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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 4:37 pm
by AllenK
After 3 rounds of the fighters chasing each other around the skies, while the bombers press on to their targets, the He-100's finally get the drop on the Spitfire II's and dispatch them into the drink.

Axis stay, how about the Allies?

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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 4:38 pm
by Orm
Axis stay, how about the Allies?
Allies abort.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 4:53 pm
by AllenK
The Allied AA gunners are on the money, aborting the Erone and causing the Gabbiano's to scatter their bombs (lowest 1 of 2, 9 & 7).

Axis gunners are less impressive, only managing to put a small fraction of the Stringbag pilots off their torpedo runs (lowest of 5: 8, 4, 1, 8, 7).

Another Allied Trans needs some serious time in the bodyshop.

Where do the Allies wish to place the second D?

Break for a bit now as Strictly is on.



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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 5:04 pm
by Orm
Where do the Allies wish to place the second D?
The French cruiser Dupleix.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:17 pm
by AllenK
The Axis are happy with their results ...

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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:19 pm
by AllenK
.... but then comes the reckoning. How do the Allies wish to call the play?

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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:22 pm
by warspite1
Scharnhorst please

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:33 pm
by AllenK
The venerable String-bags from the RN press home their attacks on the Scharnhorst with relentless precision. She survives the initial wave but the follow-up strike seals her doom.

Where would the Allies like to place the A?

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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:47 pm
by warspite1
Hipper please

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:53 pm
by Orm
The Allied AA gunners are on the money, aborting the Erone and causing the Gabbiano's to scatter their bombs (lowest 1 of 2, 9 & 7).

For some reason I never got this email. I thought it was simply delayed but it has still not arrived.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:56 pm
by AllenK
The attacks prove too much for the Kapitan of the Hipper, who breaks off and heads for port.

I presume the Allies stay for another round?

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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 7:57 pm
by warspite1
ORIGINAL: Orm
The Allied AA gunners are on the money, aborting the Erone and causing the Gabbiano's to scatter their bombs (lowest 1 of 2, 9 & 7).

For some reason I never got this email. I thought it was simply delayed but it has still not arrived.
warspite1

Keith did you mean 6 rolls?

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:01 pm
by Orm
I presume the Allies stay for another round?
Indeed.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:02 pm
by warspite1
I got this at 18:43 - that has four of the nos. you quoted

Possible problems:
Warning: 'b' may not be valid. Attempting send.
Results sent via email and displayed via web.
Summary: AA Fire vs Axis

--------------------------------------------------
Roll One
Generating 6 rolls of 1d10, 6 per line.
Comment: Applied in sequence

9 7 2 8 5 1

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:04 pm
by AllenK
I did 6 rolls as I didn't know how many the AA was going to want but whatever it was going to be, it wouldn't be more than 6. Since it turned out to be lowest 1 of 2, I applied the first 2 rolls out of the 6 generated, 9 & 7.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:04 pm
by Orm
ORIGINAL: warspite1

I got this at 18:43 - that has four of the nos. you quoted

Possible problems:
Warning: 'b' may not be valid. Attempting send.
Results sent via email and displayed via web.
Summary: AA Fire vs Axis

--------------------------------------------------
Roll One
Generating 6 rolls of 1d10, 6 per line.
Comment: Applied in sequence

9 7 2 8 5 1
I suspect that the 'b' above is the explanation to why I didn't get the email. [:)]

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:06 pm
by warspite1
ORIGINAL: AllenK

I did 6 rolls as I didn't know how many the AA was going to want but whatever it was going to be, it wouldn't be more than 6. Since it turned out to be lowest 1 of 2, I applied the first 2 rolls out of the 6 generated.
warspite1

I do them one at a time because I thought I was a bit of a thicky and embarrassed that I didn't know.[:D]

If peeps are happy to do that and always take the first then that is fine by me.

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:14 pm
by warspite1
The FAA, scraping the barrel found a few old Blackburn Skua's lying around. Beggars can't be choosers so they threw them into the fight and this paid dividends with a precision attack on the Scharnhorst.


"Take that Fritz you rotter!"
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RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:21 pm
by AllenK
ORIGINAL: warspite1

ORIGINAL: AllenK

I did 6 rolls as I didn't know how many the AA was going to want but whatever it was going to be, it wouldn't be more than 6. Since it turned out to be lowest 1 of 2, I applied the first 2 rolls out of the 6 generated.
warspite1

I do them one at a time because I thought I was a bit of a thicky and embarrassed that I didn't know.[:D]

If peeps are happy to do that and always take the first then that is fine by me.

I know I'm a bit of a thicky and have been bluffing it up until now. You have just unmasked my 'generate an overkill of die rolls that are "applied in sequence" until MWiF stops asking for another roll' ploy. Damm you, sir [&o].

RE: 4 player E-mail: A

Posted: Sat Nov 05, 2016 8:24 pm
by AllenK
Back to business, did the Allies wish to add the Harrow or Whitley this time around?