4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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jjdenver
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RE: 4 player game

Post by jjdenver »

40 MA i3:
no DOW
CW,FR: naval. Henceforth unless specified the following will be true every impulse so I won't write each time:
China: land. SU, US: combined

Naval moves for France
2x CP from Beirut to Cape St. Vincent
CP from Casablanca to Cape Verde Basin
CP from Casablanca to Gulf of Guinea
Return CP from East Med to Mogador
return cp from W Med to Mogador
BB Marseilles->CSV
CA Oran->CVB
CA Casablanca->CSV
CA Casablanca->BOB

Sub from Marseilles to Italian Coast box 2
TRS from Bordeaux to Cape Verde Basin

CW moves. I'll summarize instead of listing every move. It gets very tedious with so many CW ships:
3 cp from India sailed to put the ships in Batavia and Singapore and the disorg'ed cp's in Australia back into supply
Singapore fleet heads east around Horn of Africa although some only make it 2 or 3 sz's since they have low range
Queens picks up Sydney MIL in Tasman Sea
BB Halifax->BoB
Effingham USEC 3 box to 0 box
Cumberland Caribbean 2 box to 0 box
cp gib -> CVB
1cp Caribbean->Bermuda
SUB Malta->ItC
cp E Med->Gib
cp W Med->Liverpool
Newcastle N Atl 3 box -> 1 box
CA Halifax->BoB 2 box
CA Halifax->N Atl 4 box
TRS Plymouth->N Sea pick up INF
TRS Plymouth->Boulogne pick up MIL then BoB
CVL Gib->BoB
TRS Gib->Bob pick up MOT from Plymouth
BB Gib->BoB
CA Gib -> E Med 4 box
2xCA Plymouth->BoB
CA Liverool-N Sea 1 box
CV group N Sea 2 box -> N Sea 1 box

no searches

Rail move for USSR
5-3 INF from Odessa to Omsk

SU land moves:
MIL+INF move west out of Tungkwan
HQ in 54,53 to 54,51
MECH to 54,51
Ski div from Baku to 69,76

Natchi:
MIL+GAR move W from Chengchow
Many units move around to form a line E of Kwieyang and set up for an attack on the over-ambitious Japanese Engineer division leading the spearhead.

There is 1 attack on the ENG at 10:1. JP has a lot of air that could commit as shown.
Will any air fly to support the beleaguered combat engineers? If any please mention where it will return. Also JP gets to call table - will it be blitz or asslt?


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attack.jpg
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CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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peskpesk
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RE: 4 player game

Post by peskpesk »

Please, send G3M2, Ki-51. Return to same hexes they came from. Japan calls Assult. The Engineer division will end by the warriors way.
"'Malta - The Thorn in Rommel's Side"
jjdenver
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RE: 4 player game

Post by jjdenver »

The attack goes in but 2 Japanese air wings provide CAS for the engineer division. Chinese AA yammers away at the air units but the -1/5 roll only screens 1 point leaving the other 2 to double the engineer.


However the Chinese infantry are jubilant at the chance to strike back a blow against the hated and feared IJA and with a roll of 10 they sweep away the vanguard of the Japanese advance.

Image

rebase
French P-36A to 55,30
USSR 2 fighters from Cernauti to Sevastopol.
CW rebase Harrow to Vichy and Blenheim to east London

I misunderstood the weather situation - thought for some reason that Axis would get same weather and that this was allied 2nd impulse of the turn so it's not a happy surprise to find that the axis will have clear weather in the mountains of N. Temperate zone China to respond. Weather roll is a 9 so it'll be clear everywhere except Arctic. Allies brace for trouble. :(

File is over to Axis for i5
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tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
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RE: 4 player game

Post by jjdenver »

Here is the situation in China at start of 40 MA i5. Trouble trouble with the clear weather.

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peskpesk
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RE: 4 player game

Post by peskpesk »

The weather finaly turns to clear weather and Japan plans a offensive:

TOP SECRET

Operation A 1940 - Japanese attack in south and north China to threaten vital communist and nationalist industrial areas.

