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Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 22, 2026 8:55 pm
by Orm
Back to Axis, with very fine weather.
1stMAJORvsSWE 041 MJ40 Axis 3.zip
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Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 22, 2026 8:59 pm
by Orm
0120.jpg
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Picture from May/Jun '40 Impulse #3 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 22, 2026 8:59 pm
by Orm
0121.jpg
0121.jpg (968.58 KiB) Viewed 461 times
Picture from May/Jun '40 Impulse #3 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 23, 2026 12:02 pm
by Majorball68
May/Jun '40
Impulse #3 (Axis)

Land: Japan, Italy
Combined: Germany

Naval Movement:
Germany
AMP + TRS + CA + INF + MIL -> Oulu

Ground Strikes as shown G1, G2 & G3.

French fighter can intercept?

German fighter can counter.
GS 1.png
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GS 3.png
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Re: Keep the World from Burning. (4-player Game)

Posted: Sat May 23, 2026 12:35 pm
by GeneralAdvance
No intercept

Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 6:03 am
by Majorball68
Back to my normal ground strikes.
Ground Strike 1.png
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Ground Strike 2.png
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Ground Strike 3.png
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Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 6:06 am
by Majorball68
May/Jun '40
Impulse #3 (Axis) Cont'

Rail:
Japan
Umezu HQ -> Manchuria [55,149]
ART -> Tsitsihar

Movement
Nothing that wouldn't be obvious. Jap marine moves along coast. Italians capture Oran and Tunis.

Debark:
Japan
INF -> USSR [64,160]

Attacks
SIngle attack in Belgium. French have support options, odds would go from +11.9 to +10.9 if support makes it?

Axis have a single Bf109 to counter.
Ground Support Belgium.png
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Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 6:21 am
by GeneralAdvance
No support

Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 7:47 am
by Majorball68
Belgium attack.png
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Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 7:49 am
by Majorball68
Boiled lollies to chocolates. Just excited to finally kill some French!

I kept the Tank as the obvious choice however if the AT is to be saved let me know.
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Re: Keep the World from Burning. (4-player Game)

Posted: Sun May 24, 2026 9:43 am
by Majorball68
May/Jun '40
Impulse #3 (Axis) Cont'

Rebasing
Germany
FTR2 -> Belgium [54,32]
FTR2 -> Belgium [52,33]
FTR2 -> Finland [35,51]

Italy
LND3 -> Saarbrucken

Japan
NAV2 -> Korea [68,156]
NAV2 -> Harbin

Over to Allies.
1stMAJORvsSWE 042 MJ40 Allied4.zip
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Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:20 pm
by Orm
0122.jpg
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Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:23 pm
by Orm
0123.jpg
0123.jpg (844.59 KiB) Viewed 347 times
Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:23 pm
by Orm
0124.jpg
0124.jpg (693.8 KiB) Viewed 347 times
Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:26 pm
by Orm
0125.jpg
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Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:30 pm
by Orm
0126.jpg
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Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Mon May 25, 2026 3:31 pm
by Orm
0127.jpg
0127.jpg (1.03 MiB) Viewed 344 times
Picture from May/Jun '40 Impulse #4 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 27, 2026 7:15 am
by Orm
May/Jun '40
Impulse #4 (Allied)

No declarations of war.

Land: China, CW, France, USSR
Combined:
Naval:
Pass: USA

No Port Strikes. No Naval Air. No strategic bombing. No ground strikes.

Rail movement:

USSR:
GARR Odessa -> B-town, Siberia

CW:
MIL -> Halifax

Land Movement:

France:
A lot of adjustments of the front.
Note: The 3-3 INF SE of Lyons should be in the border hex NW of Turin and disorganized. (placed there to avoid prod bug)

China:
The Nationalists concentrate on the Formosa MIL.
No COMM movement.

USSR:
Minor advancement in Karelia.
In the Far East, almost all of the few Soviet units advance further into Manchuria. CAV from west, INF from north, and CAV from east.

CW:
BEF adjust their lines.
INF Div liberate Mogadishu.
INF in India advance on partisan.
MOT -> Fez
TERR Dar es Salaam -> towards Kenya
Other minor movement.

Debark:
CW:
MIL -> Haiphong

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 27, 2026 7:20 am
by Orm
CW attack the partisan in Hanoi.

China attack Japan west of Kweilin, and use HQ support.

USSR attack the Finnish HQI in Finland. Ond LND3, and one LND4, fly ground support and are escorted ny one FTR2. One FTr2 is on standby. Current odds is 6:5, or +4,4.

USSR will select the combat table.

Will Germany add any defensive air?
1stMAJORvsSWE Def Gr Sup.zip
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Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 27, 2026 9:26 am
by Majorball68
Fly support in Finland, land FTR [36,50] & LND2 [36,49] if they survive. Target USSR bombers if my choice. DX result take LND2 for Axis loss.

China attack obviously assault.