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RE: 150k hits - Thx guys! :-)
Posted: Fri Sep 08, 2006 11:02 pm
by VSWG
Well, you have to admit that it is quite counter-intuitive - logically, you would assume that the unit's air HQ is responsible for replacements, not the base's command HQ.
At least this provides us with a reason to assign bases to command HQs in the area. It's the only reason I know of to spend those PPs, though.
RE: 150k hits - Thx guys! :-)
Posted: Fri Sep 08, 2006 11:12 pm
by PzB74
I actually moved more supplies to Ulithi yesterday...this is the base were the Southern Area Army HQ is based and
it had dropped below 20k supplies. Even though it is based thousands of miles away from the PIs, it still seems like all sub Air HQs of
the Southern Area Army HQ will not be able to provide ac/pilot replacements with less than 20k supplies unless their mother HQ got 20k supplies itself.
This may have explained a few things and thought me more about WitP logistics than I've learned over the last few years [;)]
Will count the hexes from Ulithi to Clark tomorrow!
Will consider moving Southern Area Army HQ to Manila.
RE: 150k hits - Thx guys! :-)
Posted: Sat Sep 09, 2006 12:06 am
by PzB74
Another quiet turn. Andy must be planning something really bad to give me more than a months
breathing space. That's all I need to revive my shattered Air Force and re-organize my Army.
Some 230 Oscar IIs arrived in reformed Sentais in Japan today. It's a must to have ca 30% Oscars
in any base defended by high quality interceptors as the enemy prefers easy pickings [;)]
Some 20 new frigates (PCs) have joined the Combined Fleet. They got a decent AA armament (120-160)
and will form ASW and anti PT boat squadrons. In an emergency they can be used to distract enemy
surface combat TFs by expending their OP points, fuel and ammo.
Most of our 50 destroyers, 20 cruisers and 10 battleships are now ready for action.
Need another 30-45 days to prepare the KB.
AFTER ACTION REPORTS FOR 08/30/44
Air Combat
We managed to Draw some attention to good ole Truk [;)]
Day Air attack on Truk , at 63,78
Japanese aircraft
no flights
Allied aircraft
F-5C Lightning x 4
PB4Y Liberator x 12
B-24J Liberator x 42
Japanese aircraft losses
G4M2 Betty: 1 destroyed
E13A1 Jake: 1 destroyed
Allied aircraft losses
PB4Y Liberator: 1 damaged
B-24J Liberator: 1 damaged
Japanese ground losses:
32 casualties reported
Guns lost 4
Airbase hits 18
Airbase supply hits 3
Runway hits 63
--------------------------------------------------------------------------------
Day Air attack on TF at 60,82
Japanese aircraft
G4M2 Betty x 6
Japanese aircraft losses
G4M2 Betty: 1 damaged
Allied Ships
AK George Sterling - dud torpedo hit
AK Scotia
-------------------------------------------------------------------
Ground Combat
Ground combat at Banjarmasin
Allied Shock attack
Attacking force 54997 troops, 500 guns, 537 vehicles, Assault Value = 1427
Defending force 9563 troops, 13 guns, 0 vehicles, Assault Value = 115
Allied max assault: 1674 - adjusted assault: 964
Japanese max defense: 80 - adjusted defense: 15
Allied assault odds: 64 to 1
Japanese ground losses:
7742 casualties reported
Guns lost 10
Allied ground losses:
208 casualties reported
Guns lost 6
--------------------------------------------------------------------------------
Sunrise in the Pacific

1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 8:45 am
by PzB74
Take a look at this Hikotai; it was not in combat yesterday, but is still missing 15
crack pilots..... The same is the case with MOST of my air units, they're missing between
1 and 16 pilots all over the map without being in combat [X(]
First time this happened, and it happened suddenly and randomly? to most air units with a
mission, CAP, training etc.
Sent the turn to Joe Wilkerson. Needless to say, this is serious with a capital S.
Anyone experienced anything similar?

RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 8:48 am
by PzB74
Why does all this crazy stuff always happen to Japan? [:(]
Pretty sure it's a conspiracy by now.....
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 9:26 am
by Sneer
allies need all help possible in PBEM
they have not enough ships and planes and their quality is dramatically low
everybody knows that[8D]
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 11:22 am
by Przemcio231
maybe they got Malaria???
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 1:02 pm
by PzB74
It's all up to Joe Wilkerson and Matrix now...hopefully they can fix the problem! [&o]
If not we're at roads end for this game [X(]
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 4:33 pm
by pauk
i remember the missing Zeke bug and not sure if there was a missing pilots bug also? (when air losses exceded 30 K or something, pilots start to dissapearing?
I believe that Zeta can explain or correct me...? Zeta?
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 4:33 pm
by Ron Saueracker
ORIGINAL: PzB
Why does all this crazy stuff always happen to Japan? [:(]
Pretty sure it's a conspiracy by now.....
I think it is universal...I've been noticing this stuff with CHS at start but this may have been done on purpose.
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 5:25 pm
by PzB74
I have sent some turns to Joe and he will take a look.
He says it may be something with the pilot array filling up.
Air losses:
19500 Allies
31500 Japan
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 7:49 pm
by Naskra
This could be serious if you have run up against some sort of 32k limit.
RE: 1000 days of war...and a serious bug
Posted: Sat Sep 09, 2006 10:28 pm
by Oliver Heindorf
I remember that we had a pilot pool drain out in late 2004 too under some circumstances but I dont remember details.
RE: 1000 days of war...and a serious bug
Posted: Mon Sep 11, 2006 8:00 pm
by PzB74
Probably Japan loosing so many pilots in A2A that the pilot array got clogged [;)]
I'm the ultimate bug finder, always manage to dig something new up <G>
Confident that a fix will be found! Imagine a game were you still receive support years after it was released [&o]
According to Joe Wilkerson this can happen to any long term WitP games, so it's possible that this is an issue that
must be solved anyway.
RE: 1000 days of war...and a serious bug
Posted: Tue Sep 12, 2006 5:16 am
by Fishbed
RE: 1000 days of war...and a serious bug
Posted: Tue Sep 12, 2006 4:17 pm
by PzB74
Meanwhile in Berlin; yearly Axis Fanboy panzer mess
A division of these would do wonders against Stuarts and Shermans [:D]

RE: 1000 days of war...and a serious bug
Posted: Tue Sep 12, 2006 9:33 pm
by Rob Brennan UK
Hope you get it sorted out PzB , i'd hate to see this iconic AAR die [:(]
Fingers crossed
RE: 1000 days of war...and a serious bug
Posted: Wed Sep 13, 2006 2:05 am
by The Duke
Hope you work out the problem; I'm in April '44 in my PBEM as the Japanese, and 1) I need this AAR to keep my chin up [;)] and 2) I don't want to run into the same problem in the near future.
RE: 1000 days of war...and a serious bug
Posted: Wed Sep 13, 2006 7:54 pm
by PzB74
We're getting positive signals from Joe W. - may take a little time, but as earlier stated, I'm sure the Matrix guys will
get us back on track again! [8D] It's amazing to get such excellent support 3-4? years after WitP was released, but then again, WitP
has never been a plain game, has it? [&o]
RE: 1000 days of war...and a serious bug
Posted: Wed Sep 13, 2006 8:15 pm
by Nikademus
[8D]
