Page 17 of 79
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 3:31 pm
by warspite1
Okay - I'm back in 45mins. If you are absolutely sure then Orm can carry on when he's back - but genuinely we don't mind with one of the options above.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:12 pm
by AllenK
It feels the right thing to do, so carry on as we are.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:15 pm
by Courtenay
If you want, you could post a copy of the game, and I could use the debug tools to move the Belgian air unit to wherever you want it to move using the debug tools.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:16 pm
by Courtenay
Hit quote instead of edit. No message.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:22 pm
by AllenK
Thanks Courtenay.
If Warspite1 or Orm can post the game, then please move the Belgium fighter to the hex west of Antwerp.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:26 pm
by Orm
ORIGINAL: Courtenay
If you want, you could post a copy of the game, and I could use the debug tools to move the Belgian air unit to wherever you want it to move using the debug tools.
Here is the save.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:53 pm
by warspite1
Is the debug tool safe? For the small number of goes why don't I just re-create the turn?
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:54 pm
by Courtenay
ORIGINAL: Orm
ORIGINAL: Courtenay
If you want, you could post a copy of the game, and I could use the debug tools to move the Belgian air unit to wherever you want it to move using the debug tools.
Here is the save.
This is taking a longer than I thought. I am downloading 2.3.4.0, and it is taking much longer than I expected. Will be done in about 15 minutes, according to my computer.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 4:58 pm
by AllenK
We are still using 2.2.0. Will that create any compatibility problems with 2.3.4?
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 5:01 pm
by AllenK
ORIGINAL: warspite1
Is the debug tool safe? For the small number of goes why don't I just re-create the turn?
It might come to that (or just carrying on as we are) as I'm not sure a debug under 2.3.4 will be compatible with 2.2.0.
Am going to be unavailable for the next hour and a half or so.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 5:02 pm
by warspite1
ORIGINAL: Courtenay
ORIGINAL: Orm
ORIGINAL: Courtenay
If you want, you could post a copy of the game, and I could use the debug tools to move the Belgian air unit to wherever you want it to move using the debug tools.
Here is the save.
This is taking a longer than I thought. I am downloading 2.3.4.0, and it is taking much longer than I expected. Will be done in about 15 minutes, according to my computer.
warspite1
Courtenay, big thanks for the offer but with the versions being different I would rather take the time to recreate the turn. Thanks anyway.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 5:12 pm
by Courtenay
Here you are. This took longer than I thought it would, because I stupidly tied up the download capability of my computer, and had to wait for the first down load to finish before I could download the game file.
RE: Reverse 4-player AAR.
Posted: Sat Feb 04, 2017 7:13 pm
by warspite1
Right here is the revised map as at the end of the German movement phase. The only change is the moving of the fighter - all other moves and dice throw results are as per previous posts.
Jan/Feb 1940
Impulse: 1 (Axis) - end of German Land Movement
This replaces the map in post 307.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 4:06 am
by warspite1
Okay gents - for 'day planning purposes' what is the plan of action (if any) for today please?
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 5:21 am
by Orm
I'll begin with the remainder of our impulse shortly.
Edit: I'll mail you a save for the land combats in a few minutes.
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:15 am
by Orm
The 'Celere' Corps move two hexes toward the French border. The Eritrea territorial move two hexes West.
In South-Central China the Japanese forces march westwards into the highland.

Picture from Jan/Feb '40 Impulse #1 (Axis) - Land Combat
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:24 am
by AllenK
I'm out for the rest of the morning but should be available from 14:00.
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:51 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)
Land Combat
The German plan is to make two attacks - against Antwerp and Liege. The former position looks formidable with the 1st, 4th and 7th Infantry Divisions of the Belgian I Corps holding the river line from the coast southwards, with II Corps' 6th and 11th Divisions on their right flank. 14th Division is held back as the Army reserve.
In the vanguard of the German attack are two infantry divisions - the 1st and 11th - of von Both's I Corps. With all bridges blown, the aim is to probe for weak spots that can be attacked by infantry and assault engineers. The key will be getting as many infantry across as possible to create bridgeheads on the west bank. The quick construction of pontoons to allow motorised units across is vital to ensure the defenders have no chance to consolidate - which would give them time for the BEF and French armies to reinforce the Dyle.
In Liege the 1st and 2nd Cavalry Divisions hold a more precarious position - and much will depend on the effectiveness of Fortress Eben Emael in delaying or halting the German attack. The Chasseurs Ardennais, attached to 2nd Cavalry Corps and holding the southern sector, are spooked by the sudden appearance of the Gross Deutschland Regiment - the lead elements of XLI Panzer Corps - behind their position.....

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:58 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)
Land Combat (Cont)
No HQ Support, but Ju-88 of KG2 and KG3 are called on to support the infantry assaults east of Antwerp. This assists the attackers who find the Belgian defenders in no mood to give up their dug-in positions without a fight.
To the south, the position in Liege starts off badly and heads south dramatically. The Belgian Cavalry are simply overwhelmed by the initial assault on their positions from Oberleutnant Hermann Balck's 1st Schutzen Regiment in the vanguard of 10th Panzer Division. The Belgian positions simply unravel from there as unauthorised withdrawals undermine those defending grimly along the Albert Canal. The battle for Liege is essentially over within a few hours.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 7:10 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)
I assume the attack on Antwerp will be Assault?
