Page 17 of 22
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 1:43 pm
by Mr.Frag
Does this weapon platform also serve as an AA platform, as it does on naval ships.
If so, will this be shown on the base screen as a gun platform, or AA platform, or both.
All DP guns do both CD & AA work.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 1:44 pm
by Mr.Frag
Finally, can you give us a little insight into Allied production and any changes you might have made at this point. Are the planes really starting to roll out of the factories yet, or are things still in the molasses stage?
Things are flowing ... on the Allied side, there is nothing you can change.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 1:46 pm
by Mr.Frag
Also a bit disturbed by the lack of AI LRCAP over Gili Gili landings...UV all over again. (Also wish they'd just called Gili Gili Milne Bay...sounds so much better )
Stealthed CV's, they *never* saw it coming. I was using search planed out of PM to locate the target, nothing flew from my CV's except to attack. Remember all the comments about how rough search is now. They had no need for CAP because there were no known fighters in the area.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 1:46 pm
by Mr.Frag
In the total score screen what does Allied/Japanese "Strategic Losses" refer to? Destruction of factories? Production points? Killed civilians?
Damage to Industry via bombing.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 1:50 pm
by Mr.Frag
Hmm, apologies for being dense, but I can't find it. I've looked, even done a search on "Mandalay", and all I can find is that the devs have "corrected" the problem. Anyway, I guess it's too late to suggest a fix, but my preference would be political points.
Change to Operational losses preventing the pilot pool running out...
You will note that the A6M's going up against my *greatly* *inproved* F4F-4's kicked their butts. Mandalay is a problem with extremely low skilled pilots going up against extremely skilled pilots. It has *nothing* to do with troop skills, road/rail speed or any other such factor. The Buffalos in Dacca are being attacked from Rangoon, that is extreme range and these are the same pilots that survived Singapore so they too are quite skilled. Pilot skills mean something in WitP. It is *not* just about the plane like it was in UV. Excellent Pilots in average planes can deal with Poor pilots in Excellent planes. This was a major complaint from UV.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:19 pm
by Von Rom
The AI seems capable against a very experienced player so it should give newbies a hard time. Mr Frag's explanation of how the Mandalay situation came about is reasonable IMHO and any player would like to be able to achieve those results. Skill and luck go hand in hand for success.
Very true. But it is extremely ahistorical. The command structure in Burma at the time was fractured, and the Japanese conquered Burma fairly quickly. In this AAR, Japan has lost 800+ planes in Burma alone. And it is only four months into the war.
What we want is an AI that can "outplay" us..., not just one that has been artificially
reinforced to the point that even bad play can give it victory. The problem with that
solution is that when you play a "real" opponant the sides and abilities are totally
skewed. Japan, like other powers at the time, had been expanding it's forces in
preparation for the war. So not all of them were "battle-Hardened" or had "100's
of hours of combat flying" over China..., some were rather newly created and trained.
I have modded enough games to know that a person cannot create a scenario that is balanced for both AI and human opponents.
The AI must always be given greater help. Always.
The solution? Create two scenarios: one to be played against AI; the other against a human. Smply copy and paste the main campaign and rename it for PBEM. Then make a copy of the same campaign and give the AI more help.
Von Rom, your suggestions are well-taken, but many of them would only exacerbate problems when the human plays the Japanese player against the AI. The imbalance would only be worse. Also, Frag has chosen a particular place to make a stand (well-chosen through experience, I'm sure). But making special rules for Mandalay or Burma or the CBI doesn't make sense. Frag could just as easily have picked some other spot to lure the AI onto its samurai sword. You can't have special rules for every possible trap for the AI.
Consensus seems to be that the AI is doing fairly well. No game on the market will have AI that can't be fooled by a human. Don't let Frag's successful strategy for one city color our opinions. Furthermore, I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.
The solution is creating two scenarios - one against the AI; the other against human opponents. Besides, I think the vast majority of players will be playing the AI for a long time.
Mr. Frag's strategy is very clever. But I also think it's unrealistic and indicates a loop-hole in the game that should be fixed. In the opening months of the war the Japanese armed forces ruled in the Pacific. All historians agree that the Allies NEVER stood a chance.
I can't remember the exact points breakdown, but loosing 200,000 Allied troops/vehicles/guns is going to put a huge chunk of score on the board. As is, I am almost 7,800 VP in the hole on troop losses.
