3.0d OUT NOW
• V3.0D
• Problem detected that will make the game crash in replay. Please rename the FW200c Tropisch in the JapPlanes
folder from Jptop00464 to 0464.
• Delete Jptop00114 Ki-200 Oziroisi should leave you with the correct Jptop0114 Ki-200 Oziroisi.
• Sea Meteor moves to 11/44 from 9/44. Cohesion with mod.
• Some (mid-war+) allied aircraft now have slightly reduced production- Cohesion with mod - Too many.
• Ended A20G production in 4/44. Realism with mod.
• Reviewed and tweaked some mid-war onwards J A/C radars - Cohesion with mod.
• Malayan 1941 squad not upgrading – Fixed.
• Tweaks to FR CA Duquesne armour. Tweaks to Suffren and Algerie classes. New research.
• UK CAs Devonshire and Cumberland now come on as York Class. CL Newcastle II becomes Hawkins class CA. More in
keeping with mod.
• Australian 1sy Army HQ not perm fixed – Changed and fixed.
• LI res In now 16 from 15.
• Allowed NIKI Mk2 George to upgrade to Mk4. Realism.
• Slight improvement to CB Hokkaido class to make it slightly more tempting to build.
• Tweaks to CL Oyodo AA layouts and upgrade times.
• Reduced Ohka range – it seems it uses maximum range all the time, so it is much less accurate. Under review.
• Review of all Plane Guided Missiles to improve effect.
• Tweaked/ improved Oomami and Oomami–Kai class Frigates- Slightly more incentive to build.
• Small ship and AC tweaks- Ongoing research.
• Reduced all J midget subs durability to 3 to reduce the VP for them and encourage more use - It will make no
difference to their survivability.
• Added all known data changes, fixes, and additions from the new patch V.1128 (Nov 24).
• Added back in missing (mainly small) allied transport ships added in RA but into invisible TF. Fix.
• Split TBM-3 Avenger production to better reflect the ASM Bat carrying version as a separate model as it was not
loading out correctly; some others also simplified- Fix.
• Removed French commanders from Vichy subs I 601 and 602. Fix.
• Added USN nationality to late war hypothetical Redwood Class DD (prevents them from coming on) – Fix.
• Added 2 more AC FTY and 2 more Engine FTY for Japan. They have to switch engines over mid-war, and it takes a
bit too long to restart. Play balance.
• Added several more SS and small PF for J to build in lieu of the later arriving allied DE/DD from the patch. Balance.
• Tweaks to CVE Kaiyo, Mitaki, Mayasan, Tamamatsu, Taiyo, Unyo, Shinyo and Chuyo – and revised arrival dates. More
in keeping with mod.
• Reduced Truk starting Port size to 3. Reduced Midway starting AF to 2.Reduced Babeldaob starting to AF2 and Port
2, Rabaul to starting port 1. Slow the initial pace and, in keeping with low tech, start to mod.
• Reduced all Andaman Islands to max AF build level 2.
• Added Engine R+D dates in the description to help decide R+D development where possible, excluding jets (no
space).
• Increased Rocket accuracy again, as the hit rate is still too low.
• Corrected a few more spelling and description mistakes.
• Changed British CVL Unicorn air groups to replenishment groups – Historical use, also made Unicorn and Colossus
class CV as these ships could handle all aircraft, primarily in replenishment capacity.
• Changed some UK CVE late war arriving air groups to better match mod and rationalised UK deck park capacity on
CV 1943+, tweaks to UK CVE ships.
• Corrections back to stock values on some mainly small bombs – Thanks to Jansako for spotting.
• New Guinea Force HQ – Now made Command HQ.
• Tweaked CB Alaska class MVR down – New research.
• Tweaked BC Admiral class to reflect a large engine overhaul in early 42.
• Tweaked UK CL/CA Armour – new research on sub-classes.
• A few aircraft tweaks and corrections.
• Tweaked Yodo and Oyodo class ASM 1945 upgrade.
• Fixes and enhancements to Ki200, FW200 and Liz Loadouts.
• Tweaks downward to some allied Inf replacements late war, removed most end dates.
All comments and suggestions welcome
Cav