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Re: Expansion mod

Posted: Mon Apr 14, 2025 2:51 pm
by Alvek
CaesarAug wrote: Mon Apr 14, 2025 12:48 pm YES! I noticed it's version 2.0.0.6. I've started the game up several times... the music sounds ok!! I think you've got it! Still, my Mini PC is latest generation Intel Ultra 9 185H, the onboard SSD is fast. But your hotfix seems to have corrected the music issue. THANK YOU!

If anything else comes up, I'll let you know...
Not sure why 100ms buffer cause stutter, now it 300ms across 3 buffers

Re: Expansion mod

Posted: Sun Apr 27, 2025 2:01 pm
by fransouz
Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?

Re: Expansion mod

Posted: Sun Apr 27, 2025 2:23 pm
by Alvek
fransouz wrote: Sun Apr 27, 2025 2:01 pm Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Haven't touched money system.
In games I played bonus income was working

Re: Expansion mod

Posted: Fri May 02, 2025 9:25 pm
by CaesarAug
Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?

Re: Expansion mod

Posted: Mon May 05, 2025 6:19 pm
by Alvek
CaesarAug wrote: Fri May 02, 2025 9:25 pm Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
No, never thought about that.
Implementing that as modifier for base size research (like 1.05 for explorer) should be relatively simple, I think. Can't be sure without checking code.

Re: Expansion mod

Posted: Thu May 08, 2025 5:52 am
by CaesarAug
A player-moddable maximum size limit per ship-class research was a missing feature talked about by players for Distant Worlds Universe, applicable actually to all the first series of DW games.

Not to mean that the actual sizes themselves should be fixed or hard-coded but moddable by the player just like ship sizes are now. The only difference would be a player-moddable maximum size per ship-class.

Something like this seems to be a popular feature in Distant Worlds 2.

Re: Expansion mod

Posted: Fri Jun 06, 2025 7:07 pm
by imowl
The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?

I tried also DistantWorldsExpanded v2.1.0.2 from the DW-UX/DistantWorldsExpanded github page but it crashes on start.
Does it have other dependencies than v1.10.01 ? Do I need to make a fresh DWU install ? (I copied the v2.1.0.2 over my v1.10.01 install)

Thanks to Expansion Mod and DWUR for keeping DWU alive.

Re: Expansion mod

Posted: Fri Jun 06, 2025 7:14 pm
by Alvek
imowl wrote: Fri Jun 06, 2025 7:07 pm The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?
I am at frontline right now so I can't check fix or changes so take note of that.
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.

Version 2+ have dependency in archive except bacon files.
If you post crush log or error message I at least will have idea what the problem is.

Re: Expansion mod

Posted: Fri Jun 06, 2025 7:37 pm
by imowl
Alvek wrote: Fri Jun 06, 2025 7:14 pm
imowl wrote: Fri Jun 06, 2025 7:07 pm ...
I am at frontline right now so I can't check fix or changes so take note of that.
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.
...
Thanks for the quick reply, !setdifficulty seems to be bugged even if "adjust game difficulty mid game" is disabled.
Seems to be bugged since 2021: https://forums.matrixgames.com/viewtopi ... y#p4821063

Good luck to you.

Re: Expansion mod

Posted: Thu Jul 03, 2025 6:53 am
by Joubarbe
Really impressive work, thank you for keeping this game alive!

Could you add an option to hide the UPS meter? Not very useful for end-users.

Re: Expansion mod

Posted: Thu Jul 03, 2025 5:05 pm
by Joubarbe
Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)

Haven't tried other entries.

Re: Expansion mod

Posted: Thu Jul 03, 2025 5:07 pm
by Alvek
Joubarbe wrote: Thu Jul 03, 2025 6:53 am Really impressive work, thank you for keeping this game alive!

Could you add an option to hide the UPS meter? Not very useful for end-users.
After I return from frontline.

Re: Expansion mod

Posted: Thu Jul 03, 2025 5:08 pm
by Alvek
Joubarbe wrote: Thu Jul 03, 2025 5:05 pm Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)

Haven't tried other entries.
Thera are 3 resources that breaks wiki. Just click continue and game will work, just without wiki.

Worked on fixing it before deployment.

Re: Expansion mod

Posted: Thu Jul 03, 2025 5:44 pm
by Joubarbe
Oh you're in Ukraine... Well, good luck man...

Re: Expansion mod

Posted: Mon Jul 14, 2025 4:46 pm
by CaesarAug
I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. I've looked everywhere and cannot find this file. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?

I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.

Just wondering... thank you.

Hope you are well, Alvek.

Re: Expansion mod

Posted: Mon Jul 14, 2025 4:50 pm
by Alvek
CaesarAug wrote: Mon Jul 14, 2025 4:46 pm I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?

I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.

Just wondering... thank you.

Hope you are well, Alvek.
You still need txt file or game will use default settings for it. For 2.* I focused on changes so I postoned creating full version package and had no time to do that before deployment.

Re: Expansion mod

Posted: Mon Jul 14, 2025 4:52 pm
by CaesarAug
Oh I see. Thanks. May you all go home soon, Alvek.

Re: Expansion mod

Posted: Mon Jul 14, 2025 6:17 pm
by CaesarAug
Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.

The Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition, i.e., you can't see the Number of ships in Strike Force. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).

Thought to report it.

Re: Expansion mod

Posted: Mon Jul 14, 2025 6:23 pm
by Alvek
CaesarAug wrote: Mon Jul 14, 2025 6:17 pm Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.

Specifically, the Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).

Thought to report it.
Thanks, added to bug list

Re: Expansion mod

Posted: Sat Aug 16, 2025 2:59 pm
by Alvek
Version 2.1.0.3-beta
Empires change name on revolution
Bugfix for scroll hiding control in Empire Policy screen

https://github.com/DW-UX/DistantWorldsE ... 1.0.3-beta