In the first year of the war in the Pacific the score should be highly skewed in Japan's favour. There are still almost 4 more years to go with the huge US industrial economy to churn out a ton of weapons.
Also, as of May 1st, 1942 in this AAR, the Japanese have lost almost twice the number of planes as the Allies, and they have lost 5x the number of ships! There is surely something wrong here. Historically, the Japanese swept the skies of Allied planes in the Pacific in the early months of the war, and suffered few ships lost. At this rate what's going to happen in 1943?
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:26 pm
by Mr.Frag
As I have said repeatedly: I should *not* be playing on this level, but I really didn't want to *loose* against the AI [X(]
Even the manual clearly says I should NOT be playing on this level! [:D]
As far as how I played in Burma, it is a direct result of my games with Mogami. Without that experience, I would have lost there completely.
As for ship losses, they tie to air losses. It is all one big house of cards. The 800 aircraft lost up north should have been suppressing my aircraft in the SRA. Because they are not in play, the entire results have shifted to match.
I have traded pretty much equally in ships (excluding transport type vessels). My losses will pick up soon because I am now starting to come in range of Japan's airpower. You can already see the AI rendering the northern part of Australia unuseable, forcing my subs even further back.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:30 pm
by Von Rom
ORIGINAL: Mr.Frag
Hmm, apologies for being dense, but I can't find it. I've looked, even done a search on "Mandalay", and all I can find is that the devs have "corrected" the problem. Anyway, I guess it's too late to suggest a fix, but my preference would be political points.
Change to Operational losses preventing the pilot pool running out...
You will note that the A6M's going up against my *greatly* *inproved* F4F-4's kicked their butts. Mandalay is a problem with extremely low skilled pilots going up against extremely skilled pilots. It has *nothing* to do with troop skills, road/rail speed or any other such factor. The Buffalos in Dacca are being attacked from Rangoon, that is extreme range and these are the same pilots that survived Singapore so they too are quite skilled. Pilot skills mean something in WitP. It is *not* just about the plane like it was in UV. Excellent Pilots in average planes can deal with Poor pilots in Excellent planes. This was a major complaint from UV.
This situation is producing exaggerated and highly ahistorical results. Buffalos against Zeros. Historically, the Japanese shot those Buffalos down as though they were pesky flies. . .
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:32 pm
by Mr.Frag
AFTER ACTION REPORTS FOR 05/02/42
--------------------------------------------------------------------------------
TF 115 troops unloading over beach at Sinkep Island, 22,53
Japanese ground losses:
52 casualties reported
--------------------------------------------------------------------------------
TF 94 troops unloading over beach at Munda, 64,95
Japanese ground losses:
134 casualties reported
--------------------------------------------------------------------------------
TF 115 troops unloading over beach at Sinkep Island, 22,53
Japanese ground losses:
11 casualties reported
--------------------------------------------------------------------------------
TF 263 troops unloading over beach at Waingapu, 27,74
Japanese ground losses:
66 casualties reported
--------------------------------------------------------------------------------
ASW attack at 53,79
Japanese Ships
MSW Himejima Maru
Allied Ships
SS Narwhal
--------------------------------------------------------------------------------
TF 94 troops unloading over beach at Munda, 64,95
Japanese ground losses:
55 casualties reported
--------------------------------------------------------------------------------
TF 115 troops unloading over beach at Sinkep Island, 22,53
Japanese ground losses:
66 casualties reported
--------------------------------------------------------------------------------
TF 263 troops unloading over beach at Waingapu, 27,74
Japanese ground losses:
22 casualties reported
--------------------------------------------------------------------------------
Day Air attack on 56th Division, at 32,31
Allied aircraft
Hurricane II x 67
P-40E Warhawk x 5
Allied aircraft losses
Hurricane II: 2 destroyed, 3 damaged
Japanese ground losses:
73 casualties reported
Guns lost 4
Aircraft Attacking:
14 x Hurricane II attacking at 100 feet
12 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
12 x Hurricane II attacking at 100 feet
--------------------------------------------------------------------------------
Day Air attack on Ichang , at 47,33
Japanese aircraft
Ki-27 Nate x 18
