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RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:30 pm
by Orm
Mar/Apr '41
End of Turn

Production:
China (6):
FTR2
MIL
GARR

CW (25 + 2 in compensation)(1 oil in UK was used for production):
TRS (1st)
3 x CP
CA (2nd)
PIL
2 x CVP0
CVP1
FTR2
FTR3
LND4
MIL
GARR
INF Div

France (3):
Saves all 3 BPs

USA (26):
AHQ
Repair 2 x TRS + CA (CW and French)
TRS (1st)
TRS (2nd)
2 x CP
Pilot
2 x CVP1
SUB

USSR (17):
AA
3 x INF
FTR2
LND2

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:32 pm
by Orm
May/Jun '41

Reinforcements:

Germany:
INF
2 x MIL
FTR2
FTR3

Removes FTR2

Italy:
2 x CA
CP
SUB
MIL

Japan:
ART
CVP1
CV
SUB
CP

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:32 pm
by Orm
May/Jun '41

Reinforcements:

Nat China:
Warlord
GARR
INF

CW:
MIL (IND)
MOT (CAN)
FTR2
FTR2 (SA)
3 x CVP1
LND2
2 x CP
CV

France:

USA:
INF
USS Washington

Com China:
MIL
HQI

USSR:
MTN Div - Vladivostok
INF + AA - Pskov
ARM - Gomel
MECH - Minsk

USSR Removes LND

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:33 pm
by Orm
May/Jun '41

Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 6 resources (1 oil)
USA -> France 3 BP
USA -> CW 5 resources (5 oil)
USA -> China 1 resource

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:48 pm
by Orm
May/Jun '41
Initiative

Allies and Axis compete in rolling low. Axis succeeds with rolling lowest but thereby leave the initiative to the Allies.



Image

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:50 pm
by Orm
May/Jun '41
Initiative

US is on the war path and demands that they move first. They have a few convoys that needs readjusting. [:D]

RE: 4 player E-mail: A

Posted: Mon Nov 21, 2016 6:57 pm
by Orm
May/Jun '41
Impulse #1 (Allied)

The summer begins with some rain in the North.

Edit: I had planned posting some pictures now but I had a crash so there will be no pictures until tomorrow. I will mail the save tomorrow as well.

Image

RE: 4 player E-mail: A

Posted: Tue Nov 22, 2016 4:31 am
by warspite1
Having had severe delays because of yet more convoy issues, we now have a bug at initiative stage leading to mad excepts [:@]

Stay tooned - hopefully normal service will be resumed as soon as possible.

RE: 4 player E-mail: AAR

Posted: Sat Nov 26, 2016 2:22 pm
by IBender
Can I get some thoughts / links leading to thoughts regarding Global War Russian Set up and Scrapping. Lots of territory to cover with few units. Also, there seem to be some options for consideration that I am unsure I understand the pros and cons of. Ie Bessarabia / Finland / Where to set up Zhukov and what to do with him / Also convoy points (Russia doesnt seem to have any trade occuring over water with anyone - so I am a little confused what to do with the cp for them.

Thank you

RE: 4 player E-mail: AAR

Posted: Sat Nov 26, 2016 2:25 pm
by IBender
lol sorry posted in wrong place.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 9:53 am
by Orm
ORIGINAL: warspite1

Having had severe delays because of yet more convoy issues, we now have a bug at initiative stage leading to mad excepts [:@]

Stay tooned - hopefully normal service will be resumed as soon as possible.
The initiative bug has now been bypassed. The game will continue later today. Or so I hope.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 2:17 pm
by Orm
No declarations of war.

Land: China
Combined: USSR, USA
Naval: France, CW

No Port Strikes.

India begins to patrol the three box of Cape St. Vincent with their Buffalo fighters.

USA send a TRS to The Hawaii Islands where it embarks one garrison from Honolulu. USS Houston sail from San Diego loaded with one division.

The Dutch TRS, loaded with one Indian Infantry Corps, sail from India to the Red Sea. The last remaining UK TRS, loaded with one FTR2, sail from South Africa to Cape Verde Basin.

Several cruisers and a couple of battleships have been sent out as convoy escorts.

Submarines have been directed to Italian Coast and the Western Mediterranean.

The RN patrols the Bay of Biscay with a couple of battleships and a cruiser.

Several battleships have been directed to Cape St Vincent.

HMS Eagle, without any air wing, leaves the port of Gibraltar. Will Germany intercept?

Image
Picture from May/Jun '41 Impulse #1 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 3:50 pm
by Mayhemizer_slith
Yes please.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 4:23 pm
by Orm
Gneisenau succeeds in intercepting HMS Eagle. The carrier then seeks the safety of the British battleships in the 0-box.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 5:04 pm
by warspite1
May/Jun 1941
Impulse: 1


Two areas for naval action - Italian Coast and Cape St Vincent.

Italian Coast
There is an He-115C, a Z.501 and 3 x fighters that can move into the area. What do the Axis want to do?

Image

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 5:39 pm
by warspite1
Okay gents - that's my lot for tonight.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 5:40 pm
by Mayhemizer_slith
No planes, thanks. Sorry for not noticing you edited that post before.

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 5:56 pm
by warspite1
With throws of 6 = Allied and 4 = Axis there is no combat.....

In Cape St Vincent HMS Birmingham searches for the Axis forces. Two Swordfish NAV, one 5-strength Hurricane and one 3-strength Gladiator head for the '0'-box. What do the Axis want to do with their 3 Italian NAV and 4 German fighters, 1 NAV and 1 LND?



Image

RE: 4 player E-mail: A

Posted: Sun Nov 27, 2016 6:24 pm
by Mayhemizer_slith
No planes thanks. We bring them next impulse with full range [;)]

RE: 4 player E-mail: A

Posted: Mon Nov 28, 2016 5:00 am
by warspite1
With throws of Allied = 6 and Axis = 9 there is no fighting in the CSV either.