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RE: [Release]Star Wars Mod ver 1.0

Posted: Wed Jan 04, 2012 4:35 pm
by tjhkkr
I am working on a Attack of the Clones/Clone Wars module... but I have a more than full time job...
It will come in time. I have been sharing my work as I go along.

Thank you for the steer in for Mon Mothma... I will make use of it...

RE: [Release]Star Wars Mod ver 1.0

Posted: Tue Feb 21, 2012 4:06 pm
by wolf14455
I was actually looking forward to your mod. But life cant work the way u want all the time. Hope u got time to finnish it later. Cheers!

RE: [Release]Star Wars Mod ver 1.0

Posted: Tue Feb 21, 2012 5:00 pm
by tjhkkr
I am not sure if you meant me... but here are some of the Characters I have worked on.
Lord Xorn... you are welcome to everything I have...
Some clone wars stuff...



Image

RE: [Release]Star Wars Mod ver 1.0

Posted: Wed Feb 22, 2012 12:34 pm
by wolf14455
Nice work. No I meant lordxorns effort to be finnished way before christmas, as I like to play SW in any form awailable.

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat Feb 25, 2012 3:41 am
by tjhkkr
A couple more characters as well...
Image

I have a large number of characters... I hope to finish up REAL soon! [:)][8D]

RE: [Release]Star Wars Mod ver 1.0

Posted: Wed Mar 07, 2012 6:03 pm
by ajarnlance
Hi! Love the idea of a Star Wars theme BUT when I try to download your mod for rots I get an error message that the orionblogging site can not be found :( Please help!

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat Mar 10, 2012 8:59 pm
by Xervitus
Shame, this seems to have died...hopefully tjhkkr can pull through!

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat Mar 10, 2012 9:28 pm
by tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun Mar 11, 2012 2:21 am
by Shark7
ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!

Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun Mar 11, 2012 9:40 pm
by hiker22
Hey this mod for ROTS was awesome, I have legends, and have to say my least favorite part is the characters. I usually just dismiss them all and miss the old way of hiring my agents.

I understand you're working towards char builds for the star wars theme, however, are you able to release a working mod of SW similar to the ROTS version.

Great job on it the music and ships models are bloody brilliant :)

Cheers Mate

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon Mar 12, 2012 2:15 am
by tjhkkr
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RE: [Release]Star Wars Mod ver 1.0

Posted: Tue May 15, 2012 4:17 pm
by lordxorn
ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!

Yes, swamped is a good word. Because I even graphed out all the settings for the agents. I have been swamped with my personal life as well. Another fan of this mod reminded me that my old serve was down, I am going to update that.

I will do my best to finish this mod up, but I especially get frustrated with old errors I forgot how to fix as far as editing the races files. Maybe the Read Only Attribute will help.

RE: [Release]Star Wars Mod ver 1.0

Posted: Thu May 17, 2012 8:00 pm
by tjhkkr
ORIGINAL: Shark7
ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!
Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.

I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat May 19, 2012 1:32 pm
by Shark7
ORIGINAL: tjhkkr
ORIGINAL: Shark7
ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!
Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.

I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...

As long as there is no Jar-jar....I REALLY hate that guy. [:@]

then again, pretty sure the entire Star Wars fan base hates Jar-Jar.

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat May 19, 2012 2:34 pm
by Igard
I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod! [:D]




RE: [Release]Star Wars Mod ver 1.0

Posted: Sat May 19, 2012 4:15 pm
by Shark7
ORIGINAL: Igard

I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod! [:D]




Alternative Traits:

Tongue Tied
Poor Speaker

RE: [Release]Star Wars Mod ver 1.0

Posted: Sat May 19, 2012 4:15 pm
by ehsumrell1
ORIGINAL: Igard

Hey, I put Neelix in my Trek mod! [:D]

Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at
my last Birthday Party, remember!

...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala
at the Senate Hearings! (Plus, who can attract Goober Fish better than him)






Image

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun May 20, 2012 4:50 am
by tjhkkr
ORIGINAL: ehsumrell1
ORIGINAL: Igard

Hey, I put Neelix in my Trek mod! [:D]

Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at my last Birthday Party, remember!
...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala at the Senate Hearings! (Plus, who can attract Goober Fish better than him)

I will make a deal: I will put Jar Jar in my mod, if you put Regee in yours. [:D]

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun May 20, 2012 7:21 am
by Empire101
Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun May 20, 2012 6:24 pm
by tjhkkr
ORIGINAL: Empire101
Looking forward to seeing this mod.
Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

I really do like that game...
I miss the mission system from Rebellion though...
Elliot has done a magnificent job of capturing a lot of that game though... :)

The reason I bought DW was because I felt that a mere 200 systems (from Rebellion) was not enough for a Rebellion to hide in. But 1,400, that makes for some respectable hiding spots... :)
I hope to recreate that in my mod...