, 2010 9:53 am
by Panama
Larry, one of the two Soviet battleships, the Marat, was sunk by two German dive bombers in 36 feet of water on 23 September 1941. They refloated what was left of it and used the remaining turrets (three rear most) for bombardment. The other battleship, October Revolution, was damaged a couple of times but never sank.
The Soviet ships at Leningrad can reconstitute. It's highly questionable whether that should be allowed. However, given the fact that one of the battleships was indeed 'sunk' and refloated may indicate that it's historically accurate for the capital ships. But how many times?
I would question the soviet armored and mech divisions still existing more than the battleships reconstituting. By the end of 1941 virtually all of the armored divisions had been disbanded and used to form many of the armored brigades the Soviet gets in 1941. The mech divisions had been turned into rifle divisions. So, not only does the Soviet have the tank and mech divisions, he has the units that were derived from them as well!
RE: Turn 98
Posted: Thu Apr 22, 2010 12:11 pm
by larryfulkerson
ORIGINAL: Panama
Larry, one of the two Soviet battleships, the Marat, was sunk by two German dive bombers in 36 feet of water on 23 September 1941. They refloated what was left of it and used the remaining turrets (three rear most) for bombardment. The other battleship, October Revolution, was damaged a couple of times but never sank.
I found a picture of the Oct. Rev. that you may like. Or not.
ORIGINAL: Panama
I would question the soviet armored and mech divisions still existing more than the battleships reconstituting. By the end of 1941 virtually all of the armored divisions had been disbanded and used to form many of the armored brigades the Soviet gets in 1941. The mech divisions had been turned into rifle divisions. So, not only does the Soviet have the tank and mech divisions, he has the units that were derived from them as well!
No wonder I'm losing.

RE: Turn 98
Posted: Thu Apr 22, 2010 1:53 pm
by Panama
That's a crazy looking stack. Thanks. [;)]
RE: Turn 99
Posted: Thu Apr 22, 2010 2:55 pm
by larryfulkerson
ORIGINAL: Ribak
second one: catch schlüsselburg (near leningrad) - by autumn you should be able to mop the whole (by then nearly starved) city up - dont go for nova lagoda (as historical), from this position it seems nearly impossible in the next few weeks.
It seems that Leningrad has a supply point. So capturing Schlusselburg doesn't put it out of supply. Capturing Nova Lagoda would so it seems that N.L. is a good objective and S. isn't so much so. But your idea to drive it out of supply first before assaulting is a good one.

RE: Turn 99
Posted: Thu Apr 22, 2010 4:24 pm
by Ribak
Good you checked, told ya I'm not good for anything [:D]
I was probably confusing my FITE-games and real history, where they finally cut the supply at schlüsselburg by that forcing the sowjets to open the road of life (
http://en.wikipedia.org/wiki/Road_of_Life).
Is there a similar effect in the winter months (when lake ladoga is frozen)?
RE: Turn 99
Posted: Thu Apr 22, 2010 7:14 pm
by larryfulkerson
ORIGINAL: Ribak
...where they finally cut the supply at schlüsselburg by that forcing the sowjets to open the road of life.
Is there a similar effect in the winter months (when lake ladoga is frozen)?
Not that I'm aware of. With the supply point in Leningrad a road of life ( like in RL ) isn't of much effect.
RE: Turn 99
Posted: Fri Apr 23, 2010 1:54 am
by larryfulkerson
I finally finished Axis turn 99 and published the AAR here:
http://www.mediafire.com/file/zttk4vhtq ... copy.html
More pushing and fighting and pursuit-ing and stuff like that. This one includes a Moving Moves Map, an M & M, no, ....M cubed, .....yeah.
RE: Turn 99
Posted: Fri Apr 23, 2010 9:35 am
by larryfulkerson
I put together a moving map showing the moves around Leningrad from turn 10 to turn 50 just to see how fast the front line moves. It's a slow mover I found out. I skipped the mud turns but it's still 10M bytes big.
You can find the movie here:
http://www.mediafire.com/file/mi5hyetmw ... - T50.gif
RE: Turn 100
Posted: Fri Apr 23, 2010 6:45 pm
by larryfulkerson
I finally finished Axis turn 100 and published the AAR here:
http://www.mediafire.com/file/gfzmzhzzj ... copy.html
More fighting, pushing, shoving, yelling, etc. but the map barely changed.
EDIT: I think I may have fixed the link address. Sorry about that. Try it now.
RE: Turn 100
Posted: Sun Apr 25, 2010 7:48 am
by larryfulkerson
I finally finished Axis turn 101 and published the AAR here:
http://www.mediafire.com/file/doz4wnzmi ... copy.html
I think I may have captured Rostov. Dave might take it away from me in his turn so I'm not sure if I have it or not.
RE: Turn 101
Posted: Sun Apr 25, 2010 8:33 am
by larryfulkerson
I've put together the next collection of turns AAR's. This one is 81 through 100 and you can find it here:
http://www.mediafire.com/file/ehyy2oznr ... gh 100.zip
RE: Turn 102
Posted: Mon Apr 26, 2010 7:58 am
by larryfulkerson
I thought I might mention some potential problem I had so you guys won't have it too.
I moved my Slavic units by boat from their home port to a spot adjacent to the port they were going to attack and without thinking assigned them to attack immediately after moving them. I didn't check how many movement points they had already used to get there because the distance they moved was so small. I noticed that the attack was going to use 50% of the turn and decided that maybe they didn't have to attack in round 1 ( and burn half of my turn ) so I cancelled the attack and noticed that both of them went immediately to 0 movement points and went back to embarked mode adjacent to an enemy unit ( and therefore were under risk of being attacked ). The next turn ( Dave didn't attack them thank goodness ) in round 1 again, without moving them at all I assigned them to attack the same enemy unit and I noticed that the attack was going to take 50% of the turn again. I didn't want to have them stationary, in embarked mode, adjacent to an enemy unit and under risk of attack again so I decided to let the attack proceed even though it was going to burn half of my turn.
I'm saying this because I'm thinking maybe it's a smallish bug in the TOAW game engine. On the other hand it just MAY be a feature to do my Slavic units this way. I'm not sure. Either way I don't like the way it treated my units ( reverting to embarked mode, movement points going to zero after the cancellation of an attack, and taking 1/2 of the turn even though they didn't move at all ).
RE: Turn 102
Posted: Mon Apr 26, 2010 8:22 am
by Karri
A bug, i would say. Happens with my units as well.
RE: Turn 102
Posted: Mon Apr 26, 2010 9:15 am
by larryfulkerson
finally finished Axis turn 102 and published the AAR here:
http://www.mediafire.com/file/gyynzzzri ... copy.html
I'm pretty sure I captured Orel this turn. Dave might take it back in his turn so....
RE: Turn 102
Posted: Mon Apr 26, 2010 4:44 pm
by Ribak
The speed is gigantic ... both the updates and the offensive [;)]
Hows supply situation? (Dont need a pic, just your opinion.)
Carry on with the good work
Greets,
Ribak
EDIT: Actually, it would be great if you two guys could post your losses before and after "case blue", just to give your followers a better insight. What do you think?
Ps: Love the historical pictures, keep it up [:D]