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RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sun Oct 16, 2011 7:26 am
by HectorOfTroy
Cool.

I've been playing version 1501 and it has been stable, so I don't know if I should update to 1508 (in case it gives me tech problems, etc)?


RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sun Oct 16, 2011 8:10 am
by Data
Afaik 1.5.0.8 does not bring changes that will affect the mod so you can test it, backup your game directory before it. If it's not as stable as 1.5.0.1 for you, you can revert to 1.5.0.1.

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sat Oct 29, 2011 12:56 am
by Brainsucker
I don't know if it's because of what, but when playing as Federation, I never have any problem with the economy. It just like that I don't have to do anything with the money. So I can spend it whatever I want without afraid of going to red.

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sat Oct 29, 2011 5:44 am
by Data
That would be some kind of awesome mod [:)]

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sat Oct 29, 2011 1:11 pm
by tjhkkr
I have never ever seen a version of DW get worse in stability... It has always gotten better...
I would not be afraid to switch over so long as you back everything up!

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Sat Oct 29, 2011 1:47 pm
by Data
Truer words were never spoken

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Sat Nov 05, 2011 9:12 pm
by Fubar
Think this'll be my next mod to try out, great to see the Cardassians and Remans getting some love. [&o]

I always did have a pref for the bad guys.

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Jan 02, 2012 1:29 am
by Registered55
will this be updated for legends?


RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Jan 02, 2012 2:32 am
by tjhkkr
Yes, they have a HUGE update coming...

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Jan 02, 2012 3:11 pm
by Astax
I cannot wait :) I will try it once it comes out!

RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Mon Jan 02, 2012 3:28 pm
by Registered55
is there anything we can do to make 1.5 compatible our selves, or is it more deeper than just modding/changing a few file,

only have 5 days more of work, I find it really hard now to play this game without this mod, just can't get use to seeing cannon ships at all!

any insights I appreciate it, a small compatibility fix is what I'm really after.



RE: [REL] TRSE Star Trek Mod v1.4a

Posted: Thu Jan 05, 2012 8:52 pm
by Igard
Hello all,

Work continues slowly, but it does continue. I was hoping to be a bit further ahead by now, but the holidays were quite busy for me. I am sorry it's taking so long.

I'm working in fits and starts, having long sessions of data entry to try and get things done, but it's slow going.

I've started cutting a few corners thereby reducing the quality, but only in terms of the minor races characters, Takaran, Talarians etc. Their characters won't be so interesting, but it will mean I can get finished sooner.

I'd like to give you a time frame, but it's pretty much down to when the wind catches my sails.

In the mean-time, anyone else pre-ordered the TNG bluray tester? £6.99 from Amazon. Can't wait for February now!

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Mon Jan 30, 2012 2:47 pm
by Registered55
hi Igard, how's the wind blowing these days,any chance of a tiddy litty bitty of a compatibilitty update...... PLEASE, a 1.5.1 would be wicked, or 1.6 even better, but short term development window is what we need.

I thought as end of month, i'll give a small whisper in the "becalmed" seas you are in (sorry couldn't resist).[;)]

for the record, no i have still not played this game, i am being genuine when i say that without your mod, i strangely enough don't feel comfortable with this game, it feels very alien without TNG, pardon the pun.


RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 2:49 am
by ehsumrell1
Hello Registered55;

I don't think Igard will mind me telling you that things are progressing well in
the Star Trek Universe. I am assisting him in the Legends compatibility testing
and he should be making an announcement soon. [:)]

On the other hand though, it might ALSO depend on whether our friend Mr. DATA allows
Igard to 'fully' restock his cargo bay of vintage Romulan Ale before he strikes again
{Igard is at his utmost best in modding while imbibing his precious ale}. [X(]

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 1:40 pm
by Data
Ohh no, whatever it takes for Igard to be at his utmost imbibing.....modding [:)]
*deactivating now*

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 2:13 pm
by Caesar_Augustus
Indeed... how can anyone work on serious Legends modding while drinking Romulan ale?
Is that possible, even for a Romulan? Maybe only androids can do that... or maybe not. [:D]
Care to comment on that, Mr. Data?

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 3:49 pm
by ehsumrell1
NEVER.....underestimate an Romulan.....especially IGARD! [:-]

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 10:01 pm
by Igard
*hic* Ahh, my first ale in months! Thanks for not raiding my cargobay this week Mr. Data.[;)]

Hey guys, work is progressing...  slowly. Sorry about that. Every time I come on the forums, I get a bit more steam and it encourages me to work more.

However, tonight, I've got my brand new Bluray Next Generation Remastered!!! to watch. Encounter at Farpoint, Sins of the Father and The Inner Light. I'm gonna get through them tonight! So excited, thought I'd never see TNG in high definition.

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Tue Jan 31, 2012 10:53 pm
by Simulation01
I couldn't wait for you to finish Igard I was too excited.  I took it upon myself to remake your project myself.  I recently gave the Breen a nasty beating in a struggle for dominance in our part of the galaxy....  like so many tyranical empires... if your not riding them they are riding you!  Live Long And Prosper, Breen B******s! [:D]

RE: [REL] TRSE Star Trek Mod v1.5

Posted: Wed Feb 01, 2012 11:21 am
by tjhkkr
ORIGINAL: Igard
*hic* Ahh, my first ale in months! Thanks for not raiding my cargobay this week Mr. Data.[;)]

Drat... my troops must have raided the wrong cargo bay! IGard should have awaken to an empty cargo bay. [&:][:D][;)]