Ki-51 Sonia x 15
Japanese aircraft losses
Ki-51 Sonia: 1 damaged
Airbase hits 3
Airbase supply hits 1
Runway hits 5
--------------------------------------------------------------------------------
Day Air attack on Mandalay , at 33,30
Japanese aircraft
A6M2 Zero x 12
G4M1 Betty x 6
Allied aircraft
P-40E Warhawk x 33
Japanese aircraft losses
A6M2 Zero: 8 destroyed
G4M1 Betty: 7 destroyed
--------------------------------------------------------------------------------
Day Air attack on Bulla , at 40,75
Japanese aircraft
A6M2 Zero x 23
G4M1 Betty x 33
Ki-51 Sonia x 8
Ki-21 Sally x 17
Ki-49 Helen x 21
no losses
Airbase supply hits 1
Runway hits 16
--------------------------------------------------------------------------------
Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 4
G4M1 Betty x 6
no losses
--------------------------------------------------------------------------------
Day Air attack on 1st NS Garrison Battalion, at 20,45
Japanese aircraft
G3M Nell x 6
Ki-43-Ib Oscar x 17
no losses
Allied ground losses:
33 casualties reported
--------------------------------------------------------------------------------
Day Air attack on Riouw Garrison Battalion, at 22,53
Japanese aircraft
D3A Val x 7
Ki-27 Nate x 19
Ki-43-Ib Oscar x 17
Ki-21 Sally x 9
Ki-48 Lily x 8
no losses
Allied ground losses:
22 casualties reported
--------------------------------------------------------------------------------
Ground combat at Munda
Japanese Shock attack
Attacking force 3487 troops, 34 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 68 to 1 (fort level 0)
Japanese forces CAPTURE Munda base !!!
--------------------------------------------------------------------------------
Ground combat at Sinkep Island
Japanese Shock attack
Attacking force 596 troops, 9 guns, 0 vehicles
Defending force 320 troops, 0 guns, 0 vehicles
Japanese assault odds: 32 to 1 (fort level 1)
Japanese forces CAPTURE Sinkep Island base !!!
Allied ground losses:
621 casualties reported
--------------------------------------------------------------------------------
Ground combat at Waingapu
Japanese Shock attack
Attacking force 343 troops, 0 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE Waingapu base !!!
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:32 pm
by Mr.Frag
AFTER ACTION REPORTS FOR 05/03/42
--------------------------------------------------------------------------------
Day Air attack on 18th Division, at 32,31
Allied aircraft
Hurricane II x 62
P-40E Warhawk x 5
Allied aircraft losses
Hurricane II: 5 damaged
Japanese ground losses:
179 casualties reported
Guns lost 5
Aircraft Attacking:
12 x Hurricane II attacking at 100 feet
13 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
11 x Hurricane II attacking at 100 feet
12 x Hurricane II attacking at 100 feet
--------------------------------------------------------------------------------
Day Air attack on 18th Division, at 32,31
Allied aircraft
Blenheim IV x 6
Allied aircraft losses
Blenheim IV: 1 damaged
Japanese ground losses:
12 casualties reported
Aircraft Attacking:
12 x Hurricane II attacking at 100 feet
13 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
11 x Hurricane II attacking at 100 feet
12 x Hurricane II attacking at 100 feet
--------------------------------------------------------------------------------
Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 10
G3M Nell x 12
Allied aircraft
Japanese aircraft losses
G3M Nell: 2 destroyed
Allied aircraft losses
Hudson I: 1 destroyed
Runway hits 1
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
A6M2 Zero x 21
G4M1 Betty x 21
Japanese aircraft losses
G4M1 Betty: 1 damaged
Runway hits 5
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 115
TF 115 troops unloading over beach at Jambi, 20,53
Japanese ground losses:
26 casualties reported
--------------------------------------------------------------------------------
Ground combat at Jambi
Allied Bombardment attack
Attacking force 1536 troops, 33 guns, 0 vehicles
Defending force 248 troops, 1 guns, 0 vehicles
Japanese ground losses:
9 casualties reported
Guns lost 1
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:32 pm
by Mr.Frag
AFTER ACTION REPORTS FOR 05/04/42
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 115
TF 115 troops unloading over beach at Jambi, 20,53
Japanese ground losses:
25 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 115
TF 115 troops unloading over beach at Jambi, 20,53
--------------------------------------------------------------------------------
ASW attack at 56,89
Japanese Ships
DD Nenohi
Allied Ships
SS S-45
--------------------------------------------------------------------------------
Sub attack at 56,89
Japanese Ships
AK Yamabiko Maru
DD Nenohi
Allied Ships
SS S-45, hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
TF 126 troops unloading over beach at Medan, 20,45
Japanese ground losses:
