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RE: German units designations
Posted: Sun May 16, 2010 3:27 pm
by Hard Sarge
this one hurts, this is where I was planning on getting my jump off point working
now got to use all of my supplies and fuel, to reset my lines and close off his advances
(hmmmm, I may need to call for a mulagan and do that all over again

RE: German units designations
Posted: Sun May 16, 2010 3:49 pm
by Hard Sarge
think I dodged the bullet in the North, that looks stable, and may still gain a pocket

RE: German units designations
Posted: Sun May 16, 2010 4:41 pm
by Hard Sarge
got the center stable

RE: German units designations
Posted: Sun May 16, 2010 4:42 pm
by Hard Sarge
maybe
took Rostov (moved 3 points closer to victory, oh boy)
but south is weak, but over all, so are the Russian

RE: German units designations
Posted: Sun May 16, 2010 4:43 pm
by Hard Sarge
finally broke out down by ketch, now, to see if the Russian has to move troops to block them (takes pressure off of my line if they do)

RE: German units designations
Posted: Sun May 16, 2010 4:44 pm
by Hard Sarge
not much in the way of kills this week, most of the battle was to seal off the gaps, but still did some damage

RE: German units designations
Posted: Sun May 16, 2010 4:55 pm
by Hard Sarge
the Russian is going for Ketch on the cheap !
I'll take those Cities cheap, I don't care
(of course, I could wish for a Pz Div or 3 down there now !!!)

RE: German units designations
Posted: Sun May 16, 2010 4:56 pm
by Hard Sarge
in the North, the pocket held, that is going to hurt !

RE: German units designations
Posted: Sun May 16, 2010 4:57 pm
by Hard Sarge
now this hurt, the Russian got out of the pocket in the center, that was a decent line too

RE: German units designations
Posted: Sun May 16, 2010 4:59 pm
by Hard Sarge
interesting, he don't got nothing with the power to defeat that line showing now, he hit and ran, or, he got hurt pretty badly, getting those wins
in the south, about what I feared, it is going to be a close run thing I am thinking

RE: German units designations
Posted: Sun May 16, 2010 5:24 pm
by Hard Sarge
5 Corps, 5 Divs and 10 Brigs, good pockets, 165,000 troops lost
RE: German units designations
Posted: Sun May 16, 2010 7:25 pm
by ComradeP
What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.
I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.
RE: German units designations
Posted: Sun May 16, 2010 8:39 pm
by notenome
Holy Crap the AI has gotten a lot better since Pyle Driver began his AAR. Very promising indeed.
RE: German units designations
Posted: Sun May 16, 2010 11:17 pm
by Beetle
Sarge-
Thank you for the ss of the different game concepts. The game is looking good.
RE: German units designations
Posted: Mon May 17, 2010 9:50 am
by Hard Sarge
ORIGINAL: ComradeP
What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.
I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.
to be honest, it would be very HARD to tell what the AI did, when it did what ever it did, it is HARD to follow, when the AI moves/splits/joins up units
all I can tell, is there were 8 units in the area, now there are 11
so I am not sure if it, split, or if it moved them out, to another part of the map (there is a lot of pressure north of here)
I do have the power to take the one, the 2nd one would be much HARDer, besides putting me into a bad postion, if the AI decides to come down in any force
overall, I really think it is more a damned if you do, damned if you don't deal, it had to try and block/screen me, if it stayed in place, I could put the Rostov area into a big hurtlocker
so, yea, it may of given up a strong point, to try and make a solid line
(which failed)
again, for me, not sure if it was a good move, or a bad move, I can see both sides of what it is having happen to it
RE: German units designations
Posted: Tue May 18, 2010 10:35 am
by Hard Sarge
okay
it is HARD to follow, but from watching and then looking, what looks to be going on, the AI, is massing troops, building Corps, making attacks, then pulling the Corps back, but what it also looks like, it when it can, breaks the Corps back down, I think this is why, where you see a lot of battles, the next turn, all you see are 1 strength units around
with a few Corps sitting around behind the main line, on reserve, and all of those little units massed around, it makes it very HARD to break though
if indeed this is what is really going on (and not just want it looks like) Gary has out done himself
I am getting a lot of local pockets, but I am not able to pull off a major one
(most of those I did get, were from how the battle is set up, not from the actions of the AI)

RE: German units designations
Posted: Tue May 18, 2010 10:36 am
by Hard Sarge
plus it keeps shifting forces on me (after a while I started to follow suit)

RE: German units designations
Posted: Tue May 18, 2010 10:39 am
by Hard Sarge
there been talk about how easy it is to fool, suck in, an AI
well, in the north, if nothing else, it is smart enough to not cross the Fin no Attack line (was kind of hoping !!!)
I havn't really had a chance to try this in the south, too busy trying to save my line

RE: German units designations
Posted: Tue May 18, 2010 10:49 am
by Hard Sarge
kind of interesting, I had run a simi game, for 6 weeks and posted some screen shots of it, before being told I should restart
here is the results of the first 6 weeks of this run

RE: German units designations
Posted: Tue May 18, 2010 10:56 am
by Hard Sarge
if I remember right, I had killed 26 corps, 28 Divs and 20 Brigs in that one
kind of close to the same again
22 Corps, 44 Divs and 20 Brigs
but I think the AI is doing better this time around, I have only picked up 4 points for victory, so not doing well, main goals I set, the Russian has been able to keep that in check (really, looks like I need to gain it, to have any long term effect)