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RE: Turn 102
Posted: Mon Apr 26, 2010 5:18 pm
by Da_Huge_D
ORIGINAL: Ribak
The speed is gigantic ... both the updates and the offensive [;)]
Indeed. IMO we have good tempo going on (about 1.2 turns/day).
ORIGINAL: Ribak
it would be great if you two guys could post your losses before and after "case blue", just to give your followers a better insight. What do you think?
Ps: Love the historical pictures, keep it up [:D]
Hey, that's great idea. I Will definitely do that. Case Blue's shock ends next turn so then i'll post my side of AAR-Update (for awhile).
RE: Turn 102
Posted: Mon Apr 26, 2010 6:32 pm
by larryfulkerson
ORIGINAL: Ribak
...it would be great if you two guys could post your losses before and after "case blue", just to give your followers a better insight. What do you think?
According to the following picture I lost about 15K HRS squads during case blue. Whoa. I'm wondering if Dave lost something like that in Rifle Squads. My boys are down to 1/2 strength now. I'd better rest them before the winter offensive starts. Also, I checked the losses in turn 103 I had in my game against Curt Chambers and my losses this time are way way more than in my game with Curt. In my Curt game in turn 103 I had something like 37K assigned HRS's and this time I have only something like 29K HRS's.

RE: Turn 103
Posted: Tue Apr 27, 2010 2:29 am
by larryfulkerson
I finally finished Axis turn 103 and published the AAR here:
http://www.mediafire.com/file/nbzz3hrz1 ... copy.html
Case Blue concludes and now we're back to the regular war. My boys are tired so I gave them a day off.
RE: Turn 102
Posted: Tue Apr 27, 2010 4:17 pm
by el cid
ORIGINAL: larryfulkerson
I thought I might mention some potential problem I had so you guys won't have it too.
I moved my Slavic units by boat from their home port to a spot adjacent to the port they were going to attack and without thinking assigned them to attack immediately after moving them. I didn't check how many movement points they had already used to get there because the distance they moved was so small. I noticed that the attack was going to use 50% of the turn and decided that maybe they didn't have to attack in round 1 ( and burn half of my turn ) so I cancelled the attack and noticed that both of them went immediately to 0 movement points and went back to embarked mode adjacent to an enemy unit ( and therefore were under risk of being attacked ). The next turn ( Dave didn't attack them thank goodness ) in round 1 again, without moving them at all I assigned them to attack the same enemy unit and I noticed that the attack was going to take 50% of the turn again. I didn't want to have them stationary, in embarked mode, adjacent to an enemy unit and under risk of attack again so I decided to let the attack proceed even though it was going to burn half of my turn.
I'm saying this because I'm thinking maybe it's a smallish bug in the TOAW game engine. On the other hand it just MAY be a feature to do my Slavic units this way. I'm not sure. Either way I don't like the way it treated my units ( reverting to embarked mode, movement points going to zero after the cancellation of an attack, and taking 1/2 of the turn even though they didn't move at all ).
well I do not think is a bug. It is a (maybe little) known fact that an ambush attack will take 50% of its turn to start. I believe it was put so to simulate the dificulty and extra planning of an amphibious attack. And I do not think this is mentioned in the manual.
RE: Turn 104
Posted: Tue Apr 27, 2010 11:31 pm
by larryfulkerson
Dave did another one of his pull-back's and I'm hot in pursuit. The graphic below shows the situation at the beginning of round 2 and I'm doing mop-up with some units while other units are racing after the Soviets. Dave left some units behind to screen his withdrawl and I expect that perhaps 5/8 of them will be able to escape but I think maybe I've caught a large portion of them in a series of small pickets. I dropped the paratroopers to help cut off the supply to a rather large pocket and I'm hoping to get them out of there before they get destroyed. I'm surprised that Dave's airforce allowed me to drop them since he has air superiority ( 37 to 68 his favor ). I'm posting this picture here as a sort of teaser since I'm going to be posting pics like this one in the AAR for this turn.

RE: Turn 104
Posted: Wed Apr 28, 2010 1:05 am
by larryfulkerson
I finally finished Axis turn 104 and published the AAR here:
http://www.mediafire.com/file/j4iwtyiyi ... copy.html
Dave did a pull-back and I'm in pursuit.