34 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 115
TF 115 troops unloading over beach at Jambi, 20,53
14 Coastal gun shots fired in defense.
Japanese ground losses:
42 casualties reported
--------------------------------------------------------------------------------
Day Air attack on Changsha , at 47,36
Japanese aircraft
Ki-27 Nate x 18
Ki-51 Sonia x 18
Japanese aircraft losses
Ki-51 Sonia: 5 damaged
Airbase hits 1
Airbase supply hits 1
Runway hits 16
--------------------------------------------------------------------------------
Day Air attack on Wuchow , at 42,39
Japanese aircraft
Ki-43-Ib Oscar x 7
Ki-51 Sonia x 19
Japanese aircraft losses
Ki-51 Sonia: 4 damaged
Airbase supply hits 1
Runway hits 6
--------------------------------------------------------------------------------
Day Air attack on Mandalay , at 33,30
Japanese aircraft
A6M2 Zero x 12
G4M1 Betty x 7
Allied aircraft
P-40E Warhawk x 53
Japanese aircraft losses
A6M2 Zero: 12 destroyed
G4M1 Betty: 6 destroyed
Allied aircraft losses
P-40E Warhawk: 2 damaged
--------------------------------------------------------------------------------
Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 10
G3M Nell x 40
G4M1 Betty x 12
Allied aircraft
no losses
Allied aircraft losses
Hudson I: 5 destroyed, 4 damaged
Airbase supply hits 1
Runway hits 10
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
A6M2 Zero x 15
G4M1 Betty x 15
Japanese aircraft losses
G4M1 Betty: 5 damaged
Runway hits 3
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
A6M3 Zero x 13
D3A Val x 7
G4M1 Betty x 6
Japanese aircraft losses
D3A Val: 2 destroyed, 3 damaged
Allied ground losses:
13 casualties reported
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
Ki-27 Nate x 20
Ki-43-Ib Oscar x 17
Ki-21 Sally x 24
Ki-48 Lily x 47
no losses
Allied ground losses:
74 casualties reported
Guns lost 3
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
G3M Nell x 12
Japanese aircraft losses
G3M Nell: 1 damaged
Allied ground losses:
31 casualties reported
--------------------------------------------------------------------------------
TF 297 troops unloading over beach at Maumere, 28,73
Japanese ground losses:
58 casualties reported
--------------------------------------------------------------------------------
Ground combat at Jambi
Allied Bombardment attack
Attacking force 1310 troops, 26 guns, 0 vehicles
Defending force 660 troops, 5 guns, 0 vehicles
--------------------------------------------------------------------------------
Ground combat at Jambi
Japanese Bombardment attack
Attacking force 660 troops, 5 guns, 0 vehicles
Defending force 2809 troops, 34 guns, 1 vehicles
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:32 pm
by Mr.Frag
AFTER ACTION REPORTS FOR 05/05/42
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 115
TF 115 troops unloading over beach at Jambi, 20,53
--------------------------------------------------------------------------------
TF 126 troops unloading over beach at Medan, 20,45
Japanese ground losses:
20 casualties reported
--------------------------------------------------------------------------------
TF 126 troops unloading over beach at Medan, 20,45
Japanese ground losses:
4 casualties reported
--------------------------------------------------------------------------------
TF 126 troops unloading over beach at Medan, 20,45
Japanese ground losses:
9 casualties reported
--------------------------------------------------------------------------------
Day Air attack on Mandalay , at 33,30
Japanese aircraft
A6M2 Zero x 8
C5M Babs x 1
Ki-43-Ib Oscar x 14
Ki-21 Sally x 16
Allied aircraft
P-40E Warhawk x 40
Japanese aircraft losses
A6M2 Zero: 3 destroyed, 1 damaged
Ki-43-Ib Oscar: 23 destroyed
Ki-21 Sally: 28 destroyed, 1 damaged
Allied aircraft losses
P-40E Warhawk: 2 destroyed
--------------------------------------------------------------------------------
Day Air attack on 56th Division, at 32,31
Allied aircraft
Hurricane II x 70
P-40E Warhawk x 6
Allied aircraft losses
Hurricane II: 3 destroyed, 7 damaged
Japanese ground losses:
111 casualties reported
Guns lost 4
Vehicles lost 1
Aircraft Attacking:
12 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
14 x Hurricane II attacking at 100 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Buna at 55,90
Allied aircraft
Hudson I x 2
no losses
Japanese Ships
AK Yamabiko Maru, Bomb hits 2, on fire
