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Re: Empires in Flames (4-player game)
Posted: Sun May 17, 2026 12:30 pm
by Orm

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Picture from Mar/Apr '40 Impulse #9 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sun May 17, 2026 12:31 pm
by Orm

- 0149.jpg (1.3 MiB) Viewed 215 times
Picture from Mar/Apr '40 Impulse #9 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sun May 17, 2026 12:32 pm
by Orm

- 0150.jpg (1.43 MiB) Viewed 215 times
Picture from Mar/Apr '40 Impulse #9 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Mon May 18, 2026 7:02 pm
by Orm
Mar/Apr '40
Impulse #9 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No Port Strikes. No Naval Air. No naval movement.
Strategic Bombing:
Japan:
NAV3 -> Chengtu
Re: Empires in Flames (4-player game)
Posted: Mon May 18, 2026 7:06 pm
by Orm
The Japanese raid temporarily stops production in Chengtu.

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Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 6:29 am
by Orm
Mar/Apr '40
Impulse #9 (Axis)
No ground strikes.
Rail movevent:
Japan:
INF + MIL Chinese ports -> Northern China front
Germany:
INF Bratislava -> Saarbrucken
Land movevent:
Italy: -
Japan:
MIL -> W Yenan
Minor advancement in north China.
Warlord -> SW Nanking
Some OOS units advance in southern China, and disorganize (HQI + 2 INF + MIL + ART + AT).
Germany:
Brussels is liberated.
General advance into Belgium.
MOT -> Poland
Air Rebase:
Japan:
FTR2 83,139 -> 71,136 in Ordos desert
Germany:
NAV3 Netherlands -> Sicily
2 FTR2 + FTR3 -> Belgium
Italy:
FTR2 La Spezia -> Sicily
LND3 Amsterdam -> Turin
FTR2 Antwerp -> W Saarbrucken
No reorganization.
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 6:33 am
by Orm
Turn continues on a 4 (1-3 to end).
Back to Allies.
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 10:39 am
by Majorball68
Mar/Apr '40
Impulse #12 (Allies)
Land: China, France
Combined: USSR, CW
Pass: US
Naval moves
CP EM -> Port Said
Queens Suez -> Liverpool
Strategic Bombing:

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Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 10:42 am
by Majorball68
All misses. Roller had Kiel but obviosuly it was the Hamburg raid incorrectly identified. Near enough

Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 11:33 am
by Majorball68
Mar/Apr '40
Impulse #12 (Allies)
Movement
Nothing too exciting except the Chinese CAV making a breakout in open ground. French move into the rest of Belgium. Edit: CW DIV headed north from Mogadishu.
Turns ends on a 6.
No partisans.
Pact markers
Germany: off, def
USSR: def
USE roll: 195
Resources to Western Allies chosen, no tension.
Over to Axis for RTB and EOT instructions.
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 3:23 pm
by Orm
Here is the save for the Allied stay at sea. Axis instructions will follow. Unsure when.
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 3:30 pm
by Orm

- 0154.jpg (1.06 MiB) Viewed 138 times
Picture from Mar/Apr '40 - EoT
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 3:31 pm
by Orm

- 0155.jpg (1.22 MiB) Viewed 138 times
Picture from Mar/Apr '40 Impulse #9 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 3:31 pm
by Orm

- 0156.jpg (1.38 MiB) Viewed 138 times
Picture from Mar/Apr '40 Impulse #9 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Tue May 19, 2026 10:35 pm
by Majorball68
Hello Lads, from the 2 June until 24 July I will be on a holiday in Europe for my once in a life time overseas adventure. I will be doing tours of Normandy D Day beaches and the Somme while in France among a lot of other things. Some good things to do in England, Duxford war museum and Blexley Park. I had intended to take my laptop and continue gaming while away however I have decided my time would be better spent on having a holiday and keeping my wife happy. This will mean my gaming activities will have to be put on hold from the start of June until my return. I'm happy to continue the games then if you are willing. Apologies if this causes you any issues.
Re: Empires in Flames (4-player game)
Posted: Wed May 20, 2026 7:42 am
by Orm
Losses for the turn.

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Re: Empires in Flames (4-player game)
Posted: Wed May 20, 2026 7:44 am
by Orm
Axis end of turn:
RTB :
Germany: -
Italy:
SUBs -> La Spezia
Japan:
Japanese Coast: 2 CA -> Tokyo
1 TRS -> Bangkok
All other ships -> Fukuoka
Use Oil:
Germany:
All units, except FTR2, are reorganized for 2 oil (2,4). Use oil in Berlin
Italy:
All units are reorganized for 1 oil (0,9).
Japan:
All units, except 5 CA, are reorganized for 1 oil (1,4).
Breakdown: -
Production planning:
Germany - 22 production points - 15 BPs. 0 oil saved.
Italy - 10 production points - 8 BPs. 1 oil saved. Same production bug in this game.
Japan - 19 production points - 18 BPs. 1 saved oil go to production.
Scrap: -
Production:
Germany (15):
MIL
3 FTR2
LND3
2 Pilot
Italy (8):
BB Impero (2nd)
LND3
Pilot
Japan (18):
MECH
MIL
MTN
CAV
ART
CVP0 (added by edit after request)
Conquest:
Belgium, and Corsica, are conquered by Germany. Any ships go to Italy.
Italian Somaliland is conquered by CW.
Factory destruction:
Liege is destroyed by Germany.
Reinforcements:
Germany:
LND2 Ju 87D with 6 in tactical -> Aachen
Italy:
NAV2 -> Palermo
BB -> La Spezia
Japan:
ATR4 -> Sasebo
4-3 INF -> Sasebo
GARR + 6-4 INF -> Fukuoka
Voluntary Resource Lending:
Same; Germany -> Italy: 7 resources, (1 oil).
Axis goes first if we win the initiative. We will re-roll if needed.
Re: Empires in Flames (4-player game)
Posted: Wed May 20, 2026 7:55 am
by GeneralAdvance
Japan also builds a CVP0 thanks

Re: Empires in Flames (4-player game)
Posted: Wed May 20, 2026 12:06 pm
by Majorball68