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RE: Diverse Worlds v14 - Sluken

Posted: Sat Jan 22, 2011 1:47 pm
by Haree78
I'm pleased with how they look, looking forward to them.

RE: Diverse Worlds v15 - Ugnari

Posted: Sat Jan 22, 2011 10:04 pm
by WoodMan
Hey all! Version 15 with the Ugnari is now available for download on the first page. Sorry I didn't include a bonus Kiadian spaceport like I said I would, because the work I did on the Ugnari tonight took about 3 hours but I thought it would only take about one [:D] Next time [;)]

Have fun, and thanks for everyone who comments or downloads the mod

A preview of the new ships:



Image

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 12:39 am
by ehsumrell1
Fantastic work again you wise Narn you! [&o]

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 1:40 am
by Simulation01
Ugnari = AWESOME!!

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 5:48 am
by J HG T
Yet again great job Woodman! 

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 10:02 am
by Setekh
Great stuff.

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 2:03 pm
by ASHBERY76
That is one of the best.Unique looking ships are what is needed.

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 6:09 pm
by WoodMan
Thanks guys for the ongoing support

Here is a shot of the Ketarov who are most likely coming next, you can see the difference in detail between the new ships and the old ones.



Image

RE: Diverse Worlds v15 - Ugnari

Posted: Sun Jan 23, 2011 7:30 pm
by ASHBERY76
The base always looked like a placeholder that was never finished.

RE: Diverse Worlds v15 - Ugnari

Posted: Mon Jan 24, 2011 5:09 am
by J HG T
You know the drill Woodman. I say nothing more. [:)]

RE: Diverse Worlds v15 - Ugnari

Posted: Mon Jan 24, 2011 9:20 am
by Setekh
You should get paid for this.

RE: Diverse Worlds v15 - Ugnari

Posted: Mon Jan 24, 2011 4:58 pm
by jalapen0
These should be included in the game.

RE: Diverse Worlds v15 - Ugnari

Posted: Mon Jan 24, 2011 9:55 pm
by WoodMan
You should get paid for this.
These should be included in the game.

[:D]  No objections here


RE: Diverse Worlds v15 - Ugnari

Posted: Tue Jan 25, 2011 5:23 am
by J HG T
I can almost hear the Codeforce bombing Woodman with job-offers: "Do more OMG cool ships Woodman! PLZTHNKS!" [:D]
And no offence meant towards Codeforce. I have full respect for them. [&o]

RE: Diverse Worlds v15 - Ugnari

Posted: Tue Jan 25, 2011 2:10 pm
by jalapen0
Seriously, I wish you could do this full time. We'd have 1000's of awesome ships then. Default is just blah.

RE: Diverse Worlds v15 - Ugnari

Posted: Tue Jan 25, 2011 11:12 pm
by WoodMan
[:)]

Thanks for the kind comments guys, but also remember the original art and artist deserve 50% (okay, more like 90% [:D]) credit for this mod, the ships are made entirely using DW art. I suppose that means if they really wanted, they could put them into the game, there is no copyright problems or anything like that because no external art was used. Also, I'll use this oppurtunity to point out I'm currently unemployed

JHGT I made a very quick simple conversion for the Kiadian large spaceport, I can only attatch a single image to a post so here it is. Ketarov update coming soon and I need to post a Ketarov pic there. This spaceport will be in the Ket update [;)]

Image

RE: Diverse Worlds v16 - Ketarov

Posted: Tue Jan 25, 2011 11:29 pm
by WoodMan
Hey all!

Version 16 with the Ketarov is now available for download on the first page. The mod now replaces 400 ships and bases!



Image

RE: Diverse Worlds v16 - Ketarov

Posted: Wed Jan 26, 2011 1:26 am
by Simulation01
Bravo!  Bravo!  Bravo!

RE: Diverse Worlds v15 - Ugnari

Posted: Wed Jan 26, 2011 2:35 am
by J HG T
ORIGINAL: WoodMan

[:)]

Thanks for the kind comments guys, but also remember the original art and artist deserve 50% (okay, more like 90% [:D]) credit for this mod, the ships are made entirely using DW art. I suppose that means if they really wanted, they could put them into the game, there is no copyright problems or anything like that because no external art was used. Also, I'll use this oppurtunity to point out I'm currently unemployed

JHGT I made a very quick simple conversion for the Kiadian large spaceport, I can only attatch a single image to a post so here it is. Ketarov update coming soon and I need to post a Ketarov pic there. This spaceport will be in the Ket update [;)]

Image

Ah, totally forgot that part. I wouldn't be surprised if CodeForce would add these in to the game somewhere in the future. We'll see.
I can feel yer pain, being unemployed that is. I'm going to job interview pretty much after I've wroten this.

And the Kiadian large SP looks nice. One thing I noticed in my last Kiadian game I just finished yesterday. Ships and bases scale in strange ways in DW: Long ships look incredibly large at the times, when ships like Kiadian cruiser and capital or Haakonish vessels seem a little small compared to others. This issue is probably well known among the modders and I ain't starting to rant about it. Not my style. Different ship sizes actualy give some more variety, which is good.
Hope this modding issue is fixed in the future though.

EDIT: Oh, and the Ketarov look great. I'll probably pick them or Ugnari for my next game that I'm starting today.

RE: Diverse Worlds v16 - Ketarov

Posted: Wed Jan 26, 2011 5:19 am
by Data
400? [&o]
that's all I can say....you should celebrate this