--------------------------------------------------------------------------------
Day Air attack on TF, near Buna at 55,90
Allied aircraft
Hudson I x 21
no losses
Japanese Ships
AK Natisan Maru, Bomb hits 2, on fire
MSW W.8, Bomb hits 2, on fire, heavy damage
AK Pacific Maru, Bomb hits 5, on fire
DD Hatsuharu
--------------------------------------------------------------------------------
Day Air attack on TF, near Salamaua at 54,88
Allied aircraft
Hudson I x 3
no losses
Japanese Ships
PG Toyotsu Maru
--------------------------------------------------------------------------------
Day Air attack on TF, near Kavieng at 61,86
Allied aircraft
Hudson I x 3
no losses
Japanese Ships
DD Tsuga
--------------------------------------------------------------------------------
Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 16
G3M Nell x 35
Japanese aircraft losses
G3M Nell: 1 damaged
Airbase hits 1
Runway hits 1
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
A6M2 Zero x 3
G4M1 Betty x 14
Japanese aircraft losses
G4M1 Betty: 2 destroyed, 7 damaged
Airbase supply hits 3
Runway hits 1
--------------------------------------------------------------------------------
Day Air attack on 1st NS Garrison Battalion, at 20,45
Japanese aircraft
G3M Nell x 12
G4M1 Betty x 29
no losses
Allied ground losses:
7 casualties reported
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
A6M3 Zero x 15
D3A Val x 4
G4M1 Betty x 7
Japanese aircraft losses
D3A Val: 2 damaged
Allied ground losses:
15 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
Ki-43-Ib Oscar x 20
Ki-21 Sally x 16
Ki-48 Lily x 54
Japanese aircraft losses
Ki-48 Lily: 1 damaged
Allied ground losses:
3 casualties reported
Guns lost 2
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
G3M Nell x 8
no losses
--------------------------------------------------------------------------------
Day Air attack on TF, near Kavieng at 61,86
Allied aircraft
Hudson I x 22
Allied aircraft losses
Hudson I: 1 damaged
Japanese Ships
AK San Francisco Maru, Bomb hits 1
DD Tachikaze
MSW Noshiro Maru #2, Bomb hits 4, on fire, heavy damage
AK Sinsei Maru, Bomb hits 2, on fire
PC Ch 17
--------------------------------------------------------------------------------
Day Air attack on TF, near Buna at 55,90
Allied aircraft
Hudson I x 3
no losses
Japanese Ships
AK Pacific Maru, Bomb hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Sub attack at 36,55
Japanese Ships
AK Toten Maru, Torpedo hits 1, on fire, heavy damage
Allied Ships
SS Porpoise
--------------------------------------------------------------------------------
Sub attack at 54,69
Japanese Ships
DD Nagatsuki
Allied Ships
SS Finback
--------------------------------------------------------------------------------
Ground combat at Jambi
Allied Bombardment attack
Attacking force 1247 troops, 21 guns, 0 vehicles
Defending force 688 troops, 6 guns, 0 vehicles
--------------------------------------------------------------------------------
Ground combat at Maumere
Japanese Shock attack
Attacking force 263 troops, 1 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 13 to 1 (fort level 0)
Japanese forces CAPTURE Maumere base !!!
--------------------------------------------------------------------------------
Ground combat at Medan
Japanese Bombardment attack
Attacking force 924 troops, 50 guns, 0 vehicles
Defending force 2174 troops, 3 guns, 0 vehicles
--------------------------------------------------------------------------------
Ground combat at Jambi
Japanese Deliberate attack
Attacking force 688 troops, 6 guns, 0 vehicles
Defending force 2746 troops, 29 guns, 1 vehicles
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
7 casualties reported
Guns lost 1
Allied ground losses:
17 casualties reported
Guns lost 1
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:40 pm
by Von Rom
ORIGINAL: Mr.Frag
As I have said repeatedly: I should *not* be playing on this level, but I really didn't want to *loose* against the AI [X(]
Even the manual clearly says I should NOT be playing on this level! [:D]
As far as how I played in Burma, it is a direct result of my games with Mogami. Without that experience, I would have lost there completely.
As for ship losses, they tie to air losses. It is all one big house of cards. The 800 aircraft lost up north should have been suppressing my aircraft in the SRA. Because they are not in play, the entire results have shifted to match.
