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RE: Da Babes Mod

Posted: Thu Feb 04, 2010 8:48 pm
by jcjordan
Thanks, RHS was a late offshoot of CHS put out by some of the old timers, many of whom probably did some of the data/oob work on AE or at least beta tested it.

RE: Da Babes Mod

Posted: Thu Feb 04, 2010 9:40 pm
by Anonymous
ORIGINAL: jcjordan
Thanks, RHS was a late offshoot of CHS put out by some of the old timers, many of whom probably did some of the data/oob work on AE or at least beta tested it.
I am sorry I work on this for more than two years now and I never heard of Rhs but I heard a lot of CHS. I do not know what sorts of things you are talking about.

MO

RE: Da Babes Mod

Posted: Sat Feb 06, 2010 2:46 am
by Central Blue
ORIGINAL: Osterhaut

ORIGINAL: stuman
Hello Osterhaut [:)]

I having been playing against the AI with Lite and have encountered no issues so far ( through about March '42 ). Good job guys, thx.
Hello stuman [;)]

I am so glad you are having fun, that is why we are doing this so you can have fun. I am glad you have no issues that feels very good. There is a broken thing with groups on aircraft carriers re-sizing. It is broken in the regular scenarios so it is too broken in the lite, but it will not stop you from having fun so just ignore it. There is going to be a big change on the lite soon, but it is not going to be so big that you can not go on having fun with your game [;)] i hope this will be the last change for the lite because I play too and do not like starting over for every little thing.

MO

So this project is still moving ahead? You can woof officially on this?



RE: Da Babes Mod

Posted: Sat Feb 06, 2010 4:12 pm
by Anonymous
ORIGINAL: Central Blue
So this project is still moving ahead? You can woof officially on this?
Yes. woof woof woof. There is much going on jwe calls it urban renewel and it will help the ASW like the submarine tubes help the submarines. And J will come here again when he goes out of jail he will just not go the forum, this is my mistake, so sorry.

MO

RE: Da Babes Mod

Posted: Sat Feb 06, 2010 4:37 pm
by drw61
This is good news! I'm very glad JWE will be back.

ORIGINAL: Osterhaut

ORIGINAL: Central Blue
So this project is still moving ahead? You can woof officially on this?
Yes. woof woof woof. There is much going on jwe calls it urban renewel and it will help the ASW like the submarine tubes help the submarines. And J will come here again when he goes out of jail he will just not go the forum, this is my mistake, so sorry.

MO

RE: Da Babes Mod

Posted: Sat Feb 06, 2010 6:57 pm
by stuman
ORIGINAL: drw61

This is good news! I'm very glad JWE will be back.

ORIGINAL: Osterhaut

ORIGINAL: Central Blue
So this project is still moving ahead? You can woof officially on this?
Yes. woof woof woof. There is much going on jwe calls it urban renewel and it will help the ASW like the submarine tubes help the submarines. And J will come here again when he goes out of jail he will just not go the forum, this is my mistake, so sorry.

MO

Darn straight. Don't understand this ban at all to be honest. But oh well. Lite is fun, I am really looking forward to the " Heavy " version.

RE: Da Babes Mod

Posted: Sat Feb 06, 2010 9:34 pm
by Central Blue
ORIGINAL: Osterhaut

ORIGINAL: Central Blue
So this project is still moving ahead? You can woof officially on this?
Yes. woof woof woof. There is much going on jwe calls it urban renewel and it will help the ASW like the submarine tubes help the submarines. And J will come here again when he goes out of jail he will just not go the forum, this is my mistake, so sorry.

MO

Thank you. I just never know who is who, or who knows who. Sounds like you are helping out on the project.

I will keep an eye on this thread. I am really looking forward to seeing the changes in support and base build up -- which I gather is a big part of the mod.

RE: Da Babes Mod

Posted: Sun Feb 07, 2010 4:11 am
by Mac Linehan
ORIGINAL: JWE

Groeten van Amerika, Jo.

Da Big Bad Babes has got bigger and bigger. There are some very exciting code enhancements that we were allowed to do. This has a major effect on how things get defined. The enhancements must be absolutely transparent to stock scenario files, so the testing schedule has necessarily doubled.

Some of the major tweaks we are doing will not be recognized or implemented till the new code comes out, so that is a pacing item for DBBB. But when it hits town, it will really float your boat. Can’t really talk about some of the more fun AEaster Eggs just yet, but just as an example, submarines, with the split-tube configuration, can fire different numbers of torpedoes at different “types” of ships; they might shoot 6 at a CV, but only 2 at a merchie, and only one at a trawler, fx. Of course, the new algorithm reduces to ‘stock’, in the limit, so there will be no impact on ‘official’ scenarios.

The other eggs are still in major test mode, so things are still indeterminate. We want to get it right the first time, so a bit more patience will be required. However, that patience will be very well rewarded.

