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RE: German units designations

Posted: Tue May 18, 2010 11:08 am
by Hard Sarge
and the losses for both sides were pretty heavy

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RE: German units designations

Posted: Tue May 18, 2010 2:21 pm
by Neal_MLC
The one thing that I taking away from the AAR screenies is the game interface. It looks to be very well thought out out. Is there a description or an explanation for each of the functions or do I have to wait until the game is released?[8|]  Most are self explanatory but whats up with F3 & F4?

RE: German units designations

Posted: Tue May 18, 2010 3:04 pm
by Hard Sarge
easier if you ask

F3 is Sea Transport
F4 is Sea Amp Transport



RE: German units designations

Posted: Tue May 18, 2010 3:07 pm
by Hard Sarge
ahhhh, I lost 4 turns of screen shots

but basicly, we been having a major back and forth down around Rostov, and in the middle, the Russian just keeps on pushing

I have blocked or trapped them a few times, but they keep breaking my lines

so, I ended up shifting some of my Armor down, and massed the armor I had in the middle, I also, shifted most of the rest of my armor (motor) troops north to help there

then the Russian made a major drive toward Oral

got to say, my timing was perfect, my Armor I had shifted was just in the right place, to complete the trap



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RE: German units designations

Posted: Tue May 18, 2010 3:09 pm
by Hard Sarge
6 Tank Corps, 1 Tank Brig, and a Guard Rifle Brig



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RE: German units designations

Posted: Tue May 18, 2010 3:11 pm
by Hard Sarge
not too many men, but decent bag of tanks (one Corps was Stuarts and Lees !)



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RE: German units designations

Posted: Tue May 18, 2010 3:12 pm
by Hard Sarge
even the Russian Airforce took it on the chin

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RE: German units designations

Posted: Tue May 18, 2010 3:14 pm
by Hard Sarge
in the North, this is what I had before the Russian Turn, depending, I am set to make my drive

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RE: German units designations

Posted: Tue May 18, 2010 3:15 pm
by Hard Sarge
ahhhh, if I can break though and then turn in, and get another break, that is going to be a nasty pocket

oh well, I can dream

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RE: German units designations

Posted: Tue May 18, 2010 3:19 pm
by Hard Sarge
not sure how well these arrows will show up, but this is the basic path I hope to follow

got to expect a ton of Russian Units are on reserve, so, got to block them off also

got to be tricky, as I need to bull my way in, and still be able to set up a defence if I do get my breakthough

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RE: German units designations

Posted: Tue May 18, 2010 3:40 pm
by Neal_MLC
Is leningrad out of supply?

RE: German units designations

Posted: Tue May 18, 2010 4:03 pm
by Hard Sarge
NO

they can still pull supply form ports on the coast (the whole point of my drive, that is not going anywhere, I have 2 of the 3 Eastern Ports (from early screen shots, you will see some units to the west of Leningrad, they are supplied from a port)



RE: German units designations

Posted: Tue May 18, 2010 4:04 pm
by Hard Sarge
I kind of disagree with them being in full supply, those ports are not big enough to move units, so they shouldn't be able to carry much, enough to keep the rats fed, but...



RE: German units designations

Posted: Tue May 18, 2010 4:05 pm
by Hard Sarge
okay, I can see what is the key hex, so will try and help out the attack with some air attacks

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RE: German units designations

Posted: Tue May 18, 2010 4:06 pm
by Hard Sarge
well, that went well !!!

start my drive, think it took 3 attacks to break that last hex, but it broke, now to see if I can defend my gains, if so, I got a nasty pocket formed

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RE: German units designations

Posted: Tue May 18, 2010 4:07 pm
by Hard Sarge
just in case, my weakest point there, has a defence of 23, the ones that should take the most pressure are all over 40

RE: German units designations

Posted: Tue May 18, 2010 4:14 pm
by Hard Sarge
guess my line was as good as I was saying, the Russian didn't even try to break it

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RE: German units designations

Posted: Tue May 18, 2010 4:16 pm
by Hard Sarge
that River line was a total pain (learned a lesson, next time I will cross the River as soon as I can)

but, what the hey is going on here

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RE: German units designations

Posted: Tue May 18, 2010 4:18 pm
by Capt Cliff
Looks like AI went wonky stacking all those units behind each other. If they were NKVD then yes cause they be shooting at their own units to keep them from running.

RE: German units designations

Posted: Tue May 18, 2010 4:37 pm
by Hard Sarge
to be honest, no, that is what you want, it is very HARD to set up a single line, that is strong enough to with stand my Panzers, but now with this, I can attack and not breakthough, I can push back a few units and still not get anywhere, plus, all of those units can be set to reserve, and where ever I attack, I got a chance of drawing 1 to 4 or so, units to the battle (so I can risk hasty attack, I got go with set peice, which burns up all of my MPs)

plus the ones behind the line, also get to refit

so, for me, all I can really try to do, is take small bites out of it (while trying to keep my line intact)

it is not pretty but it works