Page 17 of 38
RE: Distant Worlds Extended
Posted: Mon Aug 26, 2013 7:34 pm
by Stormy Fairweather
Does this work with the .11 patch?
RE: Distant Worlds Extended
Posted: Sat Aug 31, 2013 8:07 pm
by Haree78
It does.
RE: Distant Worlds Extended
Posted: Mon Sep 09, 2013 9:08 am
by Jumbik
Thank you for this mod! It adds so much flavour to the game. I have one question though, is it possible to add the race description to the help files? Its missing for me and I would like to be able to read about the races ingame.
Can I edit the helpfiles in a way to be able to ad them there?
Thanks again for the great work.
RE: Distant Worlds Extended
Posted: Mon Sep 09, 2013 2:42 pm
by Haree78
Not yet, it has been much requested and modding improvements are meant to be coming, so fingers crossed.
RE: Distant Worlds Extended
Posted: Sun Sep 29, 2013 9:55 pm
by Computica
I made an Alternate Tarapin Race Image, It wouldn't let me link an preview image. I'm going to Double Post.
RE: Distant Worlds Extended
Posted: Sun Sep 29, 2013 9:59 pm
by Computica
ORIGINAL: Computica
I made an Alternate Tarapin Race Image, It wouldn't let me link an preview image. I'm going to Double Post.

RE: Distant Worlds Extended
Posted: Sun Sep 29, 2013 10:27 pm
by Haree78
That is really nice, and absolutely suits the race.
RE: Distant Worlds Extended
Posted: Mon Sep 30, 2013 10:42 am
by dostillevi
@Computica
Nice. Can I suggest editing the image a bit more? There are a number of non transparent pixels in the background that hurt the image quality. Try setting a background layer to black if you want them to stand out.
RE: Distant Worlds Extended
Posted: Mon Sep 30, 2013 12:44 pm
by Haree78
I always create a background layer of hot pink when trying to create an image with transparency. Most colours will stand out on top of the hot pink for me to erase easier.
RE: Distant Worlds Extended
Posted: Mon Sep 30, 2013 11:00 pm
by Computica
@Haree78 If you like them better than the original please replace them on your next release.
@dostillevi The real image is in PNG. The image you see there is in GIF for web format, therefore it is limited to 256 colors. Those white specs won't be in-game.
RE: Distant Worlds Extended
Posted: Mon Sep 30, 2013 11:17 pm
by dostillevi
@computica I appreciate your attention to detail, but I have just checked the zipped image file in paint.net and there are definitely dots visible when placed over a white background. They appear to be highly transparent and are very hard to see with other backgrounds. They may not show up in game, but they definitely exist. No offense intended, just trying to help out

RE: Distant Worlds Extended
Posted: Tue Oct 01, 2013 12:26 am
by Computica
I used Photoshop CS6 and couldn't detect any lingering pixels nor see them on a black background. You can change it if you want.
EDIT:
Replacement ship set for family 42. Was made for Star Sector I just converted it to a DW format with proper lights and color scheme. They match the original race ship sets not the classic ones.
RE: Distant Worlds Extended
Posted: Tue Oct 01, 2013 10:49 am
by dostillevi
My last words on it: they aren't visible on a black background, only a white one. That said, keep up the good work

RE: Distant Worlds Extended
Posted: Tue Oct 01, 2013 2:56 pm
by Computica
Thanks.
A picture of the Ships:

RE: Distant Worlds Extended
Posted: Wed Oct 02, 2013 1:56 pm
by Shark7
That's a nice shipset, I may have to get it and use it myself. [:)]
RE: Distant Worlds Extended
Posted: Thu Oct 03, 2013 12:26 am
by Haree78
Competition time, someone design a background and come up with a race picture that fits the other races and I will choose the one I like the most and add a new race with this ship set to DW:E.
Don't worry about the race stats and designs, I will sort that out and balance it.
RE: Distant Worlds Extended
Posted: Mon Oct 14, 2013 3:39 pm
by Skasski
I've just began my first game using this mod and happened to start with Riktoh as the empire race. When I noticed the 40% mining bonus that Riktoth provide, I had to think of the resource extraction cap, to be specific this:
The cap can't be shattered through race abilities!!
Distant Worlds Series >> The War Room >> Resource Extraction Cap
(can't direct link to the source, because the forum is trolling me)
You might already know this, but that means for 3 basic mining components only 1/4 of the 40% bonus is actually needed to hit the extraction cap (provided I understand everything correct). I'm pretty new to DW and probably in no position to make balance suggestions, I just wanted to make sure you took this extraction cap into account. It was very surprising to me when I read about it.
Great mod by the way. Looks really nice and should be on by default!

RE: Distant Worlds Extended
Posted: Fri Oct 18, 2013 9:54 am
by Haree78
ORIGINAL: Skasski
I've just began my first game using this mod and happened to start with Riktoh as the empire race. When I noticed the 40% mining bonus that Riktoth provide, I had to think of the resource extraction cap, to be specific this:
The cap can't be shattered through race abilities!!
Distant Worlds Series >> The War Room >> Resource Extraction Cap
(can't direct link to the source, because the forum is trolling me)
You might already know this, but that means for 3 basic mining components only 1/4 of the 40% bonus is actually needed to hit the extraction cap (provided I understand everything correct). I'm pretty new to DW and probably in no position to make balance suggestions, I just wanted to make sure you took this extraction cap into account. It was very surprising to me when I read about it.
Great mod by the way. Looks really nice and should be on by default!
Well this is certainly news to me, and interesting. So if I was to up the extractors to 4 on the Riktoh mining stations this would likely fix the issue? Or would at least be 100% optimal after some tech levels?
Would it also be worth upping the cargo bays?
RE: Distant Worlds Extended
Posted: Fri Oct 18, 2013 7:30 pm
by Skasski
If I understand this correct, the number of useful basic extractors for races without mining bonus is always 3.333.., anything above that is a waste of resources, space, etc. Each basic extractor mines at a rate of 30 resources per week, where the cap is 100. Both numbers are multiplied by the % of the resource deposit, so at a 50% deposit a basic extractor mines 15 resources per week and the limit is 50 units. Gas production is 4x higher.
The race specific mining bonus increases the extraction rate, but not the maximum, so one basic extractor owned by Riktoth would produce 42 resources per week, given a 100% deposit. This means only 2.38 basic extractors instead of 3.333.. are needed to reach the weekly cap of 100, again given a 100% deposit. So in the end all this bonus does is decrease the number of extractors needed, not increase the actual output of mining stations.
See matrixgames.com/forums/tm.asp?m=2966128
RE: Distant Worlds Extended
Posted: Sat Oct 19, 2013 11:40 am
by Haree78
Ah I see what you are saying now. Well that's kind of strange but not really a problem because I balanced Riktoh for how they were performing in game with tweaks to a lot of different traits and plenty of times I see the Riktoh do well so I guess despite the 40% being unnecessary it doesn't hurt at all.