RE: MWiF Global War Hot-Seat (AAR)
Posted: Mon Nov 28, 2011 5:07 pm
The US Entry Pools (before choosing any options):


What's your Strategy?
https://forums.matrixgames.com:443/


So you see, I don't agree with my previous posters at all, since I'm worried about a French conquest, followed by an invasion of Spain.
Of course, if you're convinced that you're able to get a large enough garrison on the USSR-German border, things are different. However, count you're land units and count those of the Russians and you'll find that it isn't that easy to start a Barbarossa 1940...
How important is the Bearn, really?ORIGINAL: composer99
I'd say pick the Intern CV Béarn option first. If it doesn't generate tension you can still pick one more of each of the Ge/It and Japan options. I recommend Resources to Western Allies and Resources to China.
Two things:ORIGINAL: Centuur
The gear up can't be chosen, since the tension isn't high enough (requires 11 tension, and you've only got 7...).
I would embargo Japan and (if succesful) also freeze there assets. It is deadly to occur in 1939. No hamburgers for Mc Donalds in Tokyo... [:D]
Since France is such a mess, the Bearn has to be captured first, since you don't want a Vichy appearing with the CV not in Metropolitan France. So against Germany, I would first choose the capture of the Bearn and than go for the resources to the Western allies (if the first one is succesful). Than next turn, it's gear up time...
Don't forget: if Japan DOW's the USSR they have to get into position first. The HQ's are all in China. Also, the USSR gets reserve units in Siberia if the Japanese attack. Sure, this isn't nice, but a 1940 Barbarossa is even worse. The USSR is than looking at at least 2 years of total war against him, before the USA/CW can help him against the Euroaxis. So get those units out of Siberia into Europe and see what the Japanese will do. If he shifts his attention to the USSR, China is going to survive. Also, you can time you're railmoves to make sure you don't advertise this move. It takes 4 impulses to take 4 units to Europe. No way should you allow any Barbarossa to start in the summer turns of 1940. It's deadly and will mean a allied loss of the war. Keep that German army on the border, doing nothing. You can always decide on not defending the resources in Siberia and start you're defense there around Chita/Irkutsk.ORIGINAL: Red Prince
So you see, I don't agree with my previous posters at all, since I'm worried about a French conquest, followed by an invasion of Spain.
Of course, if you're convinced that you're able to get a large enough garrison on the USSR-German border, things are different. However, count you're land units and count those of the Russians and you'll find that it isn't that easy to start a Barbarossa 1940...
In return, I may end up in a position where I don't agree with my own previous post; in order to do this, the USSR has to completely abandon the Japanese border. This might make it favorable to DOW the USSR in 1940, with little US Entry effect (55% chance of a 1 or less being added, if a chit is drawn).
Remember, too, that I intend to begin 1940 with the series of events: Italy and Germany DOW Greece (to get Bulgaria aligned), and then the USSR demands Bessarabia, and the claim is allowed. This last is to test the movement of Rumanian units as a full Axis Ally. It isn't the right choice for either side (DOW of Greece, demand Bessarabia) if this were a "real" game, but it was part of the planned test, so I'm going to do it anyway. That adds a good handful of Rumanian units to the German totals. It might even be enough to push things over the top. I'll have to count up at the beginning of next turn to see where things stand.
Anyway, Germany is going to do its best to build out its MIL pool, just to get those units in the game quickly. If Germany can do things right, they may be able to break the Pact before M/J '40. Normally, that would mean instant DOW on the USSR, but it isn't absolutely necessary. Of course, if Germany wants Finland involved, they better plan to do it that way. Otherwise, the Soviets might DOW first just to keep Finland Neutral.
Than return the Bearn to France (I would suggest Bayonne) and choose another option. If Vichy is created without the carrier being in France itself, you'll get a modifier of 2 on all rolls for the territories. This than means that if Vichy is created, Free France might not be created if all territories go Vichy. I don't know the exact percentage of the possibility that this might happen, but with the +2 it is very well possible and no longer a very small possibility.ORIGINAL: Red Prince
Two things:ORIGINAL: Centuur
The gear up can't be chosen, since the tension isn't high enough (requires 11 tension, and you've only got 7...).
I would embargo Japan and (if succesful) also freeze there assets. It is deadly to occur in 1939. No hamburgers for Mc Donalds in Tokyo... [:D]
Since France is such a mess, the Bearn has to be captured first, since you don't want a Vichy appearing with the CV not in Metropolitan France. So against Germany, I would first choose the capture of the Bearn and than go for the resources to the Western allies (if the first one is succesful). Than next turn, it's gear up time...
1. The Bearn can return to base and be in Metro-France this turn
2. Choosing the Bearn is an "All" option, not just a Ge/It option
US entry option
4. Intern French CV - You can only choose this entry option if the French CV “Bearn” is on the map and Paris is Allied controlled.
You can either:
Remove the French CV from the game and put a random US TRS from the force pool on to the production circle to arrive as a reinforcement next turn; or
Put the French CV in the construction pool. It is a US unit for the rest of the game.
Subtract 2 from each die roll if any on-map French CVs or BBs are not currently in a Metropolitan French port.
Warspite1ORIGINAL: brian brian
I like the slow CVs to sail out with the BB groups.....so I re-build the Bearn as the USA. It is also nice to have in Pearl Harbor if the Japanese actually do climb Mount Tanaka in your game...
Paul, doesn't Paris need to be French-controlled in order to chose the Option 4 to intern the CV Bearn?ORIGINAL: paulderynck
IMO it has more value to trade in for a TRS. Either way, it definitely needs to be done before France is Vichied. The sequence of play allows you to wait until an end of turn where the axis is in Paris.
OTOH you need to get a Tension chit in on both sides to have a hope of gearing up next turn, and the difference in production is worth more than one TRS. So if you pick options solely against one side you have the best chance of getting a Tension chit moved on each, but my gut feel is that the odds of success for gear-up next turn doing that are less than 50%.
So if it were my decision, I'd try for the two Tension chits and if it works, forget about the Bearn and gear-up next turn. If it doesn't work then intern the Bearn next turn.
Hear is a look at the complete 1939 weather around the world:ORIGINAL: brian brian
I just skimmed through all the combat results posted....the Germans are averaging 6.6 on land combat rolls with only a couple 3s and no 1s or 2s. With I forget how many impulses of Fine weather in the North Temerate in 1939, that is quite a winning combo of luck. So France may be due for some of that to swing their way.....
A good French move when things are falling apart is to rail move a factory to Bordeaux....or even more than one. In case the Germans decline Vichy...
with Defensive Shore Bombardment in play, the BEF should be perfectly safe sheltering under the cover of the Home Fleet anywhere on the coast. I'd send Wavell to Bordeaux too, though the Queens can't get that job done.
The Russians need to operate in Realpolitik mode in WiF and prioritize their threats. The real Stalin almost waited too long to bring the Siberian Army back to Russia...
The Japanese are averaging 6.4 on their land combat rolls, which are more critical for them as they attack fewer times. I've always thought that if you could collect the data points from a whole lot of games of WiF, you could easily correlate Japanese map position in China to their land combat dice result average...


