Page 16 of 291

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:36 pm
by AllenK
Oh dear, I hadn't expected my "See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it." comment to be taken as anything other than an ironic pastiche of other threads calling for the immediate coding of certain optional rules without which the game is "totally unrealistic" and "unplayabale". Perhaps I should have added an [:D] afterwards.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:38 pm
by Orm
I suspected that it was ironic. But I thought a comment wouldn't hurt. [:D]

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:45 pm
by warspite1
ORIGINAL: AllenK

Oh dear, I hadn't expected my "See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it." comment to be taken as anything other than an ironic pastiche of other threads calling for the immediate coding of certain optional rules without which the game is "totally unrealistic" and "unplayabale". Perhaps I should have added an [:D] afterwards.
warspite1

I think Alannis should add a verse:

It's like a post from Keith, about zone of control
He didn't add a [:D], now he sounds like a troll
And isn't it ironic.......


https://www.youtube.com/watch?v=Jne9t8sHpUc

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:47 pm
by AllenK
ORIGINAL: warspite1

ORIGINAL: AllenK

Oh dear, I hadn't expected my "See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it." comment to be taken as anything other than an ironic pastiche of other threads calling for the immediate coding of certain optional rules without which the game is "totally unrealistic" and "unplayabale". Perhaps I should have added an [:D] afterwards.
warspite1

I think Alannis should add a verse:

It's like a post from Keith, about zone of control
He didn't add a [:D], now he sounds like a troll
And isn't it ironic.......


https://www.youtube.com/watch?v=Jne9t8sHpUc

[&o]

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:47 pm
by AllenK
ORIGINAL: Orm

I suspected that it was ironic. But I thought a comment wouldn't hurt. [:D]

A good comment it was too as it sums up things pretty well.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 4:55 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: AllenK

Oh dear, I hadn't expected my "See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it." comment to be taken as anything other than an ironic pastiche of other threads calling for the immediate coding of certain optional rules without which the game is "totally unrealistic" and "unplayabale". Perhaps I should have added an [:D] afterwards.
warspite1

I think Alannis should add a verse:

It's like a post from Keith, about zone of control
He didn't add a [:D], now he sounds like a troll
And isn't it ironic.......


https://www.youtube.com/watch?v=Jne9t8sHpUc
[&o]

And a stonking good song it is. And I haven't heard it before.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 5:02 pm
by warspite1
Sep/Oct 1939
Impulse: 7


The French and British try and make a silk purse out of the sows ear that is the Allied situation....[:(]

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 5:03 pm
by warspite1
Sep/Oct 1939
Impulse: 7


The Persian front is much ado about nothing. The Soviets have crossed the border but the poooer weather has stopped any thought of attacking Tehran - or even reaching the place.

Moving straight on to China, there is more Allied woe in store unless the weather god becomes friendly or - even better - the turn ends [:)]

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 5:03 pm
by warspite1
warspite1: Well the turn didn't end, so lets go over to our resident MWIF weather girl. The lady with the luuvvverrrllyy AARse Ms Yanet Garcia! Hey Yanet how did you do with the weather roll?

Yanet: Well I theeenk I deeed good Mr Warspeeet. I bring sunshining to you all!! [:)]

warspite1: Ms Garcia - how can I put this? You're fired....

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 5:04 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: AllenK

Oh dear, I hadn't expected my "See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it." comment to be taken as anything other than an ironic pastiche of other threads calling for the immediate coding of certain optional rules without which the game is "totally unrealistic" and "unplayabale". Perhaps I should have added an [:D] afterwards.
warspite1

I think Alannis should add a verse:

It's like a post from Keith, about zone of control
He didn't add a [:D], now he sounds like a troll
And isn't it ironic.......


https://www.youtube.com/watch?v=Jne9t8sHpUc
[&o]

And a stonking good song it is. And I haven't hear it before.
warspite1

What??? This is serious! What about You oughta know?

https://www.youtube.com/watch?v=NPcyTyilmYY

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 5:12 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

ORIGINAL: warspite1


warspite1

I think Alannis should add a verse:

It's like a post from Keith, about zone of control
He didn't add a [:D], now he sounds like a troll
And isn't it ironic.......


https://www.youtube.com/watch?v=Jne9t8sHpUc
[&o]

And a stonking good song it is. And I haven't hear it before.
warspite1

What??? This is serious! What about You oughta know?

https://www.youtube.com/watch?v=NPcyTyilmYY


I think I heard it before. But I am not sure. There are glaringly big holes in my musical education. [:(]

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:26 pm
by AllenK
S/O 39 Axis 9.

No DoW

Germany & Japan Land. Italy Combined.

Italy initiates combat in the Bay of Biscay.

Searches: Axis 8, Allies 5. No combat.

Germany sends a Stuka to ground strike the hex SW of Brussels. Do the Allies wish to intercept?

Image

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:30 pm
by warspite1
What is the maximum fighter strength the Germans can get on that hex at half range please (assuming front fighter is highest quality)?

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:33 pm
by AllenK
The 5-point Me-109 at Brussels is the only fighter in range.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:38 pm
by warspite1
The pilotes of the L'armee de l'air thank their German opponents for the invitation, but regretfully have to decline as they have a better offer. Its the French Cup Final today!

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:44 pm
by AllenK
Such a shame but one can understand these competing priorities.

Are the French 37mm AA crews located in the targeted hex also attending said cup final or do they wish to avail themselves of some target practice?

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:54 pm
by AllenK
ORIGINAL: warspite1

warspite1: Well the turn didn't end, so lets go over to our resident MWIF weather girl. The lady with the luuvvverrrllyy AARse Ms Yanet Garcia! Hey Yanet how did you do with the weather roll?

Yanet: Well I theeenk I deeed good Mr Warspeeet. I bring sunshining to you all!! [:)]

warspite1: Ms Garcia - how can I put this? You're fired....

Image

Scorchio [8D]

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:55 pm
by warspite1
ORIGINAL: AllenK

Such a shame but one can understand these competing priorities.

Are the French 37mm AA crews located in the targeted hex also attending said cup final or do they wish to avail themselves of some target practice?
warspite1

The 15th (Marseille) Division de AA are also at the match supporting Les Phoceens and so the German aircraft is free to bomb, strafe and generally make a nuisance of itself without fear of interruption.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 6:58 pm
by Shannon V. OKeets
ORIGINAL: Orm

ORIGINAL: AllenK

Mention in despatches for persistence in the face of the enemy.
Sorry, I am not persistent enough. I change the convoy route and the computer, at once, change it back. I am to frustrated to continue.

And I also had a MadExcept during this time. I am taking a break.

No idea why the resource routing system is considered a working one. [:(]
My advice is to Clear all the Default and Override settings for the resources and let the computer make a first pass.

Then figure out exactly what you don't like about the choices the computer made.

Then fix them one at a time using Default settings using Recompute after each change.

Trying to change several items in a single pass might result in Recompute making a lot of changes you didn't anticipate.

If you expect the computer to send resource R to factory F and it doesn't [sending resource S to F instead], try setting resource S to Idle.

RE: 4 player E-mail: AAR

Posted: Sat Apr 23, 2016 7:03 pm
by Orm
Thank you for the advice, Steve. I'll keep it in mind when I have my second go at it.