I have traded pretty much equally in ships (excluding transport type vessels). My losses will pick up soon because I am now starting to come in range of Japan's airpower. You can already see the AI rendering the northern part of Australia unuseable, forcing my subs even further back.
As I have mentioned Mr. Frag, you have done very well and should be complimented in dealing well with the Japanese in Burma. [:)]
However, your strategy also indicates a loop-hole that should be fixed. As wargamers, we are looking for an historical game, and I think many of us have read enough about the Pacific War to have a fair idea of how events happened in this theatre.
Clearly, the ahistorical destruction of 800 Japanese planes in Burma, and driving the Japanese from Burma so early in the war, has skewed the game elsewhere, with the end result that the Japanese are losing a host of planes and ships that, by 1943, will cripple the AI.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:47 pm
by Von Rom
ORIGINAL: Mr.Frag
May 1st totals. Note the Brits are once again demanding more ships back ... things are not going well in the other theater it would seem. [;)]
Another note:
Japanese Operational Losses:
577 planes out of 2099 planes lost have been due to "Operational Losses".
This is 27.4% of ALL aircraft the Japanese have lost in the first 5 months of the war.
This is five times the Allied loss rate.
Forget Midway. By anyone's account this is a disaster. Who is flying those planes?
I think the operational loss calculations should be looked at.
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:47 pm
by Mr.Frag
However, your strategy also indicates a loop-hole that should be fixed.
Don't know how many different ways I can say this, but it has been already fixed!!!
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:49 pm
by tsimmonds
Von Rom, I think byron13 said it very well a couple of pages back:
I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.
Don't go gamey on the AI, and you'll have a more historical game. Personally, I am not ready to say that something is broken and must be fixed until I have a chance to play it myself...
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:50 pm
by Mr.Frag
AFTER ACTION REPORTS FOR 05/06/42
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 61
TF 61 troops unloading over beach at Jambi, 20,53
14 Coastal gun shots fired in defense.
Japanese Ships
DD Kuroshio
PG Daido Maru
Japanese ground losses:
39 casualties reported
--------------------------------------------------------------------------------
TF 126 troops unloading over beach at Medan, 20,45
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 61
TF 61 troops unloading over beach at Jambi, 20,53
9 Coastal gun shots fired in defense.
Japanese Ships
AK Argun Maru, Shell hits 1
Japanese ground losses:
11 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Jambi, 20,53, firing at TF 61
TF 61 troops unloading over beach at Jambi, 20,53
Japanese ground losses:
33 casualties reported
--------------------------------------------------------------------------------
Day Air attack on Mandalay , at 33,30
Japanese aircraft
A6M2 Zero x 5
C5M Babs x 4
Ki-43-Ib Oscar x 12
Ki-21 Sally x 38
Allied aircraft
P-40E Warhawk x 49
Japanese aircraft losses
A6M2 Zero: 4 destroyed
C5M Babs: 2 destroyed, 2 damaged
Ki-43-Ib Oscar: 11 destroyed
Ki-21 Sally: 22 destroyed, 1 damaged
Allied aircraft losses
P-40E Warhawk: 2 destroyed
--------------------------------------------------------------------------------
Day Air attack on 18th Division, at 32,31
Allied aircraft
Blenheim IV x 5
Wellington III x 9
Allied aircraft losses
Blenheim IV: 2 damaged
Wellington III: 2 damaged
Japanese ground losses:
53 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on 3rd Mortar Battalion, at 32,31
Allied aircraft
Blenheim IV x 4
Wellington III x 8
Allied aircraft losses
Blenheim IV: 1 damaged
Wellington III: 2 damaged
Japanese ground losses:
33 casualties reported
Guns lost 2
--------------------------------------------------------------------------------
Day Air attack on TF, near Lae at 54,87
Allied aircraft
Hudson I x 3
no losses
Japanese Ships
DD Nenohi
--------------------------------------------------------------------------------
Day Air attack on TF at 55,88
Allied aircraft
Hudson I x 2
no losses
Japanese Ships
AK Yamabiko Maru, Bomb hits 1
--------------------------------------------------------------------------------
Day Air attack on TF, near Buna at 55,90
Allied aircraft
Hudson I x 14
no losses
Japanese Ships
AK Usa Maru, Bomb hits 5, on fire, heavy damage
DD Hatsuharu, Bomb hits 1, on fire, heavy damage
MSW Wa 3
