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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Thu Jan 11, 2018 4:50 pm
by Dinglir
Turn thirtythree.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Thu Jan 11, 2018 5:20 pm
by Nix77
What's the OOB on turn 33?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 12:13 am
by DeletedUser1769703214
ORIGINAL: Nix77

What's the OOB on turn 33?


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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 12:24 pm
by Nix77
The German manpower seems to be in good condition, but the Red Army seems to be alive and well too!

70000 guns sounds like a lot. I'm down to 45k in my Soviet game turn 25, but I really haven't been that careful with my guns and units :D I think the 41c Rifle Div ToE will pump the number up eventually with a big bunch of 82mm mortars being ordered (300 active divisions, 54 new mortars each, phew!).


RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 12:38 pm
by EwaldvonKleist
@Nix77:
ORIGINAL: Nix77
I guess this comes from HQ distance & unit distance combined? HQ gets maximum supply when it's 10MP from railhead (20MP the MP supply multiplier is still 100%, but within 10MP of the railhead it can get extra supplies), and the unit needs to be 20MP from the HQ.
There are multiple phases for units to draw supplies:
Unit within range of its first level HQ:
1. Draw from HQ stocks, no restriction except the stocks in the HQ exists AFAIK.
2. Draw unfulfilled need over the HQ from the railhead, using the position of the HQ for all range multiplier calculations, the distance HQ-unit does not matter here (it has to be within 5 hexagons/20MPs to the HQ to be in range of it though)
3. The HQ now counts how much need wasn't fulfilled in phase 2, and stockpiles this unfulfilled requests for the next turns phase 1 (this is also subject to reduction due to range multipliers)

Units out of range of their HQ:
1. Draw directly from the railhead, using their own position for the calculations, and requesting only 1/2 of what they would like to!
If there's shortage of vehicles in the motor pool, you'll get (5*(10MP-distance to supply source)% less penalty from vehicle shortages, that's really a big factor if you're in bad motor pool situation. For example, if you have 100k/200k vehicles available, you'd get 50% supply reduction. Being in the same hex (0MP) with the HQ would however completely mitigate this effect. Anything over 9MP and you'd get the full 50% penalty.
Not sure about the motor pool modifier, AFAIK it is simply Trucks availaible/trucks requested, but I am not sure here.
Unit's that have moved will also get a penalty to their received supplies maximum amount, and that's dependant on the distance to the supply source (HQ or railhead). Exact formula is (95-distance to supply source). So the closer they are to HQ, the more supplies they can get.
According to a quick test I did this supply reduction from movement is in fact a mistake in the manual ( I believe it was also confirmed by morvael but I don't want to quote him with something he might not have said)
It's not all that simple :D

@Dinglir: The attempt to calculate the MP of motorized unit is a very difficult/impossible task because you never know how much supplies are in the HQ. But as a rule of thumb, all within 13-15 hexagons/30-40MPs of the railhead will give full supplies, assuming HLYA is doing it right
(and given that he played the Axis side a lot I would bet my best panzer division he does).

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 2:26 pm
by DeletedUser1769703214
ORIGINAL: EwaldvonKleist


@Dinglir: The attempt to calculate the MP of motorized unit is a very difficult/impossible task because you never know how much supplies are in the HQ. But as a rule of thumb, all within 13-15 hexagons/30-40MPs of the railhead will give full supplies, assuming HLYA is doing it right
(and given that he played the Axis side a lot I would bet my best panzer division he does).

For the most part my tank brigades were roughtly having 25-28 mps every turn. The lead tank brigades around Kharkov were a little bit lower but for the most part they were in decent supply.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 2:32 pm
by DeletedUser1769703214
ORIGINAL: Nix77


70000 guns sounds like a lot.

That OOB was from from turn 33. Here are the guns OOB for turn 38

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Jan 12, 2018 2:35 pm
by DeletedUser1769703214
ORIGINAL: Nix77

I think the 41c Rifle Div ToE will pump the number up eventually with a big bunch of 82mm mortars being ordered (300 active divisions, 54 new mortars each, phew!).


Here is a 42a upgrade to one of my Guard units this turn that was at full TOE strength the previous turn. Now I have to refit the unit the 15% TOE :(

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Jan 20, 2018 7:12 am
by Dinglir
Turn thirtyfour.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Jan 20, 2018 12:38 pm
by Telemecus
Curious why you would put the Rumanian bombers in to a Rumanian army commanded base? In effect it means they will have no air or other ratings checks at all? Their performance will suffer as a result?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Jan 20, 2018 2:10 pm
by Dinglir
I wanted to check if they were more likely to be committed as ground support to any battles fought by the Rumanian units in tha army.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Jan 20, 2018 2:14 pm
by Telemecus
Be interesting to test. At least in my experience and according to the manual it should make no difference on the Axis side. I have had air groups in different army groups even committing to ground support to the other. The only ground support restriction is you have to have troops in the battle of the same nationality. I would be interested if you find any different - I fear it would make it less likely though.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Jan 21, 2018 7:08 am
by STEF78
This AAR is a hidden gem. Don't hesitate to open the files!

