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RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 6:53 pm
by TheElf
ORIGINAL: Norm3

Is there a cap on total number of pilots as in WITP? I think it was 20,000 initially and one upgrade improved that to 30,000. Just wondering because if so many new air units are being added, won't that affect the cap on pilots?
The database is much bigger. Not sure what the new limitations are.

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 7:40 pm
by NormS3
Will there be a chance for naval search to misidentify and thus mislead air strikes onto coral reefs and whales?  Or simply to say there is a task force in one hex when in fact it is several away.  I guess kinda like a random (low) chance for spotting mishaps to better, simulate war time nerves and inexperiance?

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 8:36 pm
by TheElf
ORIGINAL: Norm3

Will there be a chance for naval search to misidentify and thus mislead air strikes onto coral reefs and whales? Or simply to say there is a task force in one hex when in fact it is several away. I guess kinda like a random (low) chance for spotting mishaps to better, simulate war time nerves and inexperiance?
The question is will you realize it when it happens or come to me and say this is broken?[;)]

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 8:44 pm
by wworld7
ORIGINAL: Norm3

Will there be a chance for naval search to misidentify and thus mislead air strikes onto coral reefs and whales?

Reefs are ok

But PLEASE no whales or dolphins.

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 8:48 pm
by NormS3
I wouldn't, but I see your point, maybe a button you can turn on and off (insert smiley)
Sorry sometimes my creativity runs away with my mind.  How do you insert the smileys?

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 8:49 pm
by NormS3
My bad flipper. It was careless of me to not worry about the feelings of the smartest of all mammals

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 8:57 pm
by wworld7
You are forgiven.

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 9:08 pm
by NormS3
One more question and I'll leave you to important stuff. Will there be a Dumbo mission type or a better chance to retrieve/rescue pilots, perhaps as the war goes on?

I lied 2nd question popped into my head. When pilots are MIA or WIA is there a set time for them to come back (WIA) or when they are declared KIA or return from being missed?

Really sorry now I have a 3rd question. So we can individually select a pilot and send them back to train others or is it just leaders of the unit?

Thanks

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 10:34 pm
by langley
ORIGINAL: Dixie

I like the idea of Lizzies being used as light bombers [8D] I don't know if this has been covered yet, but here's some stuff I would like to see that either isn't really in the current game or isn't there at all:

Blenheim MkV
A few of the unarmed Beauforts that were in Singers at the start of the Pacific war and were used for recce missions
Some of the modified Buffaloes that were used for similar missions IIRC
Thunderbolt MkI & MkII
Liberator GRV etc for proper anti-sub missions
Ansons
Hurricane IIb
Hurricane IIc
Hurricane TRII
Hurricane IV
Spitfire PRIV
PR Mitchells
Beaufighter MkIc
Beaufighter MkX (I don't think the RAF used them for lugging torps around in SE Asia)
Beaufort transports as used by the RAAF

One for the JFBs out there: How about the ability to employ a limited number of prototype a/c before their general introduction (a la the Tojo in China), may be beyond the limits of what is poissible though...
A proper RAF Tiger Force [&o]
Maybe sticking 8 Sqn under a restricted command to stop the Allied player moving them from Aden where they spent most of the war carrying out ASW.
Royal Navy MONABs and shore based squadrons

I know some of this is probably in already and some of this is obviously far more likely than other stuff, but as the actress said to the bishop 'If you don't ask you don't get'. [;)]

You will learn to dread my posts [:D]

EDIT: What Brady said in the post under mine [:D]
I think you have hit the nail on the head, I like this a lot. May I also suggest 21 RAAf starts with Buffalo Mk Is Also why not give Boston Mk III artwork to the RAAF for 22 squadron RAAF.
For the USAAF are the P40F and P40K both in?

RE: Admiral's Edition Air War Thread

Posted: Wed Dec 12, 2007 10:39 pm
by langley
Another Thing while I think of it will aircraft have a start Production date and an end production date in the database!

Cheers

MJT

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 1:49 am
by spence
For the USAAF are the P40F and P40K both in?