Japanese ground losses:
49 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 56,88
Allied aircraft
Hudson I x 3
no losses
Japanese Ships
AK Pacific Maru, Bomb hits 3, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on Changsha , at 47,36
Japanese aircraft
Ki-27 Nate x 18
Ki-51 Sonia x 9
Japanese aircraft losses
Ki-51 Sonia: 5 damaged
Airbase hits 2
Runway hits 6
--------------------------------------------------------------------------------
Day Air attack on Raba , at 26,71
Japanese aircraft
A6M2 Zero x 10
B5N Kate x 45
no losses
Port fuel hits 1
--------------------------------------------------------------------------------
Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 13
G3M Nell x 21
G4M1 Betty x 6
Japanese aircraft losses
G3M Nell: 1 damaged
G4M1 Betty: 1 damaged
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
A6M2 Zero x 18
G4M1 Betty x 13
Japanese aircraft losses
G4M1 Betty: 2 destroyed, 3 damaged
Airbase hits 2
Runway hits 4
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
D3A Val x 5
G4M1 Betty x 6
Ki-27 Nate x 18
Ki-21 Sally x 12
Ki-48 Lily x 7
Japanese aircraft losses
Ki-21 Sally: 1 damaged
Allied ground losses:
47 casualties reported
--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 20,53
Japanese aircraft
Ki-48 Lily x 17
Japanese aircraft losses
Ki-48 Lily: 1 damaged
--------------------------------------------------------------------------------
Day Air attack on 4th DAF Base Force, at 20,53
Japanese aircraft
G3M Nell x 9
no losses
Allied ground losses:
10 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on TF at 58,88
Allied aircraft
Hudson I x 4
Allied aircraft losses
Hudson I: 1 damaged
Japanese Ships
PG Toyotsu Maru, Bomb hits 1
--------------------------------------------------------------------------------
Ground combat at Jambi
Allied Bombardment attack
Attacking force 1161 troops, 20 guns, 0 vehicles
Defending force 1506 troops, 11 guns, 0 vehicles
Japanese ground losses:
5 casualties reported
--------------------------------------------------------------------------------
Ground combat at Medan
Japanese Bombardment attack
Attacking force 991 troops, 56 guns, 0 vehicles
Defending force 2165 troops, 4 guns, 0 vehicles
Allied ground losses:
6 casualties reported
--------------------------------------------------------------------------------
Ground combat at Jambi
Japanese Deliberate attack
Attacking force 1489 troops, 11 guns, 0 vehicles
Defending force 2588 troops, 26 guns, 0 vehicles
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Japanese ground losses:
9 casualties reported
Guns lost 2
Allied ground losses:
31 casualties reported
Guns lost 1
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:51 pm
by Von Rom
ORIGINAL: Mr.Frag
However, your strategy also indicates a loop-hole that should be fixed.
Don't know how many different ways I can say this, but it has been already fixed!!!
I know [:)]
Most of what I said was in reply to others who had indicated the situation seemed OK to them.
Cheers!
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 3:54 pm
by Von Rom
ORIGINAL: irrelevant
Von Rom, I think byron13 said it very well a couple of pages back:
I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.
Don't go gamey on the AI, and you'll have a more historical game. Personally, I am not ready to say that something is broken and must be fixed until I have a chance to play it myself...
Sorry, but I fail to understand your reasoning here [&:]
Mr. Frag's excellent play has indicated a loop-hole. As he has already mentioned, this loop-hole has been fixed.
I could be wrong, but I thought the purpose of playtesting and our comments was to help close those loop-holes?
Why should we have to create artifical rules when we can clearly see what needs to be fixed?
RE: Allied Player vs Japan AI
Posted: Wed Jun 09, 2004 4:02 pm
by 2ndACR
Come on guys, Frag is playing on historical difficulty, using ALOT of hindsight 20/20, every trick he knows. AtoA losses are high for the AI, but since he did not leave his air groups in the PI to wither and die on a vine, in SRA. He concentrated his airpower, saved the groups worth saving, upgraded, rested them. He is not shocked liked the REAL allied command structure, he is not concerned with historical bickering between commands which diluted the combat power etc.
When I get and play the game, after 2,000 restarts because I discovered something new or how something works, and I hand the AI its head on a platter, I will start shouting. It may be me, but I still have trouble with UV's AI, if I do not use "gamey" tactics.
Other than that, keep a going Frag. Sorry to highjack your thread.