RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 14, 2005 5:42 pm
Yeah, this morning I saw its up to 11 pages so I figured I'd better go back to it to see what was going on.
[X(] WOW!!!
[X(] WOW!!!
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: mdiehl
@Witpqs:
Your observation about the necessity to play the game in order to know it is flawed. Logically all that is required is to see the performance turned in by the game. This is the same principle that all intelligent consumers use when making a purchase -- from the circular saw that you buy at home despot through the V-22 Osprey that you don't buy in the DoD. You wouldn't buy a circular saw if it always broke within ten minutes of use, and if all circular saws suffered from the same propensity you'd demand that circular saw designers get a clue.
...
Now if there are people who are indeed foolish enough to claim that you can't know anything about a product without first (a) buying it, and (b) using it extensively, then I would love to sell you a RR flatcar full of used Chevrolet Cavaliers, because I figure you must be the easiest patsy for a lemon that ever walked the Earth.
ORIGINAL: Oleg Mastruko
Have you bought the game, and if you did, what is the furthest date you reached playing a) Allies and b) Japanese, in PBEM and/or vs AI?
Oleg
ORIGINAL: dereck
In "my" scenario I'm playing I halved the durability of all Japanese planes since they didn't have the same durability at all as American planes. Japanese planes were more maneuverable (except for the Hellcat which was the best Zero killer of the war) but they couldn't take the same amount of damage. Having Japanese planes with equal durability as American planes wasn't right in my eyes. I know this may bring up more howls of protest but that's basically how I fixed things in my scenario - it's something people can do without affecting anybody else's game.
ORIGINAL: witpqs
ORIGINAL: dereck
In "my" scenario I'm playing I halved the durability of all Japanese planes since they didn't have the same durability at all as American planes. Japanese planes were more maneuverable (except for the Hellcat which was the best Zero killer of the war) but they couldn't take the same amount of damage. Having Japanese planes with equal durability as American planes wasn't right in my eyes. I know this may bring up more howls of protest but that's basically how I fixed things in my scenario - it's something people can do without affecting anybody else's game.
This seems like a potentially huge point. A Zero - more lightly built and without self-sealing fuel tanks - has (about) the same durability as a Wildcat?
What kind of results are you getting with this change?
In "my" scenario I'm playing I halved the durability of all Japanese planes since they didn't have the same durability at all as American planes. Japanese planes were more maneuverable (except for the Hellcat which was the best Zero killer of the war) but they couldn't take the same amount of damage. Having Japanese planes with equal durability as American planes wasn't right in my eyes. I know this may bring up more howls of protest but that's basically how I fixed things in my scenario - it's something people can do without affecting anybody else's game.
You figure?
You can go into the gutter with name-calling (you have - "patsy").
It's clear that you put much effort into researching and analyzing some fo the points you comment on. I have serious reservations about the quality of some of your conclusions - your analysis. When I have commented I have expressed my disagreement, not called you names. For example, discovery of a technique in summer of 1941 does not demonstrate the technique was in place in the air arms in December of 1941. I did not call you a 'patsy' - or anything else - for concluding that.
ORIGINAL: irrelevant
I expect that Ron was actually responding to a post Oleg made in a different thread:ORIGINAL: ChezDaJez
Oleg pisses me off because he simply criticises peoples views and not the game.
Ron,
I have to agree with Oleg here. If mdiehl has never played the game, his credibility in discussing the faults of the game is certainly lacking. All he would have to go on is other people's complaints and perceptions.
Chez
BUT, here on WITP board we have no "Jans" we have abundance of guys like Ron, mdiehl, Tristan and tons of others who are continuously doing their best to *alienate* board members from the devs by their constant incessant whining etc. That's right - *alienate*.
I know for sure that what Ron wants is for this game to fulfill its promise, which it is tantalizingly close to doing, and yet at the same time is so disappointing. He has spent a great deal of his time trying to work towards that end. Some people might not like to read his posts, but if the submarine/ASW model has been improved recently, who can we thank but those posters who have kept the issue alive?
My first thought when I started writing about all this was that whoever had gotten the 3 to 1 or 6 to 1 ratios with Zeros was getting lucky, because my impressions were that the planes seemed pretty evenly matched in my experience. So, I went back and looked for encounters between F4F-4's and A6M2's in my PBEM. I only found one so far:ORIGINAL: rtrapasso
I was referring to the later war period (responding to an earlier post).
Is your pilots' experience on a par with your opponents pilots' experience? A big difference there makes a huge difference in combat results. Try to manage your squadrons to get experience up before they get wiped out (easier to say than to do). When you begin getting better planes - Corsairs and P-38's - you will start to make serious headway. After his pilots' experience is down and your pilots' is up, even Wildcats do much better.
Mind you I am not claiming that the air simulation is perfect, just that this has nothing to do with the zero bonus. Different issue.
That's kinda my point: i think there might be something wrong with the modelling of the Wildcats vs. Zeros. Everybody marks this down to the Zero bonus, but i think the problem runs much deeper. But, the Zero bonus is an easy target...
