Page 17 of 62
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 11:50 am
by Montbrun
ORIGINAL: Speedy
And here's TAN 2 up close and she's showing as being 1500 full of fuel which doesn't make sense..........
Turn on "Remain on Station" and it will fill - I've had it happen a couple of times.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 11:55 am
by Don Bowen
Mouseover here.

RE: Manual inconsistency
Posted: Wed Aug 12, 2009 12:30 pm
by Speedysteve
Yup and it says 906 fuel and the rest oil. Wasn't clear to me but WAD
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 1:07 pm
by Don Bowen
ORIGINAL: Speedy
Yup and it says 906 fuel and the rest oil. Wasn't clear to me but WAD
It's just a matter of room on the screens. We'd have to double the size of the screen to put all the data on it, and then the background would be completely obscured. Lots of stuff in mouse overs.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 8:16 pm
by Sardaukar
And another thing...
Sub patrols do not seem to work. System works per se, but results are very deadly to one's subs. I use "Patrol around target" since it is quickest way to set sub patrols. Following problems:
1. Subs stay too long in their patrol area, running out of fuel and gathering massive sys damage.
2. Subs returning to patrol area despite being damaged. I do not think that subs should return to patrol automatically if having 20 sys damage etc.
3. Repeated surface attacks...often lot of damage to subs. Even worse, daylight surface attacks against armed ships.
4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.
I have now played 8 Dec campaign to end of May 42. Just checked and noticed that about half of my subs out on patrol sport quite heavy damage, caused by one or another reason. I think this makes submarine war quite unplayable and I have lost my "suspension of disbelief". I am quite fed up with subs running out of fuel 10 hexes before home port etc.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 8:29 pm
by Terminus
Submarine warfare is not "unplayable" at all.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 8:50 pm
by Battleline
Japanese Homing Torpedoes at PH
Every time I run the game with historical first turn or read an AAR in this forum, it seems that all battleships are being hit by torpedoes.
As we know, the historical setup that some battleships, such as the Tennessee and Maryland were moored inboard other battleships (which historically protected them from torpedo strikes, but wedged them in when the outboard ships sank) and Arizona was somewhat protected by Vestal. Also, the Pennsylvania was in drydock.
Is there any way to represent this historical setup?
It seems to be a punch below the belt to have a surprise attack with shallow running torpedoes AND homing qualities!
Thanks,
Battleline
Overall, this seems to be an excellent game which should provide years of entertainment.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 9:20 pm
by Don Bowen
ORIGINAL: Sardaukar
4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.
From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.
RE: Manual inconsistency
Posted: Wed Aug 12, 2009 10:13 pm
by Mike Scholl
ORIGINAL: Battleline
Japanese Homing Torpedoes at PH
Every time I run the game with historical first turn or read an AAR in this forum, it seems that all battleships are being hit by torpedoes.
As we know, the historical setup that some battleships, such as the Tennessee and Maryland were moored inboard other battleships (which historically protected them from torpedo strikes, but wedged them in when the outboard ships sank) and Arizona was somewhat protected by Vestal. Also, the Pennsylvania was in drydock.
Is there any way to represent this historical setup?
It seems to be a punch below the belt to have a surprise attack with shallow running torpedoes AND homing qualities!
Thanks,
Battleline
Play the December 8th start....
RE: Manual inconsistency
Posted: Thu Aug 13, 2009 12:13 am
by Sonny II
ORIGINAL: Don Bowen
ORIGINAL: Sardaukar
4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.
From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.
Scen 1 when Manila falls.
RE: Manual inconsistency
Posted: Thu Aug 13, 2009 1:48 am
by Don Bowen
Come on guys, I need a save. I can't set up a game and run it until Manila falls....
RE: Manual inconsistency
Posted: Thu Aug 13, 2009 3:37 am
by Sardaukar
ORIGINAL: Don Bowen
ORIGINAL: Sardaukar
4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.
From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.
Dec 8 start campaign.
RE: Manual inconsistency
Posted: Thu Aug 13, 2009 3:40 am
by Sardaukar
ORIGINAL: Terminus
Submarine warfare is not "unplayable" at all.
Well, if most of your subs end up heavily damaged by events you have little or no chance to influence, I think there is something wrong. Yes, I can play sub war, but casualties are very excessive in terms of sunk and damaged subs. Maybe there should be some toning down with surface gun attacks.
I wish I could add save here, but it's 2.54 megs and too big to upload.
Here are my sub losses so far:

RE: Manual inconsistency
Posted: Thu Aug 13, 2009 4:00 am
by Sardaukar
And I don't think these look like sustainable sub ops....

RE: Manual inconsistency
Posted: Thu Aug 13, 2009 4:00 am
by Sardaukar
More:

RE: Manual inconsistency
Posted: Thu Aug 13, 2009 4:01 am
by Sardaukar
More:

RE: Manual inconsistency
Posted: Thu Aug 13, 2009 4:01 am
by Sardaukar
And more:

RE: Manual inconsistency
Posted: Thu Aug 13, 2009 4:03 am
by Sardaukar
Note how many subs sport quite substantial damage...and also how many subs have run out of fuel on patrol. And those subs are not ones that set their home port to SF, these are operating from PH, Perth and Darwin...they just like to run dry and then come home with sails...
"Return same route" problem.
Posted: Thu Aug 13, 2009 7:28 am
by Sardaukar
"Return same route" problem.
I have this TF, it was Continuous Supply convoy, with waypoints. LA- PH - hex SE of Christmas I. - Suva.
However, when TF started to return, it did not follow the same route, but plotted course directly to LA, course was not passing hex just SE of Christmas Island or PH (where it was supposed to refuel).
So taskforces seem not to obey "Return same route". See picture:
(I have save, but it is 2.6 MB and I cannot attach it here.)

RE: "Return same route" problem.
Posted: Thu Aug 13, 2009 10:35 am
by Don Bowen
ORIGINAL: Sardaukar
"Return same route" problem.
(I have save, but it is 2.6 MB and I cannot attach it here.)
Attach it in Tech Support Forum