Page 17 of 45
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 9:59 am
by warspite1
The resulting breakthrough allows the Germans to create a salient on the south bank of the Seine, splitting the French in two.

RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:04 am
by warspite1
....and luckily for the Italians the turn ends.
The CW are having a nightmare with partisans - another one has just turned up in Burma (cutting off the oil)... They haven't got rid of the Indian one yet!
The Chinese also get another one - and this too cuts off a resource in Haichow,
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:07 am
by warspite1
US Entry level continues to go up
Ge/It Entry Level: 34
Japan Entry Level: 18
I will need to look at this next turn to see what can/needs to be done.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:08 am
by Orm
ORIGINAL: warspite1
The French choose the Assault table and.....
..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...
Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:10 am
by Orm
ORIGINAL: warspite1
US Entry level continues to go up
Ge/It Entry Level: 34
Japan Entry Level: 18
I will need to look at this next turn to see what can/needs to be done.
Remember that you need a certain tension level as well in order to select some US entry options.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:25 am
by warspite1
Build time:
Germany:
2 x Infantry
1 x Armour
2 X Land Air
Italy:
Cavalry
Japan:
Mechanised
2 X CVL
Fighter
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:32 am
by warspite1
China:
Infantry HQ
CW:
2x Naval Repair
2x Infantry
Infantry HQ
Nav Air
France:
2x Infantry
Cavalry Div
US:
2x BB Repair
Nav Air
USSR:
3 x Infantry
Pilot
Fighter
Mechanised
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:46 am
by warspite1
For the reinforcement phase, the Germans continue to decline the rubbish aircraft on offer for their extra pilot. Bismarck joins the fleet! An 8-3 white print Infantry rounds off their phase.
Italy receives nothing.
Japan gets a Land Bomber and a repaired battleship - Yamato joins the Construction pool [:)]
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:50 am
by warspite1
China receives an artillery
The CW get a Whirlwind fighter, the Western Desert Force and an AA unit,
The French receive an Infantry and a the battleship Richelieu...
The US receive Saratoga and Maryland.
The USSR get two Infantry, one Mountain and one Mechanised, while the Chinese communists get an infantry division.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:55 am
by warspite1
The initiative goes to the Allies. The Axis ask for a re-roll (they want to go first in France) and win the subsequent round. Weather is generally fine.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:56 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
US Entry level continues to go up
Ge/It Entry Level: 34
Japan Entry Level: 18
I will need to look at this next turn to see what can/needs to be done.
Remember that you need a certain tension level as well in order to select some US entry options.
warspite1
Okay, thanks - I will look at this.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 10:57 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
The French choose the Assault table and.....
..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...
Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1
Mmmmm not good is it? [:(]
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 11:17 am
by warspite1
Right, one more impulse from me to see if I can get Paris.
Two aircraft fly to Paris to ground strike the capital and one hit is achieved.
Thanks to the breathrough I can get attacks from 4 hexes on Paris and I bring in a bomber to up the combat odds one notch.

RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 11:21 am
by warspite1
The French player chooses the Assault table - but Nooooooooooooooo! is another rubbish 6 on the dice.... No loss to the French, one to the Germans and all disorganised..incredible!

RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 11:58 am
by Klydon
Yeah, I can see I am not a fan of the D20 table. Just way too much left to luck. I don't like the potential of the extra unit lost either. Seems a bit too bloody. Granted some of those attacks were at lower odds, but still, the Germans have not been lucky that often on the die rolls.
Honestly, the Germans are in long term trouble with all the losses they have suffered in France. (Over 10 units so far or something like that?).
The attack by the Italians was bad from the start I think. Consider even if they win the combat, it doesn't change anything for the French or the Axis in general considering the Vichy rules (if that is what is planned) and way more was at stake if the Italians lost. The Italian contribution for the French campaign is to keep the French honest and force them to commit some forces down south.
I do have to say the feel of the campaign so far is a pier 6 brawl with the French getting the worst of it, but the Germans are suffering as well.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 12:04 pm
by brian brian
Well the second big German dust-up didn't end too badly then....'cept the USA seems pretty interested in the goings-on in Europe...
I love to build the Italian CAValry and send it on down towards the Heart of Darkness in the Congo. I just know Colonel Kurtz is down there somewhere. Who wouldn't want him on their side when you go to conquer the world? Once you go on a mission like that, you might never want another one. Pointless? Possibly. Probably. But I do it for the children. Gandhi's children. Those Italian Lancers with their snazzy hats draw the gaze of the CW's own colorful chits, their Terrorist units. Errr, Terroritorials. Kurtz is the Terrorist, let's keep things straight now. Otherwise, all those cheap partially armed African units ship over to India, beating down the bushes looking for those Indian National Army training camps, and keeping those nasty Hill Tribes of Burma back up out of the way in the hills, where they belong. Winnie wants to keep the life blood of the Empire flowing, always, no matter how many Indians have to starve to do it, otherwise the Commonwealth economy could end up in a bit of a sticky wicket. In just a few short months I expect an interesting convoy to start unloading in Tripoli....but the wicket is already sticky in Asia. Why under this latest Geneva Convention, those dastardly Italians could division their Cavalry corps out in two directions, and maybe even bring the Libyan Camel Corps along on the ride for a three-pronged assault, though observers don't expect a bunch of shaggy half-starved guys just hoping to find enough clean water to ahh boil up the ahh pasta, eh?, for dinner tonight to actually be able to fire any bullets at something. But they certainly change things, planting the colorful Italian Fasces wherever they go. Next thing you know Italian Terrorist recruiting agents, flush with cheap Deutsche Marks, are chatting up Idi Amin's grandfather and giving him some horses while those dastardly Somali Pirates are gazing lustily at France's Booty, err Djbouti, thinking DJ Booty, must be a helluva mix spinning up in there, until Commando Supremo gets them properly oriented facing south, to seize the quays their brothers in arms from the Greatest East Asia Co-Prosperity Sphere the game has ever seen will need to unload at, to put some teeth in the conquest of the Dark Continent. I have even heard rumors of medium range Italian hybrid bombers dropping hay to the Savoyans in the desert to keep their "blitzkrieg" going at the appropriate lightning pace, the way Adolf's boys do it. Africa will never be the same. DeGaulle better post some sentries around his hide-out down there, wherever he puts it. Colonel Kurtz is coming.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 12:15 pm
by brian brian
While I was getting a little Apocalyptic there I missed the true outcome of the First Battle of Paris. A stalemate. Who woulda thought on that bloody 2d10 table? It's not like the Germans rolled a 2 on the 1d10 or anything, where luck can crush the attacker, sometimes more times in a row than on the 2d10 table.
You can tell in this game that Hitler is very much in charge. von Brauchitsch was sacked a while back when he mentioned something to Adolf about the reports of snow at the front. While Hitler was showing him the door, he is reported to have said "There's no snow on my map! We'll be marching down the Champ d'Elysses by October no matter what it takes!"
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 5:01 pm
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
The French choose the Assault table and.....
..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...
Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1
Mmmmm not good is it? [:(]
I think Italy should forget their planned disasters in Greece and Egypt. It is already time to ask for German help with their ground operations.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 5:04 pm
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
ORIGINAL: Orm
Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1
Mmmmm not good is it? [:(]
I think Italy should forget their planned disasters in Greece and Egypt. It is already time to ask for German help with their ground operations.
warspite1
Trouble is the Germans have enough problems of their own! I don't think the Italians will be trying anything too daring at this stage.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 17, 2013 11:08 pm
by JLPOWELL
Enjoying your AAR. Took guts to just hang yourself out there. A suggestion to help those of us who aren't following super closely.
Its hard to tell what is going on (mostly which turn/impulse) when you say " the turn ends" I find myself wondering which turn. I suggest you put the specifics with each screenshot, they can be copied and pasted from the menu item: Help|About the Current game.
For for example:
Turn: May/Jun 1941
Impulse: 8
Phase: Land Movement
[:D] Keep it up it is great fun to read...