Page 154 of 291
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 4:51 pm
by AllenK
With no opposition, the Axis bombers clear through.
The Italian fighter makes short work of the Nimrods.
Carry on?

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 4:56 pm
by Orm
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 4:59 pm
by AllenK
Would the returning Swordfish care to land on the Glorious or the Eagle?
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:06 pm
by Orm
HMS Glorious.
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:14 pm
by AllenK
Facing a wall of flak (1D10), the Axis pilots decide to fling their bombs in the general vicinity of the Allied fleet (for the sake of impression) and call it a day for this round (3 rolled, reducing A2A to 0).
Do the Allies wish another round?

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:16 pm
by Orm
Do the Allies wish another round?
Indeed.
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:24 pm
by AllenK
Which boxes do the Allies wish to include?

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:26 pm
by Orm
Both.
4 surprise points on selecting surface combat.
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 5:58 pm
by AllenK
I used the remaining 2 surprise points to increase damage as Allied losses were already at NE.
Remarkably, the Italian transport survives but will be out of commission for a while.
Another round?

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 6:03 pm
by Orm
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 6:17 pm
by AllenK
Searches: Allies 8, Axis 10. No combat.
Japanese aircraft manage to frighten the horses.

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 6:20 pm
by AllenK
While German artillery pounds Gibraltar with some success.

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 6:37 pm
by AllenK
Japan rails Mil from Port Arthur to Taiyuan.
Italy moves Arm HQ and Mech in Spain.
Japs make a couple of minor moves in Southern China.
Over to Mayhemizer for German moves and the rest of the impulse.
RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 7:16 pm
by Mayhemizer_slith
Japan disembarks Mil to Tientsin.
Germany declares 15:24 attack against Gibraltar. Germany has 2 points shore bombardment and Allies have 20 points. How much are Allies going to use defensive shore bombardment?

RE: 4 player E-mail: A
Posted: Sun Nov 06, 2016 8:06 pm
by warspite1
Sorry gents but I assumed we were done for the evening. Just checked in after a dramatic end to Poldark [X(] to see that you have played on.
I think that in the absence of Ormster, and in view of how vital this attack is, we should adjourn for the evening.
RE: 4 player E-mail: A
Posted: Mon Nov 07, 2016 5:03 am
by Orm
ORIGINAL: Mayhemizer
Japan disembarks Mil to Tientsin.
Germany declares 15:24 attack against Gibraltar. Germany has 2 points shore bombardment and Allies have 20 points. How much are Allies going to use defensive shore bombardment?
CW adds all available defensive shore bombardment.
RE: 4 player E-mail: A
Posted: Mon Nov 07, 2016 5:19 am
by Mayhemizer_slith
Germany uses 2 points of shore bombardment.
No ground support from Germany. Does CW want to send planes? German fighter is ready to intercept.
RE: 4 player E-mail: A
Posted: Mon Nov 07, 2016 5:23 am
by Orm
No defensive air.
RE: 4 player E-mail: A
Posted: Mon Nov 07, 2016 3:30 pm
by Mayhemizer_slith
This truly was a suicide attack! First time I ever make attack with lower than 1:2 odds, looks like there is no fractional odds.
Picture will follow. (roll was 1)
RE: 4 player E-mail: A
Posted: Mon Nov 07, 2016 3:43 pm
by Orm
First time I ever make attack with lower than 1:2 odds, looks like there is no fractional odds.
Well. Then we, or you, have to simulate a fractional odds roll. Because the final odds matters. Each odds lower than 1:2 gives a die roll modifier of -1.