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RE: Distant Worlds Extended
Posted: Wed Jul 10, 2013 9:45 pm
by Tehlongone
Intelligence as far as I know, governs how logically the AI behaves, it used to also govern how well they designed their ships not sure if that is still the case. As I see it if the AI behaves more competently the game is improved.
Has the game abandoned that since the last expansion? It certainly used to be the case.
RE: Distant Worlds Extended
Posted: Wed Jul 10, 2013 10:00 pm
by Haree78
It doesn't affect how intelligently they behave or how they design ships, it affects research speed and I can't think of anything else. Their ship designs were designed based on how intelligent they are relatively but upping intelligence wont change the designs, they will just research faster.
RE: Distant Worlds Extended
Posted: Wed Jul 10, 2013 10:48 pm
by Tehlongone
From the modding guide:
"Intelligence: influences research speed and the general smartness of interaction with other empires. Normal value is 100. Valid values from 50 to 150."
and from the Galactopedia: Stronger troops and more components in ship design.
As it wasn't mentioned in the modding guide I'm guessing the Galactopedia is outdated and no longer reflects the game. I do however remember how ship designs were significantly better with higher intelligence races, in prior games from before the expansion (or maybe before if I missed when it was changed). I guess the effect isn't as large as it used to be but it seems it still affects diplomatic decisions.
I just like having the races spread out a bit more, and I'd rather have the Mechanoids at 150 and Shakturi at 138, but I suppose that's not really essential.
RE: Distant Worlds Extended
Posted: Tue Jul 30, 2013 9:49 pm
by MorningDew
I am getting the following error when I apply the theme: More bias values than races at line 12 in ffile C:\Matrix Games\Distant Worlds\Customization\Distant Worlds Extended\biases.txt
Any suggestions?
RE: Distant Worlds Extended
Posted: Wed Jul 31, 2013 1:02 am
by Haree78
It doesn't make sense, this would only happen if you have modified the theme. What version of the game are you running?
RE: Distant Worlds Extended
Posted: Wed Jul 31, 2013 9:07 am
by MorningDew
I have definitely not modded the game, at least on purpose:) I'm running 1.9.0.8.
RE: Distant Worlds Extended
Posted: Wed Jul 31, 2013 12:25 pm
by Haree78
Then the only other thing I can think of is that you have no extracted the zip file properly. Try deleting the folder and extracting the entire zip file to the right location again. Also make sure you have downloaded version 3.0.3.
RE: Distant Worlds Extended
Posted: Wed Jul 31, 2013 1:40 pm
by MorningDew
I tried it on my laptop, which is also running 1.9.0.8 and it worked fine. So obviously there is something different about my home desktop. But I now have a working version so I know it is something about my environment.
Thanks for the advice and help. Will let you know what fixes it (guessing it was a corrupted extraction).
CONFIRMED. Redownloaded and extracted and no error.
RE: Distant Worlds Extended
Posted: Fri Aug 09, 2013 6:01 pm
by Trev_lite
the new patch changes the design templates.
will this mod be patched to take advantage of the new templates?
RE: Distant Worlds Extended
Posted: Sat Aug 10, 2013 6:48 am
by Haree78
Updated to 1.9.0.10
RE: Distant Worlds Extended
Posted: Sat Aug 10, 2013 12:05 pm
by Fishers of Men
Thank you!
RE: Distant Worlds Extended
Posted: Sat Aug 10, 2013 2:55 pm
by Haree78
No problem

RE: Distant Worlds Extended
Posted: Sun Aug 11, 2013 11:15 am
by tylertoo
ORIGINAL: Haree78
Updated to 1.9.0.10
I've been using this great mod for a while, many thanks.
Questions: I updated the game itself to 1.9.0.10 and then started a new game with the earlier version of your mod as the theme, and everything seems fine. I am now using eight races from Extended, but without your update. Is there any reason I should now update the mod? If I do, will it break the savegame? I don't feel like starting over.
RE: Distant Worlds Extended
Posted: Sun Aug 11, 2013 11:25 am
by Haree78
Update the mod now, your current game will be using old out of date designs, your next game will be fine.
RE: Distant Worlds Extended
Posted: Sun Aug 11, 2013 11:51 am
by tylertoo
ORIGINAL: Haree78
Update the mod now, your current game will be using old out of date designs, your next game will be fine.
Thanks for the quick reply, downloading now [:D]. Sorry to be dense but: does 'your next game will be fine' mean the current savegame will include new designs once your update is installed, or only the next game I start from scratch?
(I've never understood whether the resources of a theme are integrated only at the creation of the game or continually throughout a game).
RE: Distant Worlds Extended
Posted: Sun Aug 11, 2013 11:57 am
by Haree78
Only when you start a game from scratch.
RE: Distant Worlds Extended
Posted: Tue Aug 20, 2013 12:10 pm
by scotten_usa
Not sure if it's mentioned in this mega-thread, but always remember to switch to the Extended theme after applying patches. I could not determine why DW crashed on exit, until I realized the most recent patch reset the them to vanilla DW.
RE: Distant Worlds Extended
Posted: Fri Aug 23, 2013 5:23 pm
by Haree78
Looks like the last patch fixes the pirates using the wrong image types so looks like the mod is fixed with no update required

RE: Distant Worlds Extended
Posted: Sat Aug 24, 2013 8:40 am
by Yskonyn
Thanks Haree! It's such a nice mod!
RE: Distant Worlds Extended 2.0.2 released 38 races
Posted: Sat Aug 24, 2013 11:24 am
by mSterian
I have a simmilar issue. My game sometimes skips frames horribly when I select a ship/base. Mostly when that ship/base it taking damage.