Turn 104 update
Posted: Wed Apr 28, 2010 8:21 am
by Da_Huge_D
Turn 104
17. June - 20. June 1942
-----------------------------------------------------------------------------------------
Sorry that i haven't updated Soviet side of AAR for awhile. But here's finally update to you guys. At first, let's check losses. here's what lost during Axis offensive Case Blue.
(also, note that my rate/turn (green circles) has decreased much because i lost many cities during the offensive (Rostov, Voronezh, Orel, Murmansk)
Last turn (T 103) Southern front started pull-back operation, old line were broken at many areas and way too slim. However new line is almost built up and ready for action.
Honestly, i need to stop doing large pull-backs like this now or Fulkerson is in Stalingrad within two months... I'm also little bit worried about overall-situation in south; Larry brought many new infantry divisions here and lots of artillery from other fronts... Maybe i need to think plan B?

RE: Turn 104 update
Posted: Wed Apr 28, 2010 8:50 am
by Da_Huge_D
Here's situation in Leningrad. Not good. I began to evacuate some units from city.
Bad thing is that
when Leningrad falls, then Finns are allowed to cross borders

RE: Turn 104 update
Posted: Wed Apr 28, 2010 9:51 am
by Karri
Why aren't you attacking? You have plenty of tank brigades and shock divisions that could wipe the ground with those soviet ifnantry regiments that are holding together Larry's line...
RE: Turn 104 update
Posted: Wed Apr 28, 2010 10:06 am
by Da_Huge_D
ORIGINAL: Karri
Why aren't you attacking? You have plenty of tank brigades and shock divisions that could wipe the ground with those soviet ifnantry regiments that are holding together Larry's line...
I quess not. And Axis shock bonus just end so im preparing to form some counter-attacks in this area.
RE: Turn 104 update
Posted: Wed Apr 28, 2010 10:41 am
by pionier
At all, itis no problem with your replacement rates.
Why there are german Divisions in the north of Leningrad? Do you play with different Houserules than in vanilla? Only one german division may attack out of southern finnland at any time. This restriction lasts till Leningrad falls.
I just wonder.
RE: Turn 104 update
Posted: Wed Apr 28, 2010 11:39 am
by Panama
ORIGINAL: pionier
At all, itis no problem with your replacement rates.
Why there are german Divisions in the north of Leningrad? Do you play with different Houserules than in vanilla? Only one german division may attack out of southern finnland at any time. This restriction lasts till Leningrad falls.
I just wonder.
Two divisions actually. I can see at least three. But I think the Axis needs all the help he can get. [:D]
Turn 105
Posted: Wed Apr 28, 2010 3:03 pm
by larryfulkerson
ORIGINAL: pionier
Why there are german Divisions in the north of Leningrad? Do you play with different Houserules than in vanilla? Only one german division may attack out of southern finnland at any time. This restriction lasts till Leningrad falls.
Oops. I missed that house rule when I was reviewing the house rules. Drat. I wonder what Dave says about our situation since I shipped those German divisions into the Leningrad area from Murmansk and just south of Murmansk and have shipped no new German divisions into Finland. I'll have to ask Dave what he wants to do about this situation. Maybe he'll want to start over. LOL.
Oh, and by the way, I finally finished Axis turn 105 and posted the AAR here:
http://www.mediafire.com/file/2ztjotynm ... copy.html
I'm still doing mop-up where Dave pulled back so the bulge will be sanitized.
RE: Turn 105
Posted: Wed Apr 28, 2010 3:21 pm
by Da_Huge_D
ORIGINAL: larryfulkerson
ORIGINAL: pionier
Why there are german Divisions in the north of Leningrad? Do you play with different Houserules than in vanilla? Only one german division may attack out of southern finnland at any time. This restriction lasts till Leningrad falls.
Oops. I missed that house rule when I was reviewing the house rules. Drat. I wonder what Dave says about our situation since I shipped those German divisions into the Leningrad area from Murmansk and just south of Murmansk and have shipped no new German divisions into Finland. I'll have to ask Dave what he wants to do about this situation. Maybe he'll want to start over. LOL.