Basic overview
Start Date: 14 Mars 1940
End date 14 Mars 1941?
Scope: Major
Nature: Strategic, Offense
Status: Inprogress

Nations involved
Protagonists:Japan
Antagonists:China

Leadership
Protagonists:Yamamoto
Antagonists:Chang, Mao

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peskpesk
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RE: 4 player game

Post by peskpesk »

The quite on western front is broken by the sounds of german panzers! Germany Declares war on Belgium!
The New york times has the attack on the front page (roll of 4) US Entry marker Beligum 214

Allies:
-Align Belgium to France or CW?
-How to setup the defenders? Note: CP missing from the screenshot below


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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Just a second...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

CW aligns Belgium.

2x CP, TERR and plane to Belgian Congo port of Boma.
2x INF to Antwerp
CAV to Liege
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

6) China is a nightmare. They look fairly anemic due to no resource lending and loss of Changsha on first turn. They are also in danger of being outflanked in the mountains and have a valuable cav corp stuck out of supply near the central plains of China. It will be a close run thing whether they can survive or not but I shall give it a try. The chicom are at least in no immediate danger so that's a plus.

Allies begun sending resources to China, if my memory serves. However, I think, that Japan closed that option, politically, at once. It does seem, from my point of view, that you are correct in that re-opening the Burma road has had a low priority, so far, among the Allies.

The recent change of leadership among the Western Allies seems to result in a change in policy as well.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

Germany issues orders to their Armies to launch an offensive into Belgium. However, the different staffs are currently handling massive logistical issues and are not expected to actually launch the offensive until this evening (Central European summer time).

The General Staff will also be busy watching an important football match (soccer).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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peskpesk
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RE: 4 player game

Post by peskpesk »

GE Land
JP Land
IT Combined

Naval Air
GE 3TFR2 Range 5 to Western Med 2-Sea box
IT 4FTR2 Range 6 to Western Med 2-Sea box

Naval Move
IT Sub to Western Med 3-Sea box

IT activates FTR2 in Western Med

IT Send 2*NAV2 to Western Med 2-Sea box
GE Send NAV2 to Western Med 2-Sea box

Does CW want to send FTR2 from Gibraltar to 0 or 1 Box?



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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

I hope I do the right thing.

No thanks.
If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: 4 player game

Post by peskpesk »

Axis Search Western Med: 2
Allied Search Western Med: 6

No sub commited
Naval air Combat

Axis has 4 surprise Points

Allies, arrange FTR, any changes?



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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Allies are good, and does not quit before all bombers are gone.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

I have to quit from today.
If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: 4 player game

Post by peskpesk »

Wester Med A2A Round 1

Air Combat Allied
Air-to-air combat round 1.
Allied units fire on Axis units.
Die roll was 10 (4,6). DC was the result.
Italy decides which Axis bomber to clear through.
Unit selected was: He 115C.

Air-to-air combat round 1.
Axis units fire on Allied units.
Die roll was 7(1,6). AA was the result.
Italy decides whether to abort the Allied front fighter or bomber.
Only one unit to choose: Gladiator.

Air-to-air combat round 2.
Allied units fire on Axis units.
Die roll was 13(5,8). None was the result.
Allied air-to-air combat roll affected no units.

Air-to-air combat round 2.
Axis units fire on Allied units.
Die roll was 15. AA was the result.
Italy decides whether to abort the Allied front fighter or bomber.
Only one unit to choose: Gladiator.


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peskpesk
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RE: 4 player game

Post by peskpesk »

Surprise points spent on lower AA fire.


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AA fire Lowest 1 of 4: 6 1 7 8
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peskpesk
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RE: 4 player game

Post by peskpesk »

Ark Royal is target by Italy


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But they Eascape (10)!
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peskpesk
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RE: 4 player game

Post by peskpesk »

Which ship will take the damage?



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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

D on BB Lorraine, thank you.

jjdenver will tell if Allies stay or not.
If your attack is going really well, it's an ambush.

-Murphy's war law
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