I believe all the F model P40s ended up in Europe/the Med. All of the E's ended up either in the Pacific or as Kittyhawk Is which in many if not most cases was in the Pacific.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 6:02 am
by pad152
Blimps

What are they really good for?

What will they do in the game?

Does Japan get them?

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 6:45 am
by bradfordkay
I like the decreased a/c availability mentioned, but this does bring up one question: Mogami was adamant about the influence that having high numbers of unit fragments scattered across the map had on the leader bug. It seems to me that we will have more unit fragments if the squadrons take forever to repair damaged a/c. Has that influence on the leader bug been tamed (like, probably, a long time ago and I just overlooked that part of the announcements?)??

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 8:57 am
by TheElf
ORIGINAL: langley

Another Thing while I think of it will aircraft have a start Production date and an end production date in the database!

Cheers

MJT

Yes.

Timtom can expand on this answer.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 9:01 am
by TheElf
ORIGINAL: spence
For the USAAF are the P40F and P40K both in?

I believe all the F model P40s ended up in Europe/the Med. All of the E's ended up either in the Pacific or as Kittyhawk Is which in many if not most cases was in the Pacific.


No F's. K's are in.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 9:05 am
by TheElf
ORIGINAL: Norm3

One more question and I'll leave you to important stuff. Will there be a Dumbo mission type or a better chance to retrieve/rescue pilots, perhaps as the war goes on?

I lied 2nd question popped into my head. When pilots are MIA or WIA is there a set time for them to come back (WIA) or when they are declared KIA or return from being missed?

Really sorry now I have a 3rd question. So we can individually select a pilot and send them back to train others or is it just leaders of the unit?

Thanks

No.

Yes.

Yes.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 10:40 am
by Apollo11
Hi all,

"TheElf" can you please check this out regarding new and upcoming WitP AE:


I don't think this was asked before regarding upcoming WitP-AE...

Is there any modification to airbase overstacking rule?

Are there any modifications that differ 1-engine planes from 2-engine and 4-engine aircraft (all regarding stacking rules of airbases)?


Thanks in advance!


Leo "Apollo11"

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 11:25 am
by el cid again
Since there are blimps - and ultra long range recon aircraft - can aircraft stay in the air longer than 24 hours? 48 would be enough to cover all cases - or near enough to live with.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 2:05 pm
by timtom
ORIGINAL: Dixie

Blenheim MkV
A few of the unarmed Beauforts that were in Singers at the start of the Pacific war and were used for recce missions
Some of the modified Buffaloes that were used for similar missions IIRC
Thunderbolt MkI & MkII
Liberator GRV etc for proper anti-sub missions
Ansons
Hurricane IIb
Hurricane IIc
Hurricane TRII
Hurricane IV
Spitfire PRIV
PR Mitchells
Beaufighter MkIc
Beaufighter MkX (I don't think the RAF used them for lugging torps around in SE Asia)
Beaufort transports as used by the RAAF

One for the JFBs out there: How about the ability to employ a limited number of prototype a/c before their general introduction (a la the Tojo in China), may be beyond the limits of what is poissible though...
A proper RAF Tiger Force [&o]
Maybe sticking 8 Sqn under a restricted command to stop the Allied player moving them from Aden where they spent most of the war carrying out ASW.
Royal Navy MONABs and shore based squadrons

Yes on most of these.

ORIGINAL: langley

Another Thing while I think of it will aircraft have a start Production date and an end production date in the database!

Yes, except on-board production is SAIEW
ORIGINAL: pad152

What are they really good for?

[patrolling sealanes a loooong way away from the action]

What will they do in the game?

[see above]

Does Japan get them?

[AFAIK, only the USN has blimps in operational units]

ORIGINAL: el cid again
Since there are blimps - and ultra long range recon aircraft - can aircraft stay in the air longer than 24 hours? 48 would be enough to cover all cases - or near enough to live with.

Sadly no. The basic turn structure remains the same, so we have to accept some abstraction on this point.

RE: Admiral's Edition Air War Thread

Posted: Thu Dec 13, 2007 3:23 pm
by NormS3
A follow up on my 2nd question, where can I find out how long it usually takes or % chance of either happening?