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RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sun Feb 26, 2012 7:22 am
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
ORIGINAL: Apollo11
Larry, did Axis AI ever try to attack northern Leningrad HEX and take it (after it took the southern Leningrad HEX in turn #14)?
Without that Finns are not released...
BTW, can you post Axis savegame from turn #15 (i.e. the first turn after AI took southern Leningrad HEX)?
Nope, they only took the Leningrad hex and no more. In fact, after a turn or two they evacuated Leningrad so I could reoccupy it.
Here's the T15 axis save game:
Thanks Larry! [:)]
BTW, the AI only tired one to attack Odessa if I am not mistaken?
Do you have savegame for that event?
Leo "Apollo11"
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Mon Feb 27, 2012 7:08 am
by larryfulkerson
As far as I am aware, the AI only attacked Odessa once and the result was "held". I don't remember which turn that was so it'll take me a while to find the saved game for that event. I'll get back to you as soon as I find it.
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Mon Feb 27, 2012 7:09 am
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
As far as I am aware, the AI only attacked Odessa once and the result was "held". I don't remember which turn that was so it'll take me a while to find the saved game for that event. I'll get back to you as soon as I find it.
Thanks Larry!
Gary needs savegame files in order to pinpoint the possible issues...
Leo "Apollo11"
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 8:41 am
by larryfulkerson
So um..........I watched all the Axis turns ( saved game files ) ( the AI did the turn ) from 15 to 19 and didn't find any Odessa attacks.
So then I tried to just open the Soviet saved game files one at a time starting with T18. T18 said there was an Odessa attack. That's the
attack we're looking for. So I watched the T17 Axis saved game file again and again there was no Odessa attack. So I'm guessing that
whether or not to attack is some function with one or more random numbers in it and that the Odessa attack doesn't happen very often.
Either that or there's a bug somewhere.
****************************************************************************************************
EDIT:
I just now realized that I needed to post the T18 file here instead of T17 so I replaced it here and in the post below.
****************************************************************************************************
Here's the T18 Axis saved game file.
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 8:45 am
by larryfulkerson
Here's the Axis T18 saved game file just in case I missed it by one......which is likely. Since the attack would have occured in the same turn it's listed in the Soviet list of attacks. Sorry about the mix-up above.
Here's T18 Axis saved game:
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Edit: deleted the savedgame file to save Matrix disk space. Use the file in the post above for this or any other purpose
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RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 9:05 am
by larryfulkerson
ORIGINAL: AFV
I assume you have been spending all of your APs for support units (building like they are going out of style). I also assume not for any infantry divisions?
So what have you been building? (in general, not asking for a specific count)
So um...........as far as I can remember, I built about 20 separate tank regiments, and a similar number of sappers, mortars, hvy mortars, light rocket regiments, and MG-arty units, each. No wonder the armaments pool dried up.
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 9:13 am
by Apollo11
Hi all,
Thanks Larry!
BTW, the re-run will not always result in same attacks by AI - this is normal!
Leo "Apollo11"
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 9:15 am
by larryfulkerson
This is the T30 Axis moves:
EDIT: This is the front ines as of the end of T28 and just after the Axis moves in T30 so you're seeing Soviet movement also.

RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 10:07 am
by larryfulkerson
This should be the T30 Soviet moves:

RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 10:12 am
by larryfulkerson
This is the losses from the T30 Soviet attacks:

RE: 1.06.00 Axis AI vs fulkerson T31
Posted: Mon Feb 27, 2012 10:24 am
by larryfulkerson
Here's the losses, etc. from the Axis half of T31:

RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 11:23 am
by CheerfullyInsane
ORIGINAL: larryfulkerson
ORIGINAL: AFV
Larry, this is a basic question coming from an inexperienced Soviet player. I have been following this from the start and should have asked 25 turns ago but- early on, few turns, do you start assigning divisions from the Corps HQ to an Army HQ?
Really, this is also open to any player who has an opinion on this.
Keep asking these salent questions. That's the only way to get an answer. I seldom have enough AP's in the early turns to get some divisions assigned from the Corps HQ to an Army HQ. Plus as RandallW says below, they usually dissappear on turn 5 or 6 or so.
Depends. If the Corps is attached directly to a Front I start assigning them to Armies ASAP. Same goes if the Corps units are spread all over the place due to routing/displacement. The idea being that you'll get a lot of routed units in the first few turns, so having a parent HQ nearby comes in handy.
But if they are in an Army HQ and I need to move them to a Front HQ I guess the only way to do that is disband them in the Army HQ and move them from STAVKA after buying them or just buy them in the Front HQ.
Nope, you can move them, but you have to do it manually. Right-click the HQ, left-click the engineer in the SU-list on the left, and then assign a new HQ for it.
Personally I never use the auto-assignments. It results in way too much chaff going to the combat HQs.
Doing it manually is time-consuming and it'll cost you APs, but the end-result is worth it IMHO.
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Mon Feb 27, 2012 12:59 pm
by larryfulkerson
ORIGINAL: CheerfullyInsane
But if they are in an Army HQ and I need to move them to a Front HQ I guess the only way to do that is disband them in the Army HQ and move them from STAVKA after buying them or just buy them in the Front HQ.
Nope, you can move them, but you have to do it manually. Right-click the HQ, left-click the engineer in the SU-list on the left, and then assign a new HQ for it.
Personally I never use the auto-assignments. It results in way too much chaff going to the combat HQs.
Doing it manually is time-consuming and it'll cost you APs, but the end-result is worth it IMHO.
So THAT's how you do that. Thank you for pointing that out. I had no idea. The light is coming on.
RE: 1.06.00 Axis AI vs fulkerson T31
Posted: Mon Feb 27, 2012 5:55 pm
by larryfulkerson
This should be the Soviet moves in T31:
EDIT: I just neglected to say: I somehow managed to isolate some Axis divisions. Maybe the pockets will hold.

RE: 1.06.00 Axis AI vs fulkerson T31
Posted: Mon Feb 27, 2012 6:01 pm
by larryfulkerson
Here's the losses from the Soviet attacks in T31:

RE: 1.06.00 Axis AI vs fulkerson T32
Posted: Mon Feb 27, 2012 6:19 pm
by larryfulkerson
This is the losses, etc. from the Axis half of T32:

RE: 1.06.04 Axis AI vs fulkerson T32
Posted: Tue Feb 28, 2012 9:14 am
by larryfulkerson
I just now upgraded to the 1.06.04 version. Here's the Soviet moves / attacks in T32:

RE: 1.06.04 Axis AI vs fulkerson T32
Posted: Tue Feb 28, 2012 9:18 am
by larryfulkerson
This is the losses from the Soviet half of T32:

RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Tue Feb 28, 2012 9:41 am
by larryfulkerson
This is the losses, etc. from the Axis half of T33:

RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Tue Feb 28, 2012 7:09 pm
by larryfulkerson
And for those of you who might be interested I've started a CG game as the Axis player for the first time with an as-yet-un-named
opponent ( I haven't asked him if it's okay to post an AAR yet and I respect his privacy ) who is also trying a new side for the first time.
We're learning as we go along and so far so good as the Axis player. This is the front lines as of turn 4: ( below ). I'm posting this here
because I'm fishing for whatever comments somebody might want to make.
