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RE: Soviets Activated....

Posted: Thu Jun 28, 2018 10:11 am
by Lowpe
Aug 9,1942

One short range Kate attack nails a few minesweepers, while the other ....

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RE: Soviets Activated....

Posted: Thu Jun 28, 2018 10:15 am
by Lowpe
gets one plane thru ...

The scared IJN retreats back to Samah to replenish planes and combine while the deathstar is up to 270 fighters and 111 bombers.





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RE: Soviets Activated....

Posted: Thu Jun 28, 2018 12:34 pm
by Lowpe
Bit of good news. Dual Purpose: A submarine and torpedo magnet!

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RE: Soviets Activated....

Posted: Sat Jun 30, 2018 8:15 am
by Mahrgell
I have to admit, that while the usefulness of the Yamato is debatable, there is absolutely nothing more pleasing than getting her into a fight (big IF), getting her to hit something (another big IF) and see the other ship go down (not that big of an IF).

I believe you can make it happen :D

RE: Soviets Activated....

Posted: Sat Jun 30, 2018 10:53 am
by Lowpe
ORIGINAL: Mahrgell

I have to admit, that while the usefulness of the Yamato is debatable, there is absolutely nothing more pleasing than getting her into a fight (big IF), getting her to hit something (another big IF) and see the other ship go down (not that big of an IF).

I believe you can make it happen :D

She is on her way...and picking up escorts as she goes.

I changed her commander, too.

RE: Soviets Activated....

Posted: Sat Jun 30, 2018 12:58 pm
by jwolf
Those 46 cm shells are ... impressive. [8D] But as Mahrgell noted, you have to get through a lot of ifs firsts. May the luck finally shine on the IJN!

RE: Soviets Activated....

Posted: Sat Jun 30, 2018 6:35 pm
by Lokasenna
ORIGINAL: Lowpe

ORIGINAL: Mahrgell

I have to admit, that while the usefulness of the Yamato is debatable, there is absolutely nothing more pleasing than getting her into a fight (big IF), getting her to hit something (another big IF) and see the other ship go down (not that big of an IF).

I believe you can make it happen :D

She is on her way...and picking up escorts as she goes.

I changed her commander, too.

Bunji?!

RE: Soviets Activated....

Posted: Sun Jul 01, 2018 12:25 pm
by Lowpe
Aug 10th, 1942

Another day, another landing.

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RE: Soviets Activated....

Posted: Mon Jul 02, 2018 1:56 pm
by Lowpe
Aug 11, 19142

Trade one for one in fighter sweeps, Allies move ships outside of strike package, an Allied sub blunders into a mine, and I am hunting for AV troops anywhere I can find them...just don't have any. Stretched so thin everywhere.

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RE: Soviets Activated....

Posted: Mon Jul 02, 2018 2:22 pm
by jwolf
I am still astounded that the Allies can put so many troops, ships, and equipment together for this level of counteroffensive operations in August 1942. [X(]

RE: Soviets Activated....

Posted: Mon Jul 02, 2018 3:33 pm
by PaxMondo
How bad is the SOV border? Haven't seen a screen shot for a while … stable?

RE: Soviets Activated....

Posted: Mon Jul 02, 2018 3:35 pm
by DanSez
Curious, do 'we' get notifications on VP loss for garrison requirements of Allied bases?

He must be stripping all units possible to maintain this level of attack. Didn't we see a Dutch ground unit used to beed up an invasion in IndoChina? Soerabaja Bandoeng and Batavia have garrison requirements (approx. 120AV total).

How would you know if those bases are basically empty?

I guess the game would eventually gives this info to the Allies on Japanese bases, but is there any such intel reported back to Japan if the Allies ignore garrison requirements?






RE: Soviets Activated....

Posted: Mon Jul 02, 2018 6:35 pm
by ITAKLinus
ORIGINAL: jwolf

I am still astounded that the Allies can put so many troops, ships, and equipment together for this level of counteroffensive operations in August 1942. [X(]

I think Allied players are, on average, far too risk-adverse at the beginning. They get slaughtered for sure with a competent Jap on the other side and no Russians involved, still they can do a lot of damage eventually easing things later.

Or avoiding conquests much larger than the historical perimeter.


Much of the stuff allied player throws in this game are basically units that get destroyed in the very first months or are sent to garrison important bases in the rear.

Those unrestricted I mean

RE: Soviets Activated....

Posted: Tue Jul 03, 2018 10:00 am
by Lowpe
ORIGINAL: PaxMondo

How bad is the SOV border? Haven't seen a screen shot for a while … stable?

It has been pretty much a stalemate since I pushed back the last assault in the open.

RE: Soviets Activated....

Posted: Tue Jul 03, 2018 10:01 am
by Lowpe
ORIGINAL: DanSez

Curious, do 'we' get notifications on VP loss for garrison requirements of Allied bases?

He must be stripping all units possible to maintain this level of attack. Didn't we see a Dutch ground unit used to beed up an invasion in IndoChina? Soerabaja Bandoeng and Batavia have garrison requirements (approx. 120AV total).

How would you know if those bases are basically empty?

I guess the game would eventually gives this info to the Allies on Japanese bases, but is there any such intel reported back to Japan if the Allies ignore garrison requirements?

I doubt it. The Allies have a ton on units since I have destroyed so very, very few of them.

RE: Soviets Activated....

Posted: Wed Jul 04, 2018 9:46 am
by Lowpe
Aug 12, 1942

ABDA force from Quinhon moves decisively towards Cam Ranh Bay, which has no hope of stopping an attack.

Lots of engineers at Quinhon...



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RE: Soviets Activated....

Posted: Wed Jul 04, 2018 9:47 am
by Lowpe
Quinhon...

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The TF from Cam Ranh Bay reacted four times and simply returned back to Cam Ranh Bay despite having a different home base selected...maybe they can get away today.

RE: Soviets Activated....

Posted: Wed Jul 04, 2018 9:52 am
by Lowpe
Soviet front...very quiet.

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RE: Soviets Activated....

Posted: Wed Jul 04, 2018 9:57 am
by Lowpe
North Pacific

Prospects here are Very bleak.

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RE: Soviets Activated....

Posted: Wed Jul 04, 2018 9:58 am
by Lowpe
Will never take Manila.

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