ORIGINAL: Tom Hunter
Total losses at T35
Air 3282
Soviet
Men 3431806
Guns 48174
AFV 17021
Axis
Men 877005
Guns 5906
AFV 2533
Air 14806
Red Army has 5.9 million men 61,000 guns, 3400 tanks and 7100 planes German army has 3.6 million men, 36,000 guns, 3500 tanks, and 3000 planes. Axis allies add another 1.5 million men, 13,700 guns and 300 or so tanks and maybe 900 to 1000 planes, it appears some of the allied airforces have been pulled back.
I’m not sure how this compares with other games. On the map all the areas that have large Soviet troop concentrations have many forts at 0 and 1, further back I’ve deployed a combination of many units and a few fortified zones to build up defensive lines is my rear areas.
Considering that u as i understand it plays with old blizzard rules. He has taken about as few losses as i ever seen and i been following every AAR since the game was released.
Far lower than historic ofc, and thats is even when ppl with out understanding the differences using the "blütige verluste" which infact doesnt show the real losses as stuff as for example frostbites, sickness, trenchfoot and so on isnt in part of the "blütige verluste" tally.
Sapper being at 3.6m german OOB at this points confirms that.
As i told u earlier the russian side doesnt give historical replacement. Opposite on the german side u get about 1m more Manpower in reinforcement/replacement/not taken into account the leaving, in the first year aka until end of june 42. This means and u can start a 42 campaign too see what the team judged to be the historical end of june 42 OOB.
That the german OOBs number come summer offensive 42 tend to be from inflated to highly inflated. From some where from 3.2 to 3.6-7m from when going worst to going best, until now.
As he alrdy has 3.6m now, tho he prolly has fewer disabled that means fewer kickbacks non the less the influx of reinforcements only start to arrive now. That alone is 600k ish IIRC. Then there is replacements and what comes back as kickbacks and the damaged device rules.
I wouldnt be supprised to see sapper at end june 42 being above 4 mio germans in OOB numbers, very possibly well above.
As the historic OOB numbers are at 2.779k IIRC that essentially historicly speaking. that the german army was in decline Manpower wise had they had to borrow and steal from AGC and AGN to get AGS into a viable offensive state. Having a limited offrensive compared to 41 at the expense at having a fairly static front in 2 of the 3 AGs. Now when u have 4.0m men instead the dynamcis is very different.
Now the in game dynamics is you dont really have to steal and borrow as ur units are in much better shape/state than historic one generally speaking. Also it means hwre u could only assemple 800k-1000k depending on exactly where u make teh cut off for offensive operations/operation blue. Which essentially would mean that after u historiclly would lose 300-400k any offensive would grind to a halt as strength of the offensive formation would fall to a point where offensive operations wouldnt be possible. Ingame terms not having the CV to making succesfull attacks genrally speaking.
Now when u have 4m men. The dynamics are different. It means and u can have a much high offensive punch. Instead of having 800k-100k u have some thing like 2m men. Which means the offensives can be much more comprehensive when compared to historic and the staying power of those offensives are much larger as they can afford to lose much more men being becoming offensively unviable.
Some thing like 1m men buffer instead of 300-400k.
U can just look and compare the numbers to the start of the 41 offensive. Having 4m instead of 3.3m This essentially means u in a better shape to make an offensive as u actullay grow in numbers and having significantly higher OOB numbers. So instead of having the historical dynamic of being an army in decline, u have an army on the rise.(historicly there are only 4 months IIRC where the german OOB numbers are on the rise and 3 of those are in the spring aka rapustisa non operation months of 42 and 43.
And it isnt a question of doing better in game then historic as this is "hardcoded".
There never ever has been a AAR where u have reached the historical OOB numbers and when u do the actual math u get to see that u indeed get around 1m Manpower that historically never was there.
Some one i forget his name keeps talking about WITE being fantasy land but i never seen him mention or complain about this.
So what does that mean for ur game. As ur game has developped its easy. Ur toast. IMHO there isnt really any doubt about how 42 will go.
Does that man that every game with this in mind wins in 42. Obviously not, more on that later. As have been a hot topic as of recent is the "ease" of the russian side of making counter attacks in 41. Alto attention has been made of the 1vs1 rule. Not that the rule in it self isnt odd and highly questionble.
It really isnt the issue. Its the combat system in it self. Even with out the 1to1 rule u could still make many succcesfull attacks tho ofc less. It isnt a result of that rule but a result of the function of how the combat/CV/ and modified CV system works.