Nah. Its no problem. I missed that house rule too. So let's live with it. Btw, i haven't received new turn yet? Did you send it?
RE: Turn 105
Posted: Thu Apr 29, 2010 10:30 am
by Ribak
@DA_Huge_D:
Your losses are LOW. You've got way too many troops "On Hand" - take the advice from Karri and attack.
Otherwise you'll really loose Stalingrad ... only joking, the longer this game goes on, the stronger your position grows. If you stop pulling back in these huge dimensions, 43' should be the beginning of dominance [:D]
@fulkerson:
Keep him under pressure, youre doing well (not as well as pionier, but hey, hes a FITE-god [;)]).
Like the picture from Rostov - by the way, nice work in Murmansk. Dont hold information back! [:D]
If his losses at Leningrad are really THAT horrendous, maybe youll catch the city in 1 or 2 weeks.
RE: Turn 105
Posted: Thu Apr 29, 2010 4:03 pm
by larryfulkerson
Dave has troops coming out of his ears. He's got troops he's not using yet. Maybe Dave should attack me where I'm weakest. The weakest part of my front line(s) is manned by the weakest troops and it just so happens that I've got Hungarians manning part of my front line. So an attack there could be disastorous, cataclismic, stunning, etc. This is a game of 'what-if' and historically Stalin had a hard-on for attacks. So......
RE: Turn 105
Posted: Thu Apr 29, 2010 6:08 pm
by Panama
ORIGINAL: larryfulkerson
Dave has troops coming out of his ears. He's got troops he's not using yet. Maybe Dave should attack me where I'm weakest. The weakest part of my front line(s) is manned by the weakest troops and it just so happens that I've got Hungarians manning part of my front line. So an attack there could be disastorous, cataclismic, stunning, etc. This is a game of 'what-if' and historically Stalin had a hard-on for attacks. So......
I don't understand why he didn't invade Finland a long time ago. Totally possible to pull it off in this game and eliminate the northern threat. [:D]
RE: Turn 105
Posted: Thu Apr 29, 2010 6:25 pm
by Da_Huge_D
ORIGINAL: Panama
ORIGINAL: larryfulkerson
Dave has troops coming out of his ears. He's got troops he's not using yet. Maybe Dave should attack me where I'm weakest. The weakest part of my front line(s) is manned by the weakest troops and it just so happens that I've got Hungarians manning part of my front line. So an attack there could be disastorous, cataclismic, stunning, etc. This is a game of 'what-if' and historically Stalin had a hard-on for attacks. So......
I don't understand why he didn't invade Finland a long time ago. Totally possible to pull it off in this game and eliminate the northern threat. [:D]
Invade to Finland??? With what?? LMAO.
Are you (edit: and Karri) some kind of FITE-Police here who says what i should have done and what not?
RE: Turn 105
Posted: Thu Apr 29, 2010 9:19 pm
by Panama
ORIGINAL: Da_Huge_D
ORIGINAL: Panama
ORIGINAL: larryfulkerson
Dave has troops coming out of his ears. He's got troops he's not using yet. Maybe Dave should attack me where I'm weakest. The weakest part of my front line(s) is manned by the weakest troops and it just so happens that I've got Hungarians manning part of my front line. So an attack there could be disastorous, cataclismic, stunning, etc. This is a game of 'what-if' and historically Stalin had a hard-on for attacks. So......
I don't understand why he didn't invade Finland a long time ago. Totally possible to pull it off in this game and eliminate the northern threat. [:D]
Invade to Finland??? With what?? LMAO.
Are you (edit: and Karri) some kind of FITE-Police here who says what i should have done and what not?
Whoa dude. Lighten up. Didn't you see the laughing guy? --> [:D] This means I'm joking. You do exactly what you want. [;)]
My most sincere apologies for the interruption. [&o]
RE: Turn 106
Posted: Fri Apr 30, 2010 12:06 am
by larryfulkerson
I finally finished Axis turn 106 and posted the AAR here:
http://www.mediafire.com/file/32ndyooez ... copy.html