JWE -

am playing the "Lite Babes" now and loving it! My sincere thanks to you and your Team Members for a First Class product. I sincerely appreciate the time and effort you must be putting into this mod. Will wait patiently for as long as necessary for Big Brother to show!

Mac

RE: Da Babes Mod

Posted: Mon Feb 08, 2010 4:00 pm
by Herrbear
Was the change in submarine loads changed in Da Babes?

RE: Da Babes Mod

Posted: Tue Feb 09, 2010 5:23 am
by Buck Beach
Yes Brum, torpedo tubes were broken down into basicly groups of two so a sub wouldn't shoot his entire load at a single ship.

Here is the thread: tm.asp?m=2347573

JWE has an attachment at or near the begining that will change things to this end (and give you instructions I believe). Many have tried it and like it and I wouldn't be surprised if it doesn't make it to the main game with the next update.

RE: Da Babes Mod

Posted: Tue Feb 09, 2010 5:21 pm
by Anonymous
The new Babes Lite is postes up to the Rogue USMC website soon. I think everything is finished with the lite now and it is stabile. Lite has all of the fixes to the cag groups and all the submarine tubes and some asw fixes and some other fixes. It has much urban renewel too so there is now slots space for modding in the right places. Jwe has instructions ready for the new lite.

This is the last definitive change to the lite. You do not have to use it to have fun with present games, but when it is time to start over it will be there. Nothing is going to change the lite again because all the work is now going to the Big Bad Mod, so if you play with the lite you will be ok for a long time.

The special things will not be in any regular patch because it is too different to put into a regular game. But there is special code that makes the special things work better and you can see when the next patch comes without restarting any game.

RE: Da Babes Mod

Posted: Tue Feb 09, 2010 6:00 pm
by Buck Beach
ORIGINAL: Osterhaut

The new Babes Lite is postes up to the Rogue USMC website soon. I think everything is finished with the lite now and it is stabile. Lite has all of the fixes to the cag groups and all the submarine tubes and some asw fixes and some other fixes. It has much urban renewel too so there is now slots space for modding in the right places. Jwe has instructions ready for the new lite.

This is the last definitive change to the lite. You do not have to use it to have fun with present games, but when it is time to start over it will be there. Nothing is going to change the lite again because all the work is now going to the Big Bad Mod, so if you play with the lite you will be ok for a long time.

The special things will not be in any regular patch because it is too different to put into a regular game. But there is special code that makes the special things work better and you can see when the next patch comes without restarting any game.

I have modded my Da Babes lite extensively, could you please give me a rundown of what this new version brings to the party. It's not that I am that far into my game to start over, it's I would like to avoid starting out with a fresh database. If you can help me out with telling me what's new, I can adjusted those items manually in my mod.

Buck

RE: Da Babes Mod

Posted: Tue Feb 09, 2010 9:24 pm
by oldman45
Buck I don't see anything over there saying an updated Babes lite was put up.

RE: Da Babes Mod

Posted: Tue Feb 09, 2010 11:15 pm
by Buck Beach
ORIGINAL: oldman45

Buck I don't see anything over there saying an updated Babes lite was put up.

Thank you, I misunderstood.

Buck

RE: Da Babes Mod

Posted: Thu Feb 11, 2010 4:40 pm
by JWE
[edit] whoops. Should keep my mouth shut and let MO do his thing. Sorry.

RE: Da Babes Mod

Posted: Thu Feb 11, 2010 11:51 pm
by Big B
Welcome back...Mr Kotter [:)]
ORIGINAL: JWE

[edit] whoops. Should keep my mouth shut and let MO do his thing. Sorry.


Image

RE: Da Babes Mod

Posted: Fri Feb 12, 2010 7:58 am
by chesmart
Welcome back JWE 

RE: Da Babes Mod

Posted: Fri Feb 12, 2010 9:40 am
by herwin
ORIGINAL: JWE

[edit] whoops. Should keep my mouth shut and let MO do his thing. Sorry.

Welcome back!

RE: Da Babes Mod

Posted: Fri Feb 12, 2010 4:36 pm
by Central Blue
the Cooler King returns.

Anyone know what is in the new Babe's Lite?

RE: Da Babes Mod

Posted: Fri Feb 12, 2010 6:19 pm
by JWE
Well, there's tons.

There's the sub tube stuff, and some DD ASW that Mo did, and a redo of of the PH BBs that makes life more realistic for them. And then "everything" has been aggregated and moved into chunks, so that modding will be easier, and more stuff added, and oh .. my. Just gonna have to check it out because there's too much to talk about.

Good thing is the Lite is done. I mean, unless there is some rancid bug somewhere that requires ALL scenarios to be updated, Lite is done ! Go forth and multiply.