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RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 1:17 am
by CheerfullyInsane
You Sir, are in serious trouble.
How serious depends on how well your opponent adapts to his new role as the Soviets.
I'm not very experienced with the Axis either, but you should be close to Mogilev at the end of Turn 2 and Pskov should've fallen by now.
Couple of things, though it's hard to spot trends from one screenie.
Concentrate your armor. Don't get reckless with them, but they have to push until the gas runs out. Flank security is the job of the infantry.
Presumably PG 1 has been busy establishing and clearing the pocket in the south, but the other 3 PGs really should be further along. And why in the name of all that is holy are you using armor in the Pripet marshes?!?
Get them out of there most ricky-tick. Use the PGs to swing around Pripet and cut the rail-links instead.
Yes, eventually it'll have to be scoured through to nail anyone left behind, but that's for SEC divisions or the cavalry, NOT armor.
The thing about playing the Axis in ´41 (and why I hate playing them) is that you have to PUSH.
You only have 17 turns before the mud hits, and you'll never have a better chance at hurting the Red Army than now. So the advance has to be somewhere between reckless and suicidal. [:)]
Remember that wherever you are at the beginning of September is probably going to be your final defense-line come blizzard. Any gains after that probably won't have time to dig in.
Having said all that, it is perhaps also the time to point out that you're doing far better than I did on my first attempt as the Axis. [:D]
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 1:35 am
by randallw
Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 10:35 am
by larryfulkerson
ORIGINAL: CheerfullyInsane
You Sir, are in serious trouble.
How serious depends on how well your opponent adapts to his new role as the Soviets.
I'm not very experienced with the Axis either, but you should be close to Mogilev at the end of Turn 2 and Pskov should've fallen by now.
Couple of things, though it's hard to spot trends from one screenie.
Concentrate your armor. Don't get reckless with them, but they have to push until the gas runs out. Flank security is the job of the infantry.
Presumably PG 1 has been busy establishing and clearing the pocket in the south, but the other 3 PGs really should be further along. And why in the name of all that is holy are you using armor in the Pripet marshes?!?
Get them out of there most ricky-tick. Use the PGs to swing around Pripet and cut the rail-links instead.
Yes, eventually it'll have to be scoured through to nail anyone left behind, but that's for SEC divisions or the cavalry, NOT armor.
The thing about playing the Axis in ´41 (and why I hate playing them) is that you have to PUSH.
You only have 17 turns before the mud hits, and you'll never have a better chance at hurting the Red Army than now. So the advance has to be somewhere between reckless and suicidal. [:)]
Remember that wherever you are at the beginning of September is probably going to be your final defense-line come blizzard. Any gains after that probably won't have time to dig in.
Having said all that, it is perhaps also the time to point out that you're doing far better than I did on my first attempt as the Axis. [:D]
All good ideas. Thanks for posting. I'm re-routing the tanks to a path around the north edge of the marshes instead. What was I thinking?
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 10:37 am
by larryfulkerson
ORIGINAL: randallw
Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.
I'll post a listing of the units and maybe together we can figure this thing out. I'd hate to be finding a bug with the new updated version.
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 10:54 am
by Apollo11
Hi all,
Larry, we would need Axis autosavegame from turn when Axis AI left the southern Leningrad HEX...
Thanks in advance!
Leo "Apollo11"
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 10:56 am
by Apollo11
Hi all,
I think that those would be turns #19 or #20...
Leo "Apollo11"
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 11:05 am
by larryfulkerson
Here's the saved game from T20 ( the Axis is still sortof in Leningrad ).
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 11:07 am
by larryfulkerson
Here's the saved game from T21 ( the Leningrad hex is empty ):
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 11:12 am
by larryfulkerson
I searched through all the saved games and found the Armament numbers. Here's what I found:
The last column ( number of units ) is taken from the Commanders Report on the Units tab
Code: Select all
TURN Capacity Dmgd pool built number of units
--------------------------------------------------------------------------------
24 350 0 167687 1779250 1346
25 350 0 132925 1852250 1391
26 350 0 102650 1929250 1448
27 350 0 46974 2003750 1504
28 350 0 7071 2080750 1522
29 350 0 0 2164000 1532
So um....now what do we do?
EDIT: Maybe this has to do with my changing versions mid-game. Maybe I should start over and use 1.06.04 and not change the version I'm using.
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 11:50 am
by Flaviusx
ORIGINAL: randallw
Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.
It's perfectly normal. It happens even faster in PBEM games. Especially if James is playing the Axis. High intensity combat will flatline the Soviet armaments pool by around October of 1941.
If you set the AI to hard, the AI can grind you enough to keep armaments tight all through 1942, btw.
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Wed Feb 29, 2012 12:38 pm
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
Here's the saved game from T20 ( the Axis is still sortof in Leningrad ).
Got it - that is what we needed - thanks! [:)]
Leo "Apollo11"
RE: 1.06.04 Axis AI vs fulkerson T33
Posted: Thu Mar 01, 2012 2:42 am
by larryfulkerson
Here's the losses from the Soviet moves / attacks in T33:

RE: 1.06.04 Axis AI vs fulkerson T34
Posted: Thu Mar 01, 2012 2:56 am
by larryfulkerson
This is the losses, etc. from the Axis half of T34:

RE: 1.06.04 Axis AI vs fulkerson T34
Posted: Thu Mar 01, 2012 11:50 pm
by larryfulkerson
This should be the Soviet moves / attacks in T34:

RE: 1.06.04 Axis AI vs fulkerson T34
Posted: Thu Mar 01, 2012 11:55 pm
by larryfulkerson
This is the losses from the Soviet half of T34:

RE: 1.06.04 Axis AI vs fulkerson T35
Posted: Fri Mar 02, 2012 12:28 am
by larryfulkerson
This is the losses, etc. from the Axis half of T35:

RE: 1.06.04 Axis AI vs fulkerson T35
Posted: Fri Mar 02, 2012 5:02 pm
by larryfulkerson
I seem to have isolated some Axis troops. Maybe the pocket will hold until next turn.

RE: 1.06.04 Axis AI vs fulkerson T35
Posted: Fri Mar 02, 2012 5:24 pm
by larryfulkerson
This should be the Soviet moves / attacks in T35:

RE: 1.06.04 Axis AI vs fulkerson T35
Posted: Fri Mar 02, 2012 5:29 pm
by larryfulkerson
This is the losses from the Soviet half of T35:

RE: 1.06.04 Axis AI vs fulkerson T36
Posted: Fri Mar 02, 2012 5:52 pm
by larryfulkerson
This is the losses, etc. from the Axis half of T36:
