RE: Invasion West Coast!
Posted: Tue Oct 25, 2016 4:04 am
The RF Gun units will not participate in bombardments - they're AT weapons only.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Lokasenna
The RF Gun units will not participate in bombardments - they're AT weapons only.
Night Naval bombardment of Cox's Bazar at 54,43
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
DD Isis
DD Express
DD Nizam
DD Napier
DD Nestor
DD Nepal
Japanese ground losses:
544 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 5 destroyed, 23 disabled
Engineers: 6 destroyed, 2 disabled

ORIGINAL: Crackaces
It is quite possible to build up all the border dot bases to max and then stock pile supplies that will propagate toward the Irrawaddy Valley. I have done this twice with 2 AARs. The base build up simply increases the supplies that can be moved. Ramree Island although is really key to getting supplies to propogate with the minimal loss to the attrition algorithms..
I really like this line of attack in that once Rangoon falls.. it's Katy bar the door .. the plains of Thailand offer great ground for armor to thrust into Southeast Asia ..A combined DEI Burma offense is particularly stressful in DBB because of the supply situation ..
Late 1943 Early 1944 this could be over ..
I also don't understand why you would need Ramree in order to get good supply flow. I've done it easily enough without, or rather - taking it didn't ease my supply crunch in the slightest. The size of bases makes a great deal of difference.
ORIGINAL: Crackaces
I also don't understand why you would need Ramree in order to get good supply flow. I've done it easily enough without, or rather - taking it didn't ease my supply crunch in the slightest. The size of bases makes a great deal of difference.
One thing you pointed out size and position of the bases ..
First time I built up every dot base along the border and supply propagated into the Irrawaddy Valley enough to maintain my offense ..
Second time Burma .. I build up bases + took Ramree Island .. I noted my units getting the same amount of supply but less attrition from propagation and Rangoon had more supplies ..
So each situation might have to be taken in context with lots of minute details taken into consideration besides unit supply ..
ORIGINAL: Lokasenna
ORIGINAL: Crackaces
I also don't understand why you would need Ramree in order to get good supply flow. I've done it easily enough without, or rather - taking it didn't ease my supply crunch in the slightest. The size of bases makes a great deal of difference.
One thing you pointed out size and position of the bases ..
First time I built up every dot base along the border and supply propagated into the Irrawaddy Valley enough to maintain my offense ..
Second time Burma .. I build up bases + took Ramree Island .. I noted my units getting the same amount of supply but less attrition from propagation and Rangoon had more supplies ..
So each situation might have to be taken in context with lots of minute details taken into consideration besides unit supply ..
My unsupported opinion is that the draw capability of the destination hex matters more than anything else. Once I took Rangoon in each of my Allied games, hundreds of thousands of supply flowed there from India in extremely short order. We're talking within a week or two. It came from India - namely Chittagong, Calcutta, and Madras (it's impossible to tell exactly where it came from, but it did come from overland as I shipped nothing in - most likely it came from a multitude of bases and the supply also spread out from Chittagong, etc.).
For units in the bushes, supply paths and proximity seem more important but it could also be an observation phenomenon: basically, if you're looking at your unit supply in the bushes you're more likely to be in combat situations (at least I am) whereas you may not be checking the supplies at bases after you've moved beyond them. But the supply movement algos don't change...
Mostly I'm trying to fight back against Forum Gospel that Ramree is the key to getting supply into Burma, because it's not.
My unsupported opinion is that the draw capability of the destination hex matters more than anything else.
Right - the initial complaints about lack of supply flow came when info about how it works was sketchy and players were already well into their games. Once Alfred set us straight and some players reported their successes at individual bases, it was clear that you have to start building the supply path from day 1 of the game to get decent flow 12-16 months later. Patience and early effort ...[:)]ORIGINAL: Crackaces
My unsupported opinion is that the draw capability of the destination hex matters more than anything else.
I would agree that is key .. and how much starts propagating and how much is lost to the "Angels share" depends on how close the sources are and the ground covered to get there jungle vs road vs railroad.
I guess if you start with abundance and enough gets to the targets it really does not matter the efficiency of different methods to make that happen . [8D]
All I can say is when I first played this game the mantra was you can't support an invasion of Burma .. the AAR records how that happened ... plus attack Darwin overland .. [;)]
Night Naval bombardment of Cox's Bazar at 54,43
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
DD Isis
DD Express
DD Nizam
DD Napier
DD Nestor
DD Nepal
Japanese ground losses:
440 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 6 destroyed, 30 disabled
Engineers: 2 destroyed, 0 disabled
Afternoon Air attack on TF, near Cox's Bazar at 54,43
Weather in hex: Partial cloud
Raid detected at 79 NM, estimated altitude 29,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M2 Zero x 37
A6M5 Zero x 30
G3M2 Nell x 13
Ki-43-IIb Oscar x 33
Allied aircraft
Hurricane IIb Trop x 20
Hurricane IIc Trop x 32
P-40K Warhawk x 43
Japanese aircraft losses
A6M2 Zero: 2 destroyed
A6M5 Zero: 11 destroyed
G3M2 Nell: 1 damaged
Ki-43-IIb Oscar: 8 destroyed
Allied aircraft losses
Hurricane IIb Trop: 2 destroyed
Hurricane IIc Trop: 3 destroyed
P-40K Warhawk: 2 destroyed
Allied Ships
CL Capetown
DD Arunta

Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 149942 troops, 1636 guns, 532 vehicles, Assault Value = 3693
Defending force 162867 troops, 479 guns, 0 vehicles, Assault Value = 2050
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 3301
Allied adjusted defense: 581
Japanese assault odds: 5 to 1 (fort level 3)
Japanese forces CAPTURE Chungking !!!
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-), supply(-)
Attacker: disruption(-)
Japanese ground losses:
3491 casualties reported
Squads: 20 destroyed, 670 disabled
Non Combat: 1 destroyed, 58 disabled
Engineers: 2 destroyed, 52 disabled
Guns lost 41 (1 destroyed, 40 disabled)
Allied ground losses:
34857 casualties reported
Squads: 1961 destroyed, 41 disabled
Non Combat: 3730 destroyed, 102 disabled
Engineers: 145 destroyed, 1 disabled
Guns lost 189 (179 destroyed, 10 disabled)
Units retreated 58
Units destroyed 13
Defeated Allied Units Retreating!

Ground combat at Cox's Bazar (54,43)
Allied Bombardment attack
Attacking force 5529 troops, 55 guns, 94 vehicles, Assault Value = 775
Defending force 15233 troops, 119 guns, 173 vehicles, Assault Value = 542
Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Division
18th British Division
9th Indian Division
Defending units:
18th/C Division
1st RTA/B Division
1st RTA/A Division
14th Tank Regiment
1st RTA/C Division
18th/B Division
2nd Tank Regiment
3rd RTA/C Division
25th Air Defense AA Regiment
91st JAAF AF Bn
302nd Ship Eng Coy
20th Ind Engineer Regiment
14th Ind.Art.Mortar Bn /5
Night Naval bombardment of Cox's Bazar at 54,43
Allied Ships
BB Prince of Wales
BB Washington
BC Repulse
DD Porter
DD Flusser
DD Lamson
DD Drayton
DD Mahan
DD Fanning
DD Dunlap
DD Gwin
DD Meredith
Japanese ground losses:
320 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 2 destroyed, 20 disabled
Engineers: 2 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Night Naval bombardment of Cox's Bazar at 54,43
Allied Ships
CA Frobisher
CA Cornwall
CA Dorsetshire
CA Vincennes
CA Houston
CA Northampton
DD Dale
DD Ellet
DD Benham
DD Meade
DD Barton
Japanese ground losses:
512 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 11 destroyed, 21 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Night Naval bombardment of Cox's Bazar at 54,43
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
DD Isis
DD Express
DD Nizam
DD Napier
DD Nestor
DD Nepal
Japanese ground losses:
395 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 5 destroyed, 27 disabled
Engineers: 2 destroyed, 0 disabled


ORIGINAL: Lokasenna
Once supplies flow to Chungking for him, and assuming he builds it out, the VP screen will change a lot more than just 1200.
ORIGINAL: BBfanboy
I agree the RTA divisions have poor firepower, but after a year of game time they will have filled out TOE and likely have gained experience and morale, so they should fight like a good experienced Chinese Corps. The big problem will bet the two tank regiments defending Cox's Bazar. Do your units have their 1943 squads yet?