Page 16 of 22
RE: Winter 1942
Posted: Tue Sep 20, 2011 4:19 pm
by Ketza
Part 2

RE: Winter 1942
Posted: Tue Sep 20, 2011 7:42 pm
by Q-Ball
Really looking for the production summary screen, the one that would show your Manpower and Armament pool for Germans
I am interested to know if your Armament Pool is empty, or not
RE: Winter 1942
Posted: Tue Sep 20, 2011 9:10 pm
by Ketza
Oh.
I never look at that. Maybe I should [:D]
Or maybe it would depress me!
RE: Winter 1942
Posted: Sat Sep 24, 2011 6:30 pm
by Ketza
Not sure if my AP situation is good or not. I seem to have points so I am guessing its not horrible. Just before 1st Blizzard I had set all my artillery TOEs to 50% I think that has helped.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:37 pm
by Ketza
Top 35 or so infantry divisions. My infantry is still in very good shape. Constant rotating helps. I also keep a floating reserve of 9-15 infantry divisions resting and refitting.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:40 pm
by Ketza
Armor is getting stronger every turn even with a rather steady stream of attacks on my part.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:42 pm
by Ketza
Mot and mech.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:50 pm
by Ketza
AGS with very deep fort lines and reserves resting and refitting.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:52 pm
by Ketza
39th Panzer corp fire brigade

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:55 pm
by Ketza
24th Panzer corp fire brigade counter attack near Kharkov. Typical results showing a very good air ratio but I would like to see better ground ratios.

RE: Winter 1942
Posted: Sat Sep 24, 2011 6:58 pm
by Ketza
41st panzer corp fire brigade attack also near Kharkov. Little better results. After attacking the Panzers then scoot back behind the fort line.

RE: Winter 1942
Posted: Sat Sep 24, 2011 7:08 pm
by Ketza
Since snow began 76 has been slowly grinding forward in this area. He is almost through my level 4 forts. I tried out defending a lower level fort hex to see what I may be up against and to my amazement got a very good result. Now we patched and the 1-1 2-1 rule did not apply so I am optimistic that in 43 I may be able to slow down his stomp stacks of corps...

RE: Winter 1942
Posted: Sat Sep 24, 2011 7:15 pm
by Ketza
And here is the general area of his offensive. The rest of the front has not changed a bit. I am preparing a rather sizable force to either use offensively because the 1-1 rule is gone and I think I can hold pockets better or I may just save it for counter blows. Not sure yet gonna see how things develop.

RE: Winter 1942
Posted: Sat Sep 24, 2011 7:18 pm
by Ketza
And the OOB. Its depressing to watch him grow every turn!

RE: Winter 1942
Posted: Sat Sep 24, 2011 7:38 pm
by PeeDeeAitch
You are in great shape, actually. Given the CVs of your mobile units and infantry you can likely make some hash. Remember, he will make forts slower too, so when you pull back that "backhand blow" become a far more possible action (as I have learned in my game going into Feb 1943...)
RE: Winter 1942
Posted: Sun Sep 25, 2011 10:47 am
by Q-Ball
ORIGINAL: Ketza
Not sure if my AP situation is good or not. I seem to have points so I am guessing its not horrible. Just before 1st Blizzard I had set all my artillery TOEs to 50% I think that has helped.
This looks like it's not filtered to German production; even so, I am surprised how good shape you are in on this screen.
You have reserves in BOTH Manpower and Armaments. That means you should be able to REFIT any unit you want to. What is surprising is that you should be using up Armaments and Manpower until one pool is empty. In alot of games, the pool that empties is Armaments. It SHOULD be Manpower for the Axis, since that would reflect history. Having a surplus of both means you are either 100% topped out on all your units, or you don't have enough units on REFIT.
The Wehrmacht is in great shape in this one
RE: Winter 1942
Posted: Sun Sep 25, 2011 11:34 am
by Ketza
Thanks for the info Qball.
This part of the game is a bit of a mystery to me. I do however manage my refits on a turn by turn basis. When an infantry unit hits a certain CV level I turn refit off.
I wonder how much better I would be if the whole game was under 1.5 rules. My next Axis game will be interesting for sure.
RE: Winter 1942
Posted: Sun Sep 25, 2011 1:53 pm
by Ketza
Next turn 21 July 43.
He launched 4 attacks in the offensive area of operations. 1 retreat result. He had a huge number of planes go in the first attack. I was under the impression this would not happen with the 1.5 patch. I did have a lot of fighters intercept however. which is also perplexing...
I do agree entirely with the result. He hit the hex like a sledgehammer mainly because of the bomber support I am assuming because the initial ratio was even.

RE: Winter 1942
Posted: Sun Sep 25, 2011 1:57 pm
by Ketza
Hex 108,85 - 1-1 to 2-1 rule change saved the hex.

RE: Winter 1942
Posted: Sun Sep 25, 2011 2:00 pm
by Ketza
He then hit the hex again and it held a second time. This victory can be attributed to the first result not being a retreat. Overall I think if this type of result replaces the former retreats the game will wind up being more competitive.