Again some one that shall be unnamed actually made among other an analysis of how biased the offensive is in the game some 2 years ago. Its just this facts that people have realized by trial and error and is using to pile up devices to win this counter attacks in 41.
Ofc when this is used by the german side to make unhistoric advances this isnt noted much and certainly get harshed on as u see the soviet conuter attacks gets.
The fact that in effect call it supply, call it a bleeded offensive if u look at the numbers through out operation Blue the soviet army end up stopping the german advance with numbers that isnt particular much high and certainly not many times high than the german and axis allieds number tho they do take more casulties on the way. Is this a possibility to recreate in game?
Any how this facts leads to why u have no chance and ur toast. Sapper either intuiativly as a result of his experience of the game or he has analyzed on this too. AS long as u keep that 4m man on teh offensive and now with much betetr logistics in 42 than in 41 as RR is repaired and teh rules concerning advances into russia and the modifier that goes with that is much less than in 41.
The answer to that and way to stop it has been having to get a much larger army than historical to counter this. In part leading to the run aways to save ur army as u cant rely on the lacking replacement to make up ur losses.
Trying in 42 to make carpets of units to slow down/bleed the axis motorized units MP. I highly doubt u will be in a posistion to do this tho.
I dont see ur OOB rise at a pace that can actually more than just keep pace with the rise of the axis OOB numbers. The axis side total OOB numbers will be close to your total OOB numbers come summer.
Now i said why dont all germans win in 42. It fairly simple if u take that 1 mio extra men and distributate it evenly over 100 hexes from N to S it makes no difference at all. Far far to many ppl get into a far to defensive mentally not using the extra men offensivly in a concentrated manner and doesnt have as good as 41 as sapper had.
Non the less if u spread that 1 mio man over 100 hexes and try to defend. U need a Peltion isk/STEF78 type defense to get a fighting chance on defense else teh extra men simply isnt gona do any difference cuz of the inherit offenensiv combat system bias.
By giving away the intiative they also give away the inherit offensive advantages.
The exact same mechanics behind the succsfull russian counter attacks in 41 can be and is to some extend used by the german side.
It seems far to few really understands these and take fully advantage of them. Those that do well u can see it in AARs.
Not that is has any bearing on ur game. Recently the "mild blizzard" has been introduced. But in a way and it happens all to often apparently ppl realy cant see tricle down and causality effects before it happens to them apparently.
It seems no one has thot about what happens when u introduced the mild blizzard effects, with lower losses, less teritorial gains. Which in it self is more historic, but nothing has been done in respects to the different dynamics that the game has in 42 as compared to historic 42.
While very few games at leased in AARs has made it so far. Looking at rmonicals AAR with teh mild blizzard.
As the blizzard had been made more "historic" u alter the balance comming out of the blizzard, but nothing has been done to the added 1 mio men that the germans gain and how that alters teh historic vs in game dynamics of any 42 campaigns if the added Manpower is used in a concentrated offensive manner.
Making what when u play top end german players have seen even before the mild blizzard was introduced. Those that know how to make panzerballs. Use the extra 1 mio Manpower offensivly instead of getting into a defensiv mentality.
Well lets see more examples, but im in no way supprised actually it so very predictable what happens in the rmonical AAR. Alot more of that will be seen.
And ppl still argue we should tie the russian army down in 41. Not look at all at why u indeed is forced to have larger russian army and why come 42 and why it in mild blizzard games becomes even more necesarry as the balance comming out of the blizzard with mild blizzard all Things given will be changed compared to the old blizzard rules markedly.
Essentially now as ur offensive power is gona be much greater in 42 totally bypsing the historic facts of the german army being in continual decline with haivng a far to high replacement/rate and not accounting for the high number of men leaving the Eastern front in the computation of Manpower. U have a situasion in game of getting as good as 41 as possible to set up a much more massive 42 offensive will by far be the norm of mild blizzard games. Instead of having some thing like historical 41 losses and Manpower gains/losses that left the historic 42 offensive a much smaller undertaking then historic 41 offensive. Making in game the 42 offensive signigficantly more importand than the 41 offensive. Assuming u dont botch the 41 offensive completly.
Also in face of such realisties what is the soviet answer gona be? More force presevations = more running or less?
As said a number of times on this forum. Be carefull for what u wish for.
Kind regards,
Rasmus