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RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 3:19 pm
by Chilperic
ORIGINAL: Keke

Is my intuitive observation (ie. not checked) correct that NW replacements are costlier than others?

Who is Catlord? [:D]


Someone who has been unactive since a few days after initial release of RUS.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 5:22 pm
by JJKettunen
I encountered a strange sea/river movement problem after updating. IIRC, I had ordered a gunboat squadron from Petrovsk-Port to Tsaritsyn shore, but on next turn it was still in the harbour. I had build another gunboat squadron (for no good reason), but they are now both stuck in Petrovsk-Port, and can't move anywhere. The weather is fine. Save-files are attached to next post.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 5:25 pm
by JJKettunen
The files:

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:14 pm
by Chilperic
Image

What's up, doc? [;)]


I've done a change to gunboat movement type and I've not noticed Caspian was defined as coastal water. I will change this to shallow, as it's a closed sea. At least, no more fluvial gunboat on the sea. Minor bug indeed.[:)]

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:18 pm
by JJKettunen
Mr. Looney [;)], when you have fixed it should I go back a turn?

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:21 pm
by Chilperic
No. I'm will post a small fix in the next hour.


RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:23 pm
by JJKettunen
Thanks!

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:27 pm
by Nikel
Rats, while having dinner missed something... [8|]

What is this loony joke?

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:30 pm
by JJKettunen
Nothing really, but it is from a discussion on AGEOD boards.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:39 pm
by Chilperic
ORIGINAL: Nikel

Rats, while having dinner missed something... [8|]

What is this loony joke?

Let's just say some were convinced either I would reply on AGeod forum( believing I would never leave this board) or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now. [:)]

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 6:47 pm
by Chilperic
new version posted on my blog, solving the Caspian anomaly. Normally ongoing games should be compatible, but changes to region is a domain I master lesser than others. Just let me know if it works.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:04 pm
by Nikel
Yes keke, it wad Seb post that edited later, but what did he say?

ORIGINAL: Chliperic
Let's just say some were convinced either I would reply on AGeod forum or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now. [:)]

As clear as mud [;)]

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:07 pm
by Chilperic
ORIGINAL: Nikel

Yes keke, it wad Seb post that edited later, but what did he say?

ORIGINAL: Chliperic
Let's just say some were convinced either I would reply on AGeod forum or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now. [:)]

As clear as mud [;)]

mud is appropriate inded to describe the situation of some. But I don't want to pollute the Matrix forums with such things. That's why I keep very allusive my words here. BTW, nice avatar on the AGEOD forum. And helmet is useful there these days [:D]

The most scary part of this is my blog a limited bandwith. Thanks to AGEOD I will maybe be forced to buy an expansion [:)] They have for the first time since long done marvelous marketing. For my blog.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:12 pm
by Nikel
Von Epp, impressive portrait. Found him while searching for Freikorps info, unfortunately not part of the baltic adventure, so cannot be used in the game [;)]

http://www.nicholasefstathiou.com/freikorpsvonepp.html


AGEod has nothing to do with that, it is your own work and enthusiasm

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:16 pm
by Chilperic
ORIGINAL: Nikel

Von Epp, impressive portrait. Found him while searching for Freikorps info, unfortunately not part of the baltic adventure, so cannot be used in the game [;)]

http://www.nicholasefstathiou.com/freikorpsvonepp.html


AGEod has nothing to do with that, it is your own work


For Drang nach osten, then ? [;)]

You're wrong, the Rafiki post has just created this sudden increase. Now, of course, some are reading other pages on the blog...I think I will come back to lower and much more normal figures in a few days.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:38 pm
by Nikel
Oh, sorry you are right, he is in the game with portrait [8|]

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 7:43 pm
by Chilperic
ORIGINAL: Nikel

Oh, sorry you are right, he is in the game with portrait [8|]

Yours is better [:)] I know RUS data very precisely [:D]

The OOB has been done both by Ph. Thibaut for DNO and from the files of a French creator of boardgames, D. Beaudlet, and are asbullet-proof than Western people can do, only Russian speaking people having access to better sources (Beaudlet reading Russian). But considering RUS scale and system, the OOB suffices to give a true representation of the forces.The map has some glaring errors, but nothing really annoying.

If boardgamer, you should try Beaudlet games. Very clever work.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 8:17 pm
by JJKettunen
[:@]



Image

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 8:23 pm
by Chilperic
ORIGINAL: Keke

[:@]



Image

and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.

RE: Fatal Years for 1.03

Posted: Thu Aug 18, 2011 8:29 pm
by JJKettunen
ORIGINAL: Chliperic
and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.

Gunboats are working fine, thanks.

Destroying rails in the north is usually what I do, but the Reds have pretty much decimated my rail destroying parties, big and small. [:@]