Page 17 of 17
RE: Week 105
Posted: Sat Mar 17, 2012 9:00 pm
by karonagames
The number of reserve triggers will always be highest when units are rested and have zero fatigue. The numbers will get lower as losses and fatigue start to bite.
RE: Week 105
Posted: Sat Mar 17, 2012 9:01 pm
by hfarrish
Too bad, because this AAR has gotten me excited about picking the game back up (even as a generally Red Army guy). Burned out in mid-2011 but the changes by and large seem to be positive and hell, Pelton seems to have nothing to do but play this game all day every day so losing to him is no shame.
RE: Week 105
Posted: Sun Mar 18, 2012 4:39 pm
by M60A3TTS
ORIGINAL: 76mm
ORIGINAL: M60A3TTS
I've told Pelton that I'm going to put the game down for a while. I'm not sure if there is something more to be figured out, but if the guards rifle corps, the tank corps and the artillery divisions can't move the line, the Germans have their Lebensraum for the forseeable future.
Hey now, that sounds like defeatism! No offense, but I think you must be doing something wrong... Within a narrow sector, once I had concentrated my forces, I had no problems pushing a strong German line back (the problem was everywhere else), albeit slowly. OK, you've got guards rifle corps, tank corps, and ArtDivs--what about sappers? Two per corps? You should be able to push them back pretty easily...
Thanks for the encouragement, but when my units refuse to fight it's time to strike the tent. Here's a battle where I lost 1.8:1. I had 6 sapper regiments but only 3 showed up in the combat results. Maybe there is some variable commitment? Had all 6 regiments participated in reducing the fort to zero, I should have won this battle. Was not to be.

RE: Week 105
Posted: Sun Mar 18, 2012 7:59 pm
by karonagames
Sorry to inflict a "from the manual" cut and paste on you:
15.4.1. SUPPORT UNIT COMMITMENT
The maximum number of attached support units that can be commitment by headquarters
units to a single battle is 6, with the exception where the defending combat units are in a
light urban or heavy urban hex, where the maximum is 18. Support unit commitment from
headquarters units is not automatic. For each support unit attempting to be committed, the
leader of that headquarters must pass an initiative check. The support unit must then pass
several checks, with the checks becoming more difficult based both on the number of support
units already committed and the total number of non-construction support units attached
to the headquarters unit. This means that Headquarters units with large numbers of nonconstruction
support units will have more opportunities to commit support units; however the
overall probability of each support unit being committed will be less than if the headquarters
units had fewer non-construction support units. Support units directly attached to eligible
combat units will be automatically committed to a battle involving that combat unit and do not
count against the HQ unit maximums discussed above. Note that the only combat units that
artillery support units can be directly attached to are fortified region and zone units (7.5.2).
RE: Week 105
Posted: Sun Mar 18, 2012 8:03 pm
by M60A3TTS
BigA, I think you're making my point.
Support units directly attached to eligible combat units will be automatically committed to a battle involving that combat unit and do not count against the HQ unit maximums discussed above
RE: Week 105
Posted: Sun Mar 18, 2012 8:41 pm
by karonagames
Either the manual is wrong or the code is - worth posting something in the bug section. Looking at you screen shots, there may be a problem.
RE: Week 105
Posted: Sun Mar 18, 2012 10:48 pm
by henri51
ORIGINAL: BigAnorak
Either the manual is wrong or the code is - worth posting something in the bug section. Looking at you screen shots, there may be a problem.
I was just looking at one of my attacks against Leningrad, and one attack by a stack of 3 Divisions had over 25 attached units in the battle report. Some of them may have come from nearby units on reserve.
Henri
RE: Week 105
Posted: Mon Mar 19, 2012 12:45 am
by 76mm
M60, maybe I'm missing something in the screen shot, but I don't get what point you are trying to make about the support units? You had three pioneer units directly attached to corps, and it looks like they all fought, but the ones attached to your armies did not? I'm not sure, but when committing SU from HQs, maybe the computer looks at what is already attached to the combat unit and says, "nah, there are already plenty of sappers there, I won't commit more"...
I attached more sappers directly to my corps--usually 2 per corps, and almost always had 14-20 engineer points in a battle, whereas you have 7; while it would have been nice if your 7k art tubes made a bigger difference, I think when attacking forts you need lots of both sappers and arty.
RE: Week 105
Posted: Mon Mar 19, 2012 1:08 am
by M60A3TTS
ORIGINAL: 76mm
M60, maybe I'm missing something in the screen shot, but I don't get what point you are trying to make about the support units? You had three pioneer units directly attached to corps, and it looks like they all fought, but the ones attached to your armies did not? I'm not sure, but when committing SU from HQs, maybe the computer looks at what is already attached to the combat unit and says, "nah, there are already plenty of sappers there, I won't commit more"...
I attached more sappers directly to my corps--usually 2 per corps, and almost always had 14-20 engineer points in a battle, whereas you have 7; while it would have been nice if your 7k art tubes made a bigger difference, I think when attacking forts you need lots of both sappers and arty.
Hey 76mm. There were three sapper regiments attached to the corps units that did not participate in the battle and according to the manual, they should have all been engaged. Why weren't they? That is my point. I shouldn't have had to assigned extras according to the manual as I read it.
RE: Week 105
Posted: Mon Mar 19, 2012 12:43 pm
by Scook_99
My only thought could be the unit density rule, where you have beyond a certain value in an attack and each unit has to roll to see how much it participates in a battle. I am assuming that includes attached support units to each corps. I do not see your AT guns participating either, and I think the SU included are the one that made dice checks. No, I don't remember the rule exactly, or when it was added (1.04 or higher). If I can find the unit density rule(s) I will copy and paste it.
RE: Week 105
Posted: Mon Mar 19, 2012 1:13 pm
by 76mm
ORIGINAL: M60A3TTS
Hey 76mm. There were three sapper regiments attached to the corps units that did not participate in the battle and according to the manual, they should have all been engaged. Why weren't they? That is my point. I shouldn't have had to assigned extras according to the manual as I read it.
Yeah, that doesn't sound right. So the sapper regiments attached directly to the corps did not participate, but the regiments attached to the army did? Weird...
RE: Week 105
Posted: Mon Mar 19, 2012 1:55 pm
by Flaviusx
I suspect this is just a reporting error in the battle report.
RE: Week 105
Posted: Mon Mar 19, 2012 5:11 pm
by gingerbread
Check if it was (un)ready - unready SU will not participate in battles.
RE: Week 105
Posted: Mon Mar 19, 2012 5:49 pm
by M60A3TTS
I don't see that support units have a ready or unready state but 14th Gds Sapper Regt from 20th GRC was at 98% TO&E. It is not showing up in the combat results table.