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RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Jan 22, 2012 1:17 pm
by castor troy
Hi
starting a new PBEM I've done a new setup of tracker and on turn two I'm getting this error now:
any clue? thanks

RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 24, 2012 1:40 am
by floydg
ORIGINAL: castor troy
Hi
starting a new PBEM I've done a new setup of tracker and on turn two I'm getting this error now:
any clue? thanks
Looks to me like no aircraft were databased. Are you sure you initialized things correctly?
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 24, 2012 4:40 pm
by castor troy
the game works fine, not sure what I have to initialize. At least I have not done anything different from any of my earlier PBEM and tracker worked just fine. [&:]
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 24, 2012 11:05 pm
by BigDuke66
Any chance we can get rid of dead devices?
Again and again I see devices with low ID numbers that seem to be part of the old database(why wasn't that old stuff removed?) and aren't used bei the AE version.
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Jan 25, 2012 1:20 am
by Arnhem44
Hi gents,
Getting the same problem as CT, just started a new PBEM and have the same error, have no issues with another copy of Tracker which is tracking another PBEM, double checked the settings just to be sure but I just don't see what else I can do or what I'm doing wrong.

RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Jan 25, 2012 6:05 am
by michaelm75au
Is the right DLL in that directory?
Same as in working Tracker directory?
ORIGINAL: Arnhem
Hi gents,
Getting the same problem as CT, just started a new PBEM and have the same error, have no issues with another copy of Tracker which is tracking another PBEM, double checked the settings just to be sure but I just don't see what else I can do or what I'm doing wrong.
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Jan 25, 2012 7:41 am
by Arnhem44
ORIGINAL: michaelm
Is the right DLL in that directory?
Same as in working Tracker directory?
Hi Michael,
Thanks for the point in the right direction! I skipped back a couple of pages in the thread to try to figure out what you were talking about and I copied the dll from the beta2 directory, works like a charm now, have to remember this extra step for those running the betas.
RE: WitPTracker AE Release 1.8 Available!
Posted: Fri Jan 27, 2012 5:28 am
by castor troy
ORIGINAL: Arnhem
ORIGINAL: michaelm
Is the right DLL in that directory?
Same as in working Tracker directory?
Hi Michael,
Thanks for the point in the right direction! I skipped back a couple of pages in the thread to try to figure out what you were talking about and I copied the dll from the beta2 directory, works like a charm now, have to remember this extra step for those running the betas.
ahh, same problem here... solved [:)] thx guys
RE: WitPTracker AE Release 1.8 Available!
Posted: Fri Jan 27, 2012 6:26 pm
by BigDuke66
Changed request, see next post.
RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Jan 29, 2012 3:11 am
by BigDuke66
What I really would like to see is an alert when a TF starts/finishes(I guess finishes would be best) unloading an LCU or AGP.
In most case those units arrive in Off-Map locations and have to be transported to the front by ship amd even if appearing in an On-Map location they are usually transported by ship, so without knowing that these units now have arrived near the front is a real mess to find them and put them to use, that is similar important like the missing arrived at destination message for the overland movement we had months ago.
Could such an alert be implemented?
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 31, 2012 1:46 am
by floydg
ORIGINAL: BigDuke66
Any chance we can get rid of dead devices?
Again and again I see devices with low ID numbers that seem to be part of the old database(why wasn't that old stuff removed?) and aren't used bei the AE version.
I'm not sure what you mean here. Can you show me an example?
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 31, 2012 1:50 am
by floydg
ORIGINAL: BigDuke66
What I really would like to see is an alert when a TF starts/finishes(I guess finishes would be best) unloading an LCU or AGP.
In most case those units arrive in Off-Map locations and have to be transported to the front by ship amd even if appearing in an On-Map location they are usually transported by ship, so without knowing that these units now have arrived near the front is a real mess to find them and put them to use, that is similar important like the missing arrived at destination message for the overland movement we had months ago.
Could such an alert be implemented?
So to re-phrase, you want an alert raised when a task force finishes unloading an LCU? It could be a little tricky, since the unloading is by ship, so it would be easier to alert when a ship is finished unloading, but that's not really what you want, since ships unload at different rates...
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Jan 31, 2012 2:55 am
by BigDuke66
Regarding dead Devices:
A good example are the Mines, look into the in-game "Industry/Troops/Resource Pool" screen and use the mines only filter, there you see a list with the mines used by the game but when I use the device list in the tracker an filter the mines I see a lot more mines, presumably all XXX numbers are old stuff in the database and are not used by the game.
Regarding the alert:
Yes an alert when air and ground units a dropped off in a port would be really helpful.
Not sure how this can work but as air units use almost no cargo space even the biggest should be unload in one turn so a check of units that were located on ships in the former turn and a search where they are now in the current turn could trigger the alert if the unit is found on a land location.
But even if this works I doubt that it could work for ground units, the sub unit names when a big unit is loaded onto several ships and the normal name when reformed into a single unit after unloading would surely make problems.
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 2:34 am
by rjopel
Possible to add for next release?
On the devices section a yes/no for if an item is being stockpiled.
On the devices history tab, what mode the unit is in i.e. rest, combat, etc.
Thanks
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 2:58 am
by n01487477
Thanks for the suggestions.
ORIGINAL: rjopel
Possible to add for next release?
On the devices section a yes/no for if an item is being stockpiled.
We'll have to get MichaelM to give us a datapoint update as we're a bit behind the times. Michael I hope you're watching [;)]
On the devices history tab, what mode the unit is in i.e. rest, combat, etc.
Thanks
That's possible
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 5:00 am
by n01487477
Been wanting to do this for a while... Is it better ? Not as pretty I guess but worthy.
Also, I not that someone wants us to look at adding gun values that are different. I've used one that I pinched off Staff. Will post the formula later but you can find it in the Staff manual.

RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 11:56 am
by Dan Nichols
It looks great, any chance you could expand to 3 or 4 aircraft at once?
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 2:19 pm
by BigDuke66
Indeed looks great and I would support Dan Nichols request, at least 3(more would be even better) would be good so one can compare an old type against two new types and can also compare the new types against each other.
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 4:52 pm
by MAARTENR
Why doesnt loaded it its the first turn i use it and should maybe the next turn works?
Maybe i have to install Java becausse i dont see it on the witptrackerfolder.
If yes could someone explain me how to do it.
Has it to be something i've installed it on e: an externe harddisc?
See the picture and i've got installed the game on an externharddisc.[&:]

RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 01, 2012 5:18 pm
by MAARTENR
Should i waith till next turn?
