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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:11 pm
by Orm
Annoyed now that the SUB stayed out of it. Made a count on how many surprise points that were needed for it to be worthwhile. And then thought 'Nah.. that is never going to happen'. [:D]

Going to try to achieve something. So naval air combat. Use two surprise points to lower the allied air to air rating by one.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:16 pm
by Mayhemizer_slith
Axis rolled 13, Allies 9.

What happens next?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:21 pm
by Orm
Eliminate the AA fire (2 points?).

And then use the remaining points to increase the damage done.

And then target the CV Furious.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:26 pm
by Mayhemizer_slith
CV Furious is sunk.

Allies leave and sail to Scapa Flow.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:29 pm
by Mayhemizer_slith
One CVP was destroyed. Looks like pilot died too.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:32 pm
by Mayhemizer_slith
No combat on East Med (Allies 7, axis 5.)

Italians can initiate combat on CSV is they want to. CW can send NAV to box 0.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:33 pm
by Orm
That was a unlikely result in Bay of Biscay. [X(] Not that I am complaining.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:34 pm
by Orm
ORIGINAL: Mayhemizer_slith


Italians can initiate combat on CSV is they want to.
No. Thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 04, 2021 4:42 pm
by Mayhemizer_slith
Over to USSR for possible bombing and land moves.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 5:56 am
by jjdenver
43 JF i7 (cont):
2 GS in SU as shown. SU only has 1 FTR that can counter to each. Any Axis intercept and where to return? ty.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 6:25 am
by peskpesk
Plz, send IT FTR2 to the North hex and GE 4-str FTR2 to the South hex. Target bomber, return to starting hex if survive.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 7:42 am
by jjdenver
both SU FTRs counter. Stay after 1st round? Combats will be -1/+1 at Kiev and -2/+2 in south.

Edit:
I heard from Axis to stay. In the north air combat 1st round both miss.
2nd round Ax score DA, allies choose FTR to abort.
Al score DC but nothing to clear.
Red Air Force decides to stay another round. Red Air bomber also aborted.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 8:55 am
by jjdenver
In the south combat there is only one round with the Luftwaffe going down in flames.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 8:57 am
by jjdenver
The GAR is flipped.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 05, 2021 9:11 am
by jjdenver
43 JF i7 (allies) cont:
SU rails 4-3 from Manchuria to Archangel

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Dec 07, 2021 5:17 am
by jjdenver
43 JF i7 (allies) cont:
Soviets set up for 2 attacks in Russia.

First has 7 winterized units across a river in the marsh.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Dec 07, 2021 5:20 am
by jjdenver
2nd also has 7 winterized units and Zhukov in the attack as well as a 3-2 AA.

But I have one question which may cause me to include different units in the north attack (2-4 MOTDIV instead of 2-3 INFDIV). If SU calls blitz and takes a loss will the first loss be winterized or motorized? ty.

Also GE/IT will have a lot of planes that can commit. I don't think SU can fly any planes at all to the attacked hexes so Axis can decide about air support if you want to. There is also a 5-2 ART to the northwest of the south attacked hex that can fire.



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Dec 07, 2021 8:13 am
by Orm
ORIGINAL: jjdenver

But I have one question which may cause me to include different units in the north attack (2-4 MOTDIV instead of 2-3 INFDIV). If SU calls blitz and takes a loss will the first loss be winterized or motorized? ty.
First loss would be motorized.

Priority order for first loss are as follows:

1) ENG
2) Motorized
3) Winterized

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Dec 07, 2021 11:03 am
by peskpesk
Please post, image on southern attack.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Dec 07, 2021 8:38 pm
by jjdenver
Sorry image for southern attack is now corrected (I edited the post). Also if you are ok with it I'll determine order of losses for Axis based on logic if you are asleep (i.e. 11pm-7am Stockholm time) - but if not it's ok too I'll just wait.