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RE: New map for WITE

Posted: Wed Oct 12, 2016 12:23 pm
by chemkid
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RE: New map for WITE

Posted: Wed Oct 12, 2016 7:03 pm
by BK6583
Thank you. Haven't tried using it yet but it downloaded fine.

RE: New map for WITE

Posted: Wed Oct 12, 2016 7:05 pm
by BK6583
A computer illiterate here - what do you mean by 'switching off' (deactivating) the map mod?

RE: New map for WITE

Posted: Wed Oct 12, 2016 7:50 pm
by BK6583
Computer illiterate back again. I got to the point where I created a MODS folder in the WITE main directory. JSGME was open and empty. When I tried to extract your mod into the MODS folder, there was no folder named "MapMod.WiTE.September". Just two folders named "!Backup" and "!Instlogs".

RE: New map for WITE

Posted: Wed Oct 12, 2016 8:33 pm
by BK6583
ok, to change the font you'll have to play with the 'WiteFontConfig.txt' file. you'll find a good description here: tm.asp?m=2645378 anyway, i hope jison doesn't mind... (wie die axt im walde...) just turn off the 'WiteFontConfig.txt' from jison's mapmod. you'll find the file inside the 'Dat' folder of 'MapMod.WitE.September' - put it somewhere else (eg. create a new folder and move it there).

chemkid,

It took a lot of playing around to finally get things working. Removing the above mentioned 6 files did not change the font. However, your recommendation above did the trick!!!! I now have you rainyday mod loaded and the counters are back to bold font. I can start playing this game again. Thank you!

RE: New map for WITE

Posted: Thu Oct 13, 2016 11:03 am
by chemkid
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RE: New map for WITE

Posted: Tue Nov 22, 2016 9:09 pm
by Oxybeles
Anybody have a working link to the map mod?

RE: New map for WITE

Posted: Wed Nov 23, 2016 5:08 am
by 821Bobo
I am pretty sure few weeks ago the download was working but seems not to be the case anymore. You may try http://robertlenz.de/aRainyDayInRussia.zip AFAIK it is the same map mod but tweaked by chemkid

RE: New map for WITE

Posted: Wed Nov 23, 2016 5:15 am
by morvael
I think I have the original mod too. Just give me a day to upload it.

RE: New map for WITE

Posted: Wed Nov 23, 2016 7:01 am
by lerugray
Would very much appreciate an upload! Thank you! FYI the chemkid mod needs the original to work. When I updated the game seems to have gotten rid of the mod.

RE: New map for WITE

Posted: Wed Nov 23, 2016 7:09 am
by 821Bobo
ORIGINAL: lerugray

Would very much appreciate an upload! Thank you! FYI the chemkid mod needs the original to work. When I updated the game seems to have gotten rid of the mod.

I didn't try it but its 300MB so I am pretty sure you don't need the original.

RE: New map for WITE

Posted: Wed Nov 23, 2016 7:28 am
by sinbuster
ORIGINAL: 821Bobo

I didn't try it but its 300MB so I am pretty sure you don't need the original.

I'll link you to his post where he says otherwise: here

I'd also love a working link for the original if anyone can upload it.

Just started playing the game and realized I need this map mod (well, Chemkid's tweak to be more precise).

RE: New map for WITE

Posted: Wed Nov 23, 2016 7:55 am
by 821Bobo
Map is in TGA format and chemkid's changes are therefore including the whole map. It must work without the original work. But only the map.

RE: New map for WITE

Posted: Wed Nov 23, 2016 8:09 am
by chemkid
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RE: New map for WITE

Posted: Wed Nov 23, 2016 8:16 am
by chemkid
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RE: New map for WITE

Posted: Wed Nov 23, 2016 9:12 am
by sinbuster
My apologies 821Bobo, I was simply going by the quote. Not familiar with mods for this game I have to admit.

Regarding your links, Chemkid, I can't seem to connect to either of them (just a screen full of random characters). Not sure what's happening there.
Edit: Seems to be an issue on my end; switched to google chrome and it's working now. Many thanks.

RE: New map for WITE

Posted: Wed Nov 23, 2016 9:39 am
by 821Bobo
No need for apologies. I could have been more clear that the counters are not included.

RE: New map for WITE

Posted: Wed Nov 23, 2016 10:14 am
by lerugray
Hmm, having trouble getting the mods to work using GSME. Do I need to download any of them in order? I would love to have jison's map mod, soft factor mod, and chemkids saturation mod.

RE: New map for WITE

Posted: Wed Nov 23, 2016 10:48 am
by 821Bobo
Personally wouldn't bother with GSME. This isn't like trying run IL-2 Sturmovik with 20+ different mods simultaneously. To be on the safe side just backup the dat folder and then overwrite it with mod. Jison's first and chemkid's second.

RE: New map for WITE

Posted: Wed Nov 23, 2016 11:18 am
by Hagar
I agree, GSME is nice but hardly a requirement. Backing up the DAT folder would do.

And if you want modified model graphics to go along with your beautiful new map, just check my signature (as you can see chemkid has it installed as well). [:)]