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RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 3:49 pm
by Mayhemizer_slith
ORIGINAL: Orm
First time I ever make attack with lower than 1:2 odds, looks like there is no fractional odds.
Well. Then we, or you, have to simulate a fractional odds roll. Because the final odds matters. Each odds lower than 1:2 gives a die roll modifier of -1.

When odds are 17:44, should I have fractional odds roll for 1:2 with out -1? If I do, then I would say it is 0,588 (44-17-17=10, 10/17=0,588). Fractional odds roll was 278.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:08 pm
by Orm
ORIGINAL: Mayhemizer

ORIGINAL: Orm
First time I ever make attack with lower than 1:2 odds, looks like there is no fractional odds.
Well. Then we, or you, have to simulate a fractional odds roll. Because the final odds matters. Each odds lower than 1:2 gives a die roll modifier of -1.

When odds are 17:44, should I have fractional odds roll for 1:2 with out -1? If I do, then I would say it is 0,588 (44-17-17=10, 10/17=0,588). Fractional odds roll was 278.
I am not sure this is correct.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:10 pm
by Mayhemizer_slith
Should there be fractional odds?

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:13 pm
by AllenK
I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:20 pm
by Orm
ORIGINAL: AllenK

I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.
That's good enough for me. [:)] Thank you. [&o]

Although you accidently wrote 5.333 instead of 7.333 but for the answer you used the correct answer 0.318.

And, yes, there should be fractional odds.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:20 pm
by warspite1
ORIGINAL: AllenK

I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.
warspite1

Pure. Frontier. Gibberish

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:22 pm
by Orm
So fractional odds was a success so no negative modifier on the 1:2 table.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:25 pm
by Mayhemizer_slith
So Axis lost only 2 units?

Can you AllenK continue if you want to rebase or reorganize something? If not, I will play impulse to end very fast and get to bed.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:30 pm
by AllenK
ORIGINAL: warspite1

ORIGINAL: AllenK

I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.
warspite1

Pure. Frontier. Gibberish

I don't follow you. I was simply trying to determine the odds based upon how the fractional odds rules are written.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:32 pm
by AllenK
ORIGINAL: Orm
ORIGINAL: AllenK

I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.
That's good enough for me. [:)] Thank you. [&o]

Although you accidently wrote 5.333 instead of 7.333 but for the answer you used the correct answer 0.318.

And, yes, there should be fractional odds.

So much for my proof reading. Well done for spotting the typo. 2.333/7.333 indeed.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 4:52 pm
by warspite1
ORIGINAL: AllenK
ORIGINAL: warspite1

ORIGINAL: AllenK

I think the calculation would be something along the following lines.

1:2 would be 22:44. You have 17:44. That rounds down to 1:3. Since 1:3 is actually 14.667, you have 2.33 towards 1:2 (17-14.667). The gap between 1:3 and 1:2 is 22-14.6667 = 7.333. The fractional odds would be 2.333/5.333 = 0.318.
warspite1

Pure. Frontier. Gibberish

I don't follow you. I was simply trying to determine the odds based upon how the fractional odds rules are written.
warspite1

[:)] Not a fan of Blazing Saddles then Keith? [:)]

I have nothing but admiration for anyone that understands numbers and maths and ****. They scare the living crap out of me.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 5:01 pm
by AllenK
ORIGINAL: warspite1

ORIGINAL: AllenK
ORIGINAL: warspite1


warspite1

Pure. Frontier. Gibberish

I don't follow you. I was simply trying to determine the odds based upon how the fractional odds rules are written.
warspite1

[:)] Not a fan of Blazing Saddles then Keith? [:)]

I have nothing but admiration for anyone that understands numbers and maths and ****. They scare the living crap out of me.

Long time since I last watched it.

Apart from THE scene, the only line I remember is Gene Wilde's "Look at that, steady as a rock....but I shoot with this hand". Close up of wildly trembing hand.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 5:04 pm
by AllenK
Okay, MWiF didn't allow any fractional roll and simply applied the -1 penalty for 1:3. This gave a net modifier of +1, whereas it should be +2. I've therefore manually input a 2 instead of the 1 Mayhemizer rolled to simulate the effect of the fractional roll. Losses are as below.

Having problems uploading the picture. The result was 2/-. Germany destroys Hamburg Mil and 1st Mot Div, leaving a disorganised X Inf in the hex.

Edit: Picture now loaded.

Image

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 5:07 pm
by AllenK
Italy uses Arm HQ to reorganise the Nav in Spain.

On a 4, turn continues.

RE: 4 player E-mail: A

Posted: Mon Nov 07, 2016 8:35 pm
by Courtenay
For some reason I am not seeing the pictures in people's posts. Anyone have any idea why?

RE: 4 player E-mail: A

Posted: Tue Nov 08, 2016 12:43 am
by Mayhemizer_slith
Was there a server under a maintaince or something like that?

RE: 4 player E-mail: A

Posted: Tue Nov 08, 2016 4:54 am
by warspite1
ORIGINAL: Mayhemizer

Was there a server under a maintaince or something like that?
warspite1

Yes - I have just been able to post a picture this morning that I could not last night.

RE: 4 player E-mail: A

Posted: Tue Nov 08, 2016 4:08 pm
by Orm
There will be no action by Western Allies this evening. The impossibility for US to transport convouys from USA to CW on US resources even though it should be allowed takes to much time trying to fix, or alternatively to get around. [:(]

RE: 4 player E-mail: A

Posted: Tue Nov 08, 2016 5:01 pm
by warspite1
Frustration city Arizona [:(]

RE: 4 player E-mail: A

Posted: Thu Nov 10, 2016 5:07 am
by warspite1
So gents how widespread do we think the fractional odds problem is? Is the game consistently getting the calculation wrong?