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RE: [Release]Star Wars Mod ver 1.0

Posted: Sun May 20, 2012 10:50 pm
by Shark7
ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

Talk about irony...Rebellion is what I've been playing this afternoon. [:D]

RE: [Release]Star Wars Mod ver 1.0

Posted: Sun May 20, 2012 11:24 pm
by Igard
IIRC, Supremacy was the game I spent my very first pay check on. Money well spent it was too.

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 21, 2012 1:17 am
by tjhkkr
It was also the first head to head game I played on a computer as well...
It is way cool head to head to...

I remember sending my first message to another human player...
That stupid red droid said, 'It appears the Alliance wishes to communicate with us.'
Rebels: 'Imperials are pondscum.'
And I replied a la Bugs Bunny: 'The Jackle will grow fat on your carkass!'

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 21, 2012 8:31 pm
by Empire101
ORIGINAL: Shark7

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

Talk about irony...Rebellion is what I've been playing this afternoon. [:D]

And I still play it, can thrash the AI, but against a human.....I'd say I was 'average'!![:D]

Trouble with the game was virtually zero support when it came out, limited modding capabilities, and would crash every now and then ( so regularly saving was a must). I think I'll start a thread....

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 28, 2012 7:00 am
by Empire101
Will the SW mod be available for Legends at some point in the future?

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 28, 2012 10:09 am
by ehsumrell1
ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 28, 2012 12:30 pm
by Empire101
ORIGINAL: ehsumrell1

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]

Thanks for the info ehsumrell1![:)]

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 28, 2012 1:13 pm
by tjhkkr
It goes okay...
Iwas trying to keep up with the Joneses... or in this case, IGard and modify the UI for make it Star Warsian as he made his Star Trekian.
I am working on characters an empire stats. Ships are finished, photos are collected.... it is now the painstaking work of the files...

RE: [Release]Star Wars Mod ver 1.0

Posted: Mon May 28, 2012 5:26 pm
by tjhkkr
Here is an example of....
AgentFailure.png

Image

RE: [Release]Star Wars Mod ver 1.0

Posted: Tue May 29, 2012 5:51 am
by Empire101
Looks great!![8D]

RE: [Release]Star Wars Mod ver 1.0

Posted: Thu May 31, 2012 10:46 pm
by comsolut
ORIGINAL: ehsumrell1

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]

Excellent. Checking almost daily.

RE: [Release]Star Wars Mod ver 1.0

Posted: Fri Jun 01, 2012 12:45 am
by tjhkkr
Well, if you are looking for an estimate from me, and not Lord Xorn, I am hoping to set this out by June 18, after my vacation.
Until then, I will be working on it on and off...
If you are looking for Lord Xorn, I am not sure what his ETA is...

Actually, I found a good picture of the Firespray class patrol ship last night which will replace one of my fighters.... :)

Image

RE: [Release]Star Wars! Preview

Posted: Sun Jun 03, 2012 9:18 pm
by Rosseau
I'm getting the following exception when switching themes. At least it did not mess up my vanilla install, which I appreciate!

************** Exception Text **************
System.ApplicationException: More bias values than races at line 12 in file C:\Matrix Games\Distant Worlds\Customization\GalacticEmpire\biases.txt
at DistantWorlds.Types.Galaxy.LoadRaceBiases(String applicationStartupPath, String customizationSetName, RaceList races)
at DistantWorlds.Types.Galaxy.LoadRaces(String applicationStartupPath, String customizationSetName)
at DistantWorlds.Main.nRAvjNvCjicAeMU5Tfk(Object , Object )
at DistantWorlds.Main.nWPfOiu09(String , String )
at DistantWorlds.Start.HigALF10K(String , Boolean , Boolean )
at DistantWorlds.Start.0vjARosqjU(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

RE: [Release]Star Wars! Preview

Posted: Mon Jun 04, 2012 12:45 am
by tjhkkr
This is a LordXorn Question. BUT, I do not think LordXorn ever updated for the latest version of the game. That may be why it is choking.
Are you playing Legends?
That might be why...

RE: [Release]Star Wars! Preview

Posted: Mon Jun 04, 2012 1:35 am
by Rosseau
Yes, that's probably it. I will see if I can boot it without the expansion?

+1 on your sig, btw [:)]

RE: [Release]Star Wars! Preview

Posted: Thu Jun 07, 2012 3:27 am
by tjhkkr
Did this take care of it for you?

Problem with Mod - Question

Posted: Fri Jun 22, 2012 11:16 pm
by anthonykevinluke
Hi,

Firstly thank you for a mod with great potential. Unfortunately, I have an issue running it and seek advice. I am running DW's with the ROTS addon. It is updated with the latest beta for that edition 1.5.010. I installed the Galactic and Rebellion packs and tried the Galactic side. Game loads fine (theme music, selections, ships etc) and then runs with no issues up until I get in Combat. As soon as a ship begins to take internal damage I get a fatal error crash and the normal screen disappears and becomes white with a diagonal red line crossing to each corner. I tried it three times and it worked up untl that point each time. Thoughts or suggestions? In anticipation, thank you. PS- I posted this in the other Star wars thread as well, apologies.

AKL

Edit: Same thing happens from the Alliance side. Error message says: Unhandled exception has occurred in a component in your application ... blah blah ...... Parameter is not valid. Then a mass of following data.

RE: Problem with Mod - Question

Posted: Sat Jun 23, 2012 1:38 am
by tjhkkr
Well, this is not my mod...
It could be that there are some images it does not like. That is what I come to find it to be. Never had it do it though when the ship is taking damage. It might be interesting to note what ships are taking damage. If memory serves, Lord Xorn has only two ship sets. Is it blowing up on HIS ship set or the base game ship sets?

I will check in a little later.

RE: [Release]Star Wars Mod- ROTS Update!

Posted: Tue Mar 05, 2013 7:49 pm
by Redsilverx
WHY CANT I DOWNLOAD THISS!!!!!!!:(
Seriously I really need help....

RE: [Release]Star Wars Mod- ROTS Update!

Posted: Tue Mar 05, 2013 9:30 pm
by tjhkkr
Lord Xorn has not been around recently...
I think I have a copy but I do not know if he would like it; it is HIS work.

He may come back around when Shadows gets up and running...