Did you find a way to download the datas or are you completing your files by writing every data?

Even if I write some AARs, I cannot figure the amount of work to realize this one!

You will have to hit hard during spring and early summer summer. HLYA is a very strong opponent. Good luck!

I always attach supports to Pzd Mot units, never to inf divs. Why did you do this?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Jan 21, 2018 11:17 am
by Dinglir
ORIGINAL: STEF78
This AAR is a hidden gem. Don't hesitate to open the files!

Thanks. I am actually pretty much in awe of your AAR's. I really like that combo of battle reports and map windows.
ORIGINAL: STEF78
Did you find a way to download the datas or are you completing your files by writing every data?

I don't really understand your question. I write a word document and use Paint to put together the images. Once I am done I then save a pdf file. This pdf is then sipped along with an excel spreadsheet and uploaded for every round of the AAR. The excel numbers are written down once every turn. This is a little difficult for the Soviet aircraft losses section, as I have to recompute my formula if the Soviets evacuate a factory.
ORIGINAL: STEF78
Even if I write some AARs, I cannot figure the amount of work to realize this one!

It is not as much as you would think. Every time I get a turn I first spend a lot of time assessing the situation. The only thing I do actively here is running some recon missions. After this is done I have a prioritized idea of what I need to achieve during my own turn. I then set about to plan my moves, and only after this is done do I actively begin moving stuff around. This goes very well in hand with the way I am writing the AAR. I spend a lot of time one very turn, but most of it is done assessing the situation, planning my moves and executing them. Writing is not really taking up much time. As a side effect it teaches me a lot to read what I thought five turns back every time I post an AAR, so I learn a lot from reading my own AAR's.
ORIGINAL: STEF78
You will have to hit hard during spring and early summer summer. HLYA is a very strong opponent.

I know. But who would want to spend hours without end on a game, if it was not a challenge?
ORIGINAL: STEF78
Good luck!

Thanks again. Much appreciated.
ORIGINAL: STEF78
I always attach supports to Pzd Mot units, never to inf divs. Why did you do this?

It is a good way of getting some punch into the infantry divisions. You can move some CV around the map rather quickly this way. I generally try to pt motorized Support units on Motorized units and non-motorized on infantry units in order to save some vehicles.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Jan 21, 2018 4:31 pm
by STEF78
Thanks for the answers
ORIGINAL: Dinglir
.../....
ORIGINAL: STEF78
Did you find a way to download the datas or are you completing your files by writing every data?

I don't really understand your question. .... The excel numbers are written down once every turn...
I was refering to the Excel spreadsheet

If needed, I can explain how to merge pictures to create combos

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Jan 21, 2018 4:40 pm
by EwaldvonKleist
@Dinglir: Are typing everything manually into your excel sheets?
By using the .txt doc you get from the CR export function you can do this quicker, even with my not so advanced excel skills.
(can provide my spreadsheet and a short summary how to do this with few clicks)

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Jan 22, 2018 10:10 pm
by DeletedUser1769703214
ORIGINAL: M60A3TTS

ORIGINAL: HardLuckYetAgain
3. save as many trucks as possible to support a huge airforce (check)

define huge

Giving out free Intel

I'm still at 200k trucks near end of March 42. (200/114 are the numbers). So still working on the airforce size even with about 100 armor brigades(almost all 90%+ TOE) in the field at the moment along with a potential 7.75 man army fully decked out. I have yet to deploy the IL2's since my catalyst for their deployment has yet to happen, not to mention the factories re-building :( Currently set to have about 80-100 squadrons of Il2's in 42. (lots of future IL2 squadrons are training in obsolete model aircraft in reserve)

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Jan 23, 2018 1:05 pm
by Telemecus
ORIGINAL: HardLuckYetAgain
(lots of future IL2 squadrons are training in obsolete model aircraft in reserve)

Better that the raw recruits do their training crashes in them than the brand new Il-2s they will get.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Jan 23, 2018 4:57 pm
by DeletedUser1769703214
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
(lots of future IL2 squadrons are training in obsolete model aircraft in reserve)

Better that the raw recruits do their training crashes in them than the brand new Il-2s they will get.


Yup yup. I'm running a full complement of "level bombers" at the moment. I will continue to run all of my level bombers when I deploy the IL2's too.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Jan 24, 2018 4:27 pm
by DeletedUser1769703214
I know a great many people don't consider it a big deal but I do. Another Milestone in March with this addition;



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