In evaluating this: the problem is, i don't know the relative experience of my pilots vs. my opponents. They started out in the 80's for the USN, and 60's for the Marines, but of course have quickly plummetted with these horrible losses.
The Zeros are attacking at 6-7 hex range, in the rain, from carriers and bases, sometimes outnumbered and they still end up with these exchange rates (although when i outnumber them, i do somewhat better - that's when i get the 3-1 exchange rates).
I have managed to destroy 3500+ Japanese aircraft - almost in the air (into 3rd week in June 1942 - i think there are only about 150 or so destroyed "on ground"), so i would have thought he would be scraping the bottom of the barrel for pilots.
So, I went back and looked for encounters between F4F-4's and A6M2's in my PBEM. I only found one so far:
ORIGINAL: witpqs
ORIGINAL: dereck
In "my" scenario I'm playing I halved the durability of all Japanese planes since they didn't have the same durability at all as American planes. Japanese planes were more maneuverable (except for the Hellcat which was the best Zero killer of the war) but they couldn't take the same amount of damage. Having Japanese planes with equal durability as American planes wasn't right in my eyes. I know this may bring up more howls of protest but that's basically how I fixed things in my scenario - it's something people can do without affecting anybody else's game.
This seems like a potentially huge point. A Zero - more lightly built and without self-sealing fuel tanks - has (about) the same durability as a Wildcat?
What kind of results are you getting with this change?
Trying to recall results from memory is useless, because you remember the bad ones and forget all the other results that were mediocre or good. I am using a real result. Just because the "impressions" of more than one person matches doesn't make them right, it just makes them equally delusional. On a whim, I went to the AAR section and did searches for F4F vs A6M2 battles. I only got to page 17 in this one, and there is plenty of data to suggest your 3 to 1 ratio is a myth. If you choose to disagree, then post real AAR information. Note that the AAR appears to be pre-FoW change, so numbers are usually off, but at least off relatively equally.ORIGINAL: rtrapasso
So, I went back and looked for encounters between F4F-4's and A6M2's in my PBEM. I only found one so far:
There is a common saying in my profession about this: "One case is no case".
At this point, i've had dozens of encounters, and i am quoting the usual range of exchange. Were there instances where they did better than 3 to 1 - yes? Are there instances where they did worse than 6 to 1? Yes.
Other players have noticed similar exchange rates, and so i think i am in the right ballpark.
i don't think that you can base the overall exchange rate of Zeros to Wildcats on one encounter.
ORIGINAL: Oznoyng
roughly 464 Zeros combined fought roughly 421 F4F's for a numerical advantage to the Zero of 1.1 to 1.
roughly 271 Zeros were shot down to 334 F4F's for a kill ratio of.......1.25 to 1 in favor of the Zero.
Now, if you want to persist in saying that the F4F gets shot down 3 to 1, bring out some real evidence.
That's the short summary. There are a couple other observations worthy of mention that I have skipped for the sake of brevity. Mostly they attend to the dozen or so obvious cues that were available to Japanese intel that they might be walking into a trap -- which cues they summarily ignored. Each of these points may be expanded upon in detail and I have already done so in great detail once, and in lesser detail a second time, (and now in abstract form in this reply).
Now, if you want to persist in saying that the F4F gets shot down 3 to 1, bring out some real evidence.
Anyway the best thing to do is to test under controlled conditions.
mdiehl,
I don't disagree with many of your assertions concerning Midway. The Japanese plan was deeply flawed in many ways. Still if it had been properly implemented it did have a chance for success.
Much of the failure at Midway can be laid at Nagumo's feet. He was too cautious at PH and he was too cautious at Midway. His vacillation concerning the arming/rearming of his aircraft sealed their fate more than any other action taken by them. IMO, they should have launched everything they had with whatever ordnance was loaded for a strike against the US fleet.
That premise is simply your unfounded opinion. If the US fleet was so capable early in the war, why then did they not seek an engagement with the Japanese carriers? Why did they only commit hit and run raids in those areas where they knew the Japanese carriers weren't? And why then did they only commit the carriers in response to a Japanese move on Port Moreseby?
Well I'm attempting to find the requirements to run a test scenario so I may run a couple of hundred tests with Zeros against P-40s and F4Fs - with and without the Zero Bonus, I may also take a look at the effect of experience levels, what the heck.ORIGINAL: rtrapasso
Anyway the best thing to do is to test under controlled conditions.
I think that would be the best way to sort this out. We can quote AARs back and forth forever and not settle anything.
ORIGINAL: Bradley7735
I agree with rtrapasso on the testing thing. AAR's don't tell you enough. someone needs to test equal forces with the exact same stats for pilots and leaders, fatigue and exp. Test it twice (once with Zero's on offense and once with F4F's on offense). Only then will you get the results worth looking at. Oh yeah, test it 4 times. Once in 12/41 and once in 5/42, both sides on offense. I bet you see 10 to 1 losses in 12/41. and 3 to